Surviving Mars

Surviving Mars

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Remove Disabled Mod From Savefile
By ChoGGi
How to get rid of annoying msg you get each time you try to load a save with a disabled mod.
   
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Help
  • Find your save folder.
  • Look for a folder with a bunch of numbers, or just look for save name.savegame.sav).
  • Grab a hex editor (HxD[mh-nexus.de] works fine).
  • BACKUP YOUR SAVE FILE!
  • Open your save in the hex editor.
  • Find the mod.
  • Comment it out on the left side with 09 (see screenshot).
  • Start at the }, from the previous mod all the way to the next (also see screenshot).
  • Save it.



  • Select what you want to replace with 09, then go to Edit>Fill Selection>put 09 for the hex value and press Ok.


P.S.


You might also need this in a mod to remove that other msg that appears (I wouldn't know I disabled it with ECM)
local orig_WaitMarsMessage = WaitMarsMessage function WaitMarsMessage(parent, title, msg, ...) if IsT(msg) ~= 10888 then return orig_WaitMarsMessage(parent, title, msg, ...) end end
P.P.S.
If hex editing is too much for you; you can also use my guide to extract hpk files on the save file (change the ext to .hpk) then open savegame_metadata in a text editor and remove the reference that way.
To repack use
hpk.exe create FOLDERNAME SAVEFILENAME.sav
9 Comments
Simbot34 25 Jun, 2020 @ 8:22pm 
Yeah I was incorrect, the mods won't show up right after you remove them from the save and it requires to to reload entirely. Just having trouble figuring out how to use HxD.
ChoGGi  [author] 25 Jun, 2020 @ 4:41pm 
Still works for me
Simbot34 25 Jun, 2020 @ 10:30am 
This no longer appears to work
ChoGGi  [author] 21 Oct, 2019 @ 10:48am 
:)

This is just a guide for getting rid of the msg.
doogie520 21 Oct, 2019 @ 10:41am 
well, thats sad...

but thanks to answer.:steamhappy:
ChoGGi  [author] 21 Oct, 2019 @ 10:29am 
all mods add stuff to games, just how games are.
doogie520 21 Oct, 2019 @ 9:26am 
Oh, I see. So I have to turn on this blank mode when I run that save file.

Does that mean I can't bring that save file back into a modless vanilla state?
ChoGGi  [author] 21 Oct, 2019 @ 8:04am 
In a blank mod with a code section added to it.

You can grab one of my example mods, and replace the entire script.lua with it
https://github.com/ChoGGi/SurvivingMars_CheatMods/tree/master/Mods%20ChoGGi
doogie520 21 Oct, 2019 @ 5:06am 
I've done everything else, but I don't understand the last part. Where and how should I type that last script?