Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Radious Total War Mod - Part 2
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Tagi: mod, overhaul
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476.083 MB
4 lipca 2019 o 4:13
30 czerwca 2024 o 11:30
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Radious Total War Mod - Part 2

W 1 kolekcji stworzonej przez Radious
Radious Total War - Three Kingdoms
Przedmioty: 13
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Radious Total War Mod - Three Kingdoms - Part 2

Overview - From the award winning team and and from the creators of the most subscribed mods on steam workshop for TW games comes another major modification. This time for brand new Total War: Three Kingdoms! This is our 7th complete game Overhaul mod



Graphics below are links, feel free to click on them!

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Follow us on Patreon[www.patreon.com] - Our Home to keep everything we do free and where you may speak freely. If you like our work, consider a small donation which gives you access to special rewards.

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Our mods take hundreds of hours, and with your precious feedback and support, Team Radious will continue to bring you some of the highest quality mods on Steam Workshop.

Complete game overhaul mod, which offers to players big changes in campaign AI, diplomacy, land battles, reworking abilities, changes buildings, re-balances all unit stats and costs, reworks experience system and much more with additions of custom made units for all in game factions. Complete changelog you get in the link below.



Our work got into hands of many players, so all who previously played anything from Radious collection know exactly what to expect. Rebalanced, reworked, polished and enhanced original game based on same setting with tons of highest quality custom made units and further additions and content. To offer more variety and options how to play your favourite TW games.

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Mod Details - IMPORTANT: Please read everything here carefully

Mod requires you to also have - Radious Total War Mod - Part 1
Popularne dyskusje Zobacz wszystkie (1)
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1 maja 2020 o 17:56
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Komentarzy: 472
Radious  [autor] 10 stycznia o 22:32 
Holy: Nope, cant mix 2 overhaul mods.
HolyRedEye 10 stycznia o 14:06 
compatible with trom??
It's ME 4 sierpnia 2024 o 23:08 
Beside units, does the mod add new characters/generals like MTU and TUP or just vanilla only? And does the mod modify the unique resources of any faction at all? If I use the mod that modify the faction unique resources or mechanic, will it be compatible?
Radious  [autor] 4 sierpnia 2024 o 21:56 
Our AI is doing same of that and is tweaked to work correctly with our game changes and custom units. Other AI mods can cause vatious issues or strange behavior if used togrther.

Arrow and camera mods you are safe to use together.

No TUP, only MTU.
It's ME 4 sierpnia 2024 o 21:43 
For the skins, is your's mod already "re-skin" for all the units? I also use mod like: "Arrow Trails Redux" and "Enhanced Battle Camera". They are good to use with your's mod right?

I saw that the mod is compatible with the sub mod for MTU, but I dont see sub mod for TUP. Is that because TUP is already included/compatible with the mod? OR TUP is not compatible and it will remain incompatible?
It's ME 4 sierpnia 2024 o 21:43 
The 3 AI mod I am using are: "Better AI Template", "Ultra Aggressive & Smart AI" and "Better Economic & Military Management AI". Does your's mod modify the AI to something similar like the 3 mods above does? I really enjoy the 3 mods right now, they make the AI much more aggressive, using better units and recruit HUGE STACKS of troop since they are allow to use more money.
When you said "Do not use any other AI mods, we have own adapted for our mod" You mean if I use other AI mod, game gonna crash or doing something funny. OR you just mean that the mod is already modify the AI and I dont need to add more mods on top of that but if I want to, game still gonna run fine?
Radious  [autor] 4 sierpnia 2024 o 20:43 
Do not use any other AI mods, we have own adapted for our mod.

As for reskinns, they probably work but may conflict, since we have changed visuals on most vanilla units aswell.
It's ME 4 sierpnia 2024 o 16:00 
Can I use the vanilla units remaster mod? just the reskin for units. Will it compatible with this mod?
It's ME 4 sierpnia 2024 o 15:57 
I saw it now. Thanks, and as I mentioned previously. Will the mod compatible with mods that modify the AI behavior? If not then should I load this mod above or below the AI modify mod?
Radious  [autor] 3 sierpnia 2024 o 22:11 
It's ME: We have own submod for bugfix mod which you use, not the original one.