Killing Floor

Killing Floor

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Medic Alert
   
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File Size
Posted
Updated
11.378 KB
19 Jul, 2019 @ 12:54pm
5 Aug, 2019 @ 12:14pm
5 Change Notes ( view )

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Medic Alert

Description
Description
Alerts the medic(s) when there's players who need healing.

The class name is: MedicAlert.MedicAlert


Perk progression
Not whitelisted. This will disable perk progression on listen servers, on dedicated it works fine.


Config
You can find the settings from MedicAlert.ini in system folder.
  • HealthLimit
    When player's health drops under this value, medic gets alerted.

  • AlertMessage
    Shown above the list of players who need healing.

  • UpdateFrequency
    Update frequency in seconds.

  • MaximumNameLength
    Cuts long names after nth character. This is to avoid weird wrapping issues.


Credits
Credit to Essence for a compatibility fix!


External link
https://mega DOT nz/#!Io8FxS4Z!IHr1KuGi7_TgG5M-aLsQGjZnOrDokZY7engDCiwg7fk
4 Comments
Ioj 22 Jul, 2019 @ 9:21am 
Genji: I NEED A HEALING !!!
Dazuz  [author] 20 Jul, 2019 @ 1:43pm 
I don't personally use those mutators, but I've included your fix in the mutator. Doesn't hurt to be as compatible with other mutators as possible.
Essence 20 Jul, 2019 @ 9:38am 
Everything else is good.)
Essence 20 Jul, 2019 @ 9:31am 
I was surprised when I saw this:
KFGameReplicationInfo(Level.Game.GameReplicationInfo).bWaveInProgress != True
Maybe should write like that?
!KFGameReplicationInfo(Level.Game.GameReplicationInfo).bWaveInProgress

And what about compatibility with other mutators?
For example,Server Perks Mut or Scrn Balance?
If mutator for classic servers only, then everything okay
If not, should write like this:
InStr(Caps(string(KFPRI.ClientVeteranSkill.Name)),Caps("VetFieldMedic"))>=0
Instead this:
String(KFPlayerReplicationInfo(C.PlayerReplicationInfo).ClientVeteranSkill) == "KFMod.KFVetFieldMedic"