Summoner

Summoner

43 ratings
Summoner Mod Guide 2024 - Last Updated 10/31
By The Grumbleskull
Info on the installation and effects of "summoner mod" as well as various other enhancements.
Please note: Nexus contains newer links than the original thread.

For direct support you can Join my Discord server[discord.gg]. Introduce yourself and ask for a modding channel role.
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Summoner Mods
The recommended way to play the game on modern computers. Offers a variety of balance changes, new loot, new descriptions and more resolution options.

Summoner Mod Details
Summoner mod, while relatively vague in name offers a massive overhaul to the game's initial loot system. Merchants stocks reflect their stalls/locations, a wider variety of loot is available, many early game crutch items have been repaired and likewise many broken items have been made viable.
Installs in two parts, first the initial package then the second set of "item tables" laid over the initial if you want the gear changes. (These are honestly recommended, balance is a big flaw in vanilla summoner)

Extended features of the mod include but are not limited to:
  • Better item descriptions
  • Larger gear variety
  • New textures for unique items
  • Fixed spell effects on broken items
  • Better armor stats
  • Enemies have revamped resistances/stats. Elemental enemies now have immunity to their own element type.
  • Gear types have been more differentiated stat-wise, allowing each to serve a purpose.
  • Bows and crossbows are now viable to use
  • Eastern swords and straight swords are now differentiated by weight class/speed
  • Enemy weapon drops and more...

Summoner Mod
Now hosted on nexus to avoid Steam's shenanigans. Installation method remains the same.
Link to Nexus page[www.nexusmods.com]

Installing and Uninstalling the Modified Files
Simply run install.bat and uninstall.bat from inside the install directory when necessary. If applying new tables over old ones you must use install.bat again to update the game files. In my experience existing saves work absolutely fine after either process.

dgVoodoo 2
dgVoodoo has proven over the past couple years to be a better alternative to Timeslip's now antiquated upscaling patch. Program explanation is on-site.
Hosted via PCGamingWiki[www.pcgamingwiki.com]

Timeslip's Summoner Resolution Patch
You can also extend the game's resolution above normal limits by applying the following dinput files. Can effect UI/Menu scaling but game is entirely playable. No longer efficient, but works to a limited degree.
Hosted via Sourceforge[timeslip.users.sourceforge.net]

-example of widescreen resolutions


-example of 4:3 resolutions




Extended View/Detection Range Mod
Not recommended for normal play. Causes enemy swarming and summons to rush to their deaths. Initially made as a challenge mod but poorly balanced and ill suited for small maps or maps with many enemies clustered behind different walls, as detection is not based on line of sight.
Download via Dropbox[www.dropbox.com]
Major Changes
Below are examples of major changes made to items in-game for balance purposes.

  • NPC and Mob resistances have been changed to offer better variety and balance. Elemental enemies now nullify or drain their element, stone/skeletons are heavily resistant to pierce etc.

  • Longswords and Broadswords have been recategorized as 1-handed weapons so that they may be used alongside shields.

  • Items containing skill effects can not be worn by classes lacking said skills. For example only casters may use the Elemental Necklace, Flece is the only party member who can use the Thief's torque etc.

  • Spiked Mace now does Piercing damage instead of Slashing damage

  • Assassin Crossbow and Kishin Impaler now deal an excusable amount of damage. Originally their dps was nerfed to the point of uselessness due to their death spell enchantments. But due to the way the game rolls death resist and the rarity of casting the enchantment these weapons were useless in vanilla summoner.

  • Nodachi now casts Icicle instead of Ice Coffin, allowing you to use it as a weapon. In vanilla Summoner this weapon would perpetually generate coffins of ice which protected the enemy you were attempting to kill.

  • Bows now deal enough damage and have a wide enough enchantment variety to be a viable weapon specialty. Longbows are slower, Siegebows hit harder, Elemental bows carry weight and fire rate penalties.

  • Lance weapons exist. These look like greatswords in-game. There is a stone lance that is classified as an axe, but deals blunt damage. This makes it a unique endgame blunt weapon that can be used alongside axespin.

  • All maces have been slowed. Original stats had them on par with straight swords, and as blunt is one of the most shared damage vulnerabilities this made them far too overpowered in vanilla summoner.

  • All katana type weapons are faster than longswords or broadswords. The finer and sharper the katana the faster, while the heavier and more designated examples such as the decapitator will be on the slower end of the scale.

  • Armor has been re-weighted and re-scaled so that every single piece has a unique use and scaling rate. Some is heavier, some faster and prices have been somewhat rebalanced. By the endgame you are loaded anyway and don't need to worry too much about the prices, so gear acquired late has been changed minimally pricewise.

  • The Sornehan Knight Shield (aka the SNKT Shield in-game) is now balanced to be a viable piece of equipment by the time it is accessible.

  • Bone equipment all has a matching regeneration effect. Constantly pop numbers onto your screen like the undead do!

  • Enemies can drop previously locked weapons such as bacite staves or late game knight shields. Note some of these are not scaled properly for players at all, such as the oni staves in the resolution screenshots.

  • Merchants now have inventories respective to their stall locations and trade. Leatherworkers will sell light armor sets, smiths will sell a variety of shields and weapons while armorers will sell a wide variety of new options.

  • New textures for Spell Scrolls/Unique Weapons

  • More lore friendly/detailed item descriptions.


Some screenshots of changed items.
-Note the shrunken UI in menus. This is the worst side effect of exceeding the resolution cap.

The Nodachi, now entirely viable as a weapon. Icicle allows it to deal ice damage alongside slash while never ruining combat for you like the vanilla weapon often would.

The Kothudin Lance, the first "lance" available to the player.

The Bow of Lynnai, one of the elemental bows. Higher base damage and reliability to make up for the high pricetag.

The sword of spirits is no longer a game-long crutch weapon. Due to the size of it and the heavy nature this weapon has been slowed considerably and deals the same slash damage as a normal longsword

The sword of maiming is one of the most rebalanced weapons in the game. Originally a 2 handed weapon with minimal dps and a strange combination of low speed/physical reliability despite being heavy and enchanted. Now it can be used as a 1 handed weapon. Broad and slow, this is one of the heaviest sword options in the game. However, with empower combining with the new damage output it's a potent weapon against most unarmored foes.

Boiled leather armor is now available early on and at an affordable price. It is slower and more expensive than full studded leather, but provides slightly better protection.


One of the most disappointing things in vanilla summoner was that the armor system was entirely unbalanced and broken by an early game set. Originally, chainmail tunics/leggings could last you from the beginning of the game until endgame gear was earned. It was a higher defensive stat and higher speed than any form of plates or full body armors. Now however, you can happily utilize whatever full body set the game has to offer.
68 Comments
Aziz Salvatore 15 Jun @ 6:55am 
Hey guys i recently found this game again from my childhood and i wanted to play it with these mods but I have no idea how any of this stuff works. I would really appreciate if somebody could send me a DM on discord and help me out please :). Dc: ichuckbassi
The Grumbleskull  [author] 2 Mar @ 2:09am 
Apologies for the deleted report, delayed UI reaction on steam. Just verifying that I saw it.

There is no "items folder" involved in the installation. Not sure what you're talking about. It's an unpack and batch process and doesn't require the creation of new directories. The only thing it should do, which has no reason not to work in windows 11 is scan for the game, and then (especially by modern standards) rapidly replace the internal game files with the new ones provided. In layman's you're essentially just asking the bat to copy and paste. As long as the new files are in your summoner directory and not somewhere else they shouldn't be the installation should work.
I'll verify with some of the testers on discord. But this is the first I've heard of anything like this in years.
The Grumbleskull  [author] 22 Apr, 2024 @ 4:51pm 
Files on nexus have been verified and are now available. Updates will be slow due to the approval by email process nexus requires for .bat files but everything is currently working.
The Grumbleskull  [author] 20 Apr, 2024 @ 11:40pm 
Mod is now primarily hosted through nexusmods. Link in description has been updated.
The Grumbleskull  [author] 20 Apr, 2024 @ 3:03am 
Thank you for the report. I'll be rehosting in the next 24 hours, please be patient. Needing to update links this frequently now isn't particularly fun.
Grizzly Bits 19 Apr, 2024 @ 9:30pm 
Links don't work again :(
Augmenti 13 Apr, 2024 @ 3:56pm 
Thanks, can't wait to try it ! :Sunglasses_SARA:
Amazombie 1 Apr, 2024 @ 3:04pm 
Thanks very much for updating the links!
The Grumbleskull  [author] 31 Mar, 2024 @ 9:44pm 
@amazombie It should be fixed now. The links unfortunately have to be updated regularly at this point and that mixup was a result. Steam is on an offensive against mod guides for some reason and linking to off-site files or downloads is apparently one of the things they're making harder on purpose.

@Jasken The mod isn't finished yet, we are currently dealing with a couple minor issues like heavy arms requirements displaying wrong and sizing down overenthusiastic and or redundant item descriptions. I might be interested but it's harder to update things while collaborating between multiple projects and this isn't really the place to discuss it at length.
Jasken 31 Mar, 2024 @ 8:32pm 
Hello. I have followed this summoner mod for years and it inspired me to make my own summoner mod. My mod was geared entirely for Multiplayer as that what me and my friend really enjoyed engaging with. When I originally made my mod I started from the ground up as I didn't feel comfortable "Stealing" someone else's hardwork. With your permission, I would like to integrate the two mods together for an ultimate experience.