Sam & Max Hit the Road

Sam & Max Hit the Road

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Sam & Max Hit the Road - Walkthrough (On-Going)
By VolnuttHeroP64
In this Guide, I will walk you through on the CD-ROM or Floppy Disk Versions of Sam & Max Hit the Road.
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1. Story - Road Trip!
https://www.youtube.com/watch?v=d353oFK-WKo

Sam and Max travel across a kitsch, tourist trap pastiche of America (featuring such locales as The World's Largest Ball of Twine and the Mystery Vortex) in search of an escaped bigfoot.
2. ScummVM Basic Commands
Here are the Basic Commands for the ScummVM UI:
F5 = Options Menu (Volume Contol, Show Text/Speech/Both, Subtitle Speed)
. = Skip Line of Text
Esc = Skip Cutscene
Spacebar = Pause Game
F8 = Restart Game
Ctrl 0-9 = Load Game Save State 0-9
Alt 0-9 = Save Game State 0-9
Alt X/Ctrl Z = Quit
Alt + Enter = Fullscreen/Windowed Mode
3. In-Game Actions & Dialogue
Actions
Look: Examine Object
Can't Look: Can't Examine Object
Pick Up: Pick up useful Object
Can't Pick Up: Can't Pick up Object
Talk: Talk to Someone
Can't Talk: Can't Talk to inanimate object
Use: Use Object
Can't Use: Can't Use Object
Walk: Move Sam
Max: Use Max
Box: Inventory

Dialogue
?: Question
!: Declaration
Rubber Duck: Non-sequitur
Hand: Stop
Object: Topics
4. Walkthroughs Guide - Office
After watching the completely unrelated introduction and the equally pointless credit sequence, you'll find yourself in the office of Sam and Max. I would call them America's furriest crime-fighting duo, but I'm sure there are some cops out there with back hair that could house a family of rodents.

In the office, head to the right. There's a sandwich lying on the floor, but if you try to pick it up, Max will dash forward and feed it to the termites. It serves no true purpose aside from this, so go ahead and do it if you want to. Beyond the termite cage is a closet with Max's poster collection. Steal the
Blacklight Bulb and go back to the other side of the office. Jam your hand into the mousehole in the baseboard to get some easy Cash, then leave the office and head downstairs. For a good time, poke the guy dangling from the railing.

Outside, talk to the choking cat to learn that he's the bonded city courier the commisioner spoke of. Unfortunately, he swallowed your Orders, so you'll have to extract them somehow. Max might have some ideas. Try using him on the cat. When you've gotten your Orders, hop into the car and head for Snuckey's.
5. Walkthroughs Guide - Snuckey's
Pick up the Cup lying on the floor and go in. On one of the shelves, there should be a box of Pecan Candy. Take it. You can take whatever fun toy is on the rack below the picture of Sam and Max, too. When you're done shopping, walk around the store until Max starts complaining about having to go to the bathroom. Talk to the Snuckey employee to purchase your items, then click on the toilet to get the keys. Max will wander off to the bathrooms. Wait for him outside, and when he comes back, speak to him before he goes back in to get the Rasp. The other two Snuckey's have more games for you to buy, so do that if you have a tendency to get bored, then head for the carnival.

The Minigames found in Snuckey's (They need to be purchased):
CarBomb
Coloring Book
Dress Up (This part is Copy Protection)
6. Walkthroughs Guide - Carnival
Once Conroy Bumpus and his bodyguard are gone, walk to the right. Flambe the fire-breather won't let you through, since the carnival is closed. Give him your orders and he'll let you into the tent, where you'll be greeted by the Kushman brothers. After the cutscene, pick up the Sasquatch Fur on the ground and the hand-in-a-jar near the entrance. When you're done, leave the tent
through the back.

Step up to the Wak-A-Rat machine and use it to play a game. 40 rats will pop up, but you only need to hit 20 to win. When you do so, take the prize offered by the machine. It's a Flashlight. One without a bulb. Put in your blacklight bulb. You won't get any more prizes for playing, so turn around and take the lens from the broken game behind Sam. Head to the Cone of Tragedy to the left.

Talk to the carnival worker and ask about the cone to get on. When the ride is over, open up your inventory to find... Nothing. Talk to the ride operator to get a claim ticket for the Lost & Found. Walk back to the previous screen and go straight back to find the Lost & Found tent. Go in and chat with the guy inside to get back your belongings, then go past the Hall of Oddities and up to the Tunnel of Love. Use the swam to ride it.

Open your inventory and get out your flashlight. Now that you can see, pick up Max and wave around the cursor until you see a fusebox. As you approach it, use Max on it. Sam will dip him in the water then jam him into the fusebox, effectively halting the ride. Get out and pull the arm of the bearded figure to open a door, then go in.

Inside, a mole man will be sitting on the couch, watching TV. Talk to him and ask him about Bruno. He'll tell you his tale. Give him the pecan candy you got at Snuckey's to get the key to Trixie's trailer (also known as a crowbar), listen to another story, and hit the large switch beside the door. When you leave the room, Sam and Max will hop back onto their swan and emerge from the
tunnel. Go back to the Wak-A-Rat booth.

Trixie's trailer is right in front of the booth. Use the crowbar on the door to open it and go in. Open the blue box in the lower right corner of the trailer to find a stilt walker's costume, then open the closet door and pick up the scorecard inside to add Gator Golf to your map. Leave the carnival and find a Snuckey's.
7. Walkthroughs Guide - Snuckey's 2nd Visit
If you choose a different Snuckey's, you can find another game. Buy it if you want; our true purpose here is found elsewhere. Give the Snuckey's clerk the hand-in-a-jar. Snuckey U has given him incredible hand strength, and he'll open it with ease. When you've got yourself a hand, head out, hop in your car, and go to the World of Fish.
8. Walkthroughs Guide - World of Fish
Pick up the bucket of fish from the bait stand. Watch the video clip, then get back into your car and go to the Gator Golf course.
9. Walkthroughs Guide - Gator Golf
Go left when the path branches and grab the golfball retriever from the trash. With that in hand, go back to the fork and go right. Watch the cutscene, then pick up the bucket of golfballs and put your bucket of fish in its place. Pick out a golf club and start swinging. To golf with Sam, place the flag where you want the fish to land, then press the swing button. The given measurements will vary depending on the size of your monitor.

But the first flag about one inch from the tail of the first alligator, the next one a centimeter or so from the tail of the same alligator, and the third one an inch from the second alligator's head. The next fish should be launched a centimeter from the tail of the second alligator, and the last two fish should hit the very tips of the fourth and fifth gators' tails.

With the alligators in place, Sam now has a direct path the the center. He'll take it. Open the door of the tank to release Max, who will hand you another clump of sasquatch fur. Open the door in the base of the platform and take the snowglobe inside to add the Mystery Vortex to your map, then go back to your car and head for the World's Largest Ball of Twine.
10. Walkthroughs Guide - World's Largest Ball of Twine
Go up the stairs to the right and wait for the tram, then hop on. At the top, head left and use the elevator to reach the restaurant, then pick up the sparking wires and use them on the binoculars. Add your lens to the mix, then talk to the telepathic man sitting at the table. Ask him about the bent wrench to get a free sample. Go back down the elevator and ride the tram to the bottom. Drive to the World of Fish.
11. Walkthroughs Guide - World of Fish 2nd Visit
Use the wrench you just picked up on the fiberglass fish in the water to loosen it up, then climb in. Pick up Max and use him on the fish to make him join you, then watch the clip. The helicopter will dump you at the World's Largest Ball of Twine.
12. Walkthroughs Guide - World's Largest Ball of Twine 2nd Visit
Use Max on the ball of twine to cut off a piece, then go inside. Attach the hand from the jar to the golfball retriever you picked out of the trash, then add your World of Fish magnet to the mix. Use this contraption on the twine ball to find a mood ring, then go back outside. Your car will join you shortly,
at which point you should leave the twineball and go to the Mystery Vortex.
13. Walkthrough Guides - Mystery Vortex
Go right into the building and make your way to the open doorway. Pick up the sasquatch hair lying on the floor, then go back to the hallway and use the mirror. Inside, turn on a magnet and go back out. Try to open a door of the color of magnet you chose. If you find yourself shrinking or growing so you can't fit through the door, go back and choose another magnet. You can also turn two magnets on at once to deviate from the primary colors.

When you find the right door, you'll meet yourself another moleman. Ask him about a bigfoot, then give him the mood ring from the World's Largest Ball of Twine. After he's done being psychic, leave the Vortex and go back to the World's Largest Ball of Twine.
14. Walkthrough Guides - World's Largest Ball of Twine 3rd Visit
Ride the tram up to the restaurant and go in. Use the binoculars you rigged earlier. We're looking for Frog Rock. It's between a stump and a big cloud. When you've found it, stop to add it to your map, then leave the restaurant and go there.
15. Walkthrough Guides - Frog Rock
At the rock, whip out all the clumps of fur you've been collecting and smear them all over the rock. Add the Magic Moleman's powder and watch the clip, then get back in the car and go to Bumpusville.
16. Walkthough Guides - Bumpusville
Walk up to the mansion and go in. Turn left and grab the portrait of John Muir hanging on the wall, then watch the clip. When it's over, go left through the doorway. After the cutscene, go back to the hallway and walk past the front door. Go into the bedroom at the end of the hallway and grab the greasy pillow on the bed. Whip out your golfball retriever and use it on the large blue book on the shelf over the door to get a user's manual for the cleaning robot. Once Sam knows what to do, head out to the hallway to find it.

Use the robot when you see it (holy Star Wars reference, Batman!) and disconnect all the wires in its brain. Plug in the blue wire on the far left to set it to clean the room holding Bruno and Trixie, then let it do its job. As soon as it scoots into the room, it will trigger the alarm system. Go to the room beside Conroy's bedroom and use the virtual reality helmet.

In the virtual reality world, grab the sword sticking out of the stone and try to go to the cave. When the dragon emerges, use the sword on it to kill it. Grab the heart to get a key. Sam will return to the real world. Go back to the performance room and use the key in the keyhole near the door to turn off the
security system. Watch the clip, then go back to your car and head for Evelyn Morrison's Savage Jungle Inn.
17. Walkthroughs Guide - Evelyn Morrison's Savage Jungle Inn
Go into the inn and talk to Evelyn. Ask her about Conroy Bumpus and the bigfoot. You'll walk away with some brochures. Look at them, then leave the hotel and head for the Celebrity Vegetable Museum.
18. Walkthrough Guides - Celebrity Vegetable Museum
Head to the right and grab an eggplant from the crate, then give your Henry Muir portrait to the lady behind the counter. Get back in your car and go to the Dino Bungee National Memorial.
19. Walkthroughs Guide - Dino Bungee National Memorial
Walk down the stairs and head left. Hit the buttom to make Rex talk. When his mouth is just about open, take out your twine and use it on Rex's mouth. Use Max on the twine and watch the clip, then add the tooth to your inventory. Go back down the stairs and check out the mammoth beyond Rex. Have Max give him a haircut, then go back to the main path and go up. Hang a right and open the
gate.

Use your Snuckey's Cup with your golfball retriever, then use the dressing room to change. Use the green rope to start jumping. Have your golfball retriever ready, and when you reach the level of the tar, use it to get yourself some. Change back into your regular clothes and go back to the Celebrity Vegetable Museum.
20. Walkthroughs Guide - Celebrity Vegetable Museum 2nd Visit
Head right and talk to the lady behind the counter. Ask her about the John Muir squash to get it, then say goodbye and hop back into your car. We're headed for Bumpusville. Yee-haw!
21. Walkthroughs Guide - Bumpusville 2nd Visit
Go to Conroy's bedroom and use your squash on the wig in the niche in the wall.
With the wig in your possession, go to Evelyn Morrison's Savage Jungle Inn.
22. Walkthroughs Guide - Evelyn Morrison's Savage Jungle Inn 2nd Visit
See that bigfoot scratching his foot? Give him the keys to Snuckey's bathroom. A rasp is great for scratching bigfoot feet. That seems a bit redundant, but anyway...

In your inventory, use the tar on the stilt walker's outfit and the mammoth fur on the results. Add the wig you stole from Bumpus to complete your bigfoot costume, then use the costume on Max. The duo will get dressed. Go through the doorway and join the party.

Go up through the small doorway to get an icepick, open the freezer door, then try to leave through the door in the back. Watch the clip, then use the bigfoot costume and watch another one. Use the freezer door, watch yet another one, and head back into the inn. Take the wine bottle beside the punchbowl, then leave the inn and go to the World's Largest Ball of Twine.
23. Walkthroughs Guide - World's Largest Ball of Twine 4th Visit
Ride the tram to the top and give your icepick into the telepathic tool-bender to get yourself a corkscrew. Use that on the wine bottle, then put the cork into the snowglobe. Ride back down and go to the Mystery Vortex.
24. Walkthroughs Guide - Mystery Vortex 2nd Visit
Go to the giftshop at the end of the hallway and use the Mini-Vortex. While inside, whip out your snowglobe and use it to fill it up, then go back to your car and return to Evelyn Morrison's Savage Jungle Inn.
25. Walkthroughs Guide - Evelyn Morrison's Savage Jungle Inn 3rd Visit
Go to the party room then exit through the door to the left. Walk path the totem poles to reach the hot tub. When you get there, toss in the John Muir squash, the greasy pillow, the dinosaur tooth, and the snowglobe. The mixture is complete. Watch the ending sequence.
26. Secrets
Blow up the credits:
During the ending credits click on any of the text or figures and either Sam or Max will shoot at them.

Break Sam's spirit:
Attempt to pick up an object that can't be picked up, and try to pick it up multiple times. Each time, Sam will say a different "I can't pick that up" line, until he breaks down and starts crying. Max will yell at you for breaking Sam's "Care-free spirit".
27-1. Game Items 1-2
91 YARDS OF TWINE
This is a (still rather long) piece of the ball of twine. It is later used at the Dinosaur Tarpit and Bungee Jumping National Park.

BROCHURE
Received from Evelyn Morris in the Savage Jungle Inn. This enables you to visit the Dinosaur Tarpit and Bungee Jumping National Park

BROKEN GOLF BALL RETRIEVER
This item would usually pick up golf balls from the Gator Golf Emporium, where you also find this thing, but it is as the title says, broken. If you combine it with a severed hand, however, you can do some useful things after all.

BROKEN GOLF BALL RETRIEVER AND CUP
A combination of the broken golf ball retriever and the cup, makes for something useful long-range liquid retriever.

BRUNO'S FUR
Left behind by Bruno at the Hall of Oddities, and that is about all he left. Placed on Frog Rock.

BUCKET OF FISH
Where else would you find fish than at the World of Fish?! The bucket also makes a great replacement for playing golf at the Gator Gold Emporium, possibly get some hungry gators to move around.

BUCKET OF GOLF BALLS
The bucket is filled with golf balls which you can use to play, well, golf, at the Gator Golf Emporium.

CANDIES
Purchased at Snuckey's and given to Doug at the carnival.

CASH
Inside the mouse hole at the apartment. Used to purchase the candies.

CLAIM TICKET
Talk to the man at the Cone of Tragedy once you have been on it to get this. Exchanged at the Lost & Found for a fish magnet.

CONROY BUMPUS EGGPLANT
Available at the Celebrity Vegetable Museum and used with the toupee in Bumpusville.

CORK
Used to keep the wine bottle closed, but you can remove it to use on the sno globe instead.

COSTUME
Trixie's costume found in her trailer at the carnival. This is part of the disguise to get into the Savage Jungle Inn.

CROWBAR
Exchanged with Doug for the candies, it will enable you to break into Trixie's trailer at the carnival.

CUP
A simple cup, found at Snuckey's. If combined with the broken golf ball retriver you end up with a 'Broken Golf Ball Retriever And Cup'.

FISH MAGNET
Received for the claim ticket at the Lost & Found tent at the carnival. Used in conjuction with the severed hand and the Broken Golf Ball Retriever.

FISHBOWL MAGNIFYING LENS
Found inside the carnival. Combined with the binoculars at the top of the Ball of Twine.

FLASHLIGHT
Won at the Wak-A-Rat game inside the carnival. Without it you cannot see anything in the swan ride at the carvnival.

GOLF CLUB
Next to the driving range at the Gator Golf Emporium and used for, you guessed it, playing golf.

GOLF SCORE CARD
In the closet of Trixie's trailer. Makes the Gator Golf Emporium appear on the map.

HEART
Defeat the virtual dragon in the video game in Bumpusville to get this.

ICE PICK
In the kitchen of the Savage Jungle Inn. Removes the cork of the wine bottle.

JOHN MUIR GOURD
Exchanged at the Celebrity Vegetable Museum for a John Muir portrait. One of the items used at the end of the game.

JOHN MUIR PORTRAIT
Exchanged at the Celebrity Vegetable Museum for the John Muir gourd. Stolen in Bumpusville.

KEY
Received when you slay the dragon in the game at Bumpusville and used to open the door for Trixie and Bruno.

LIGHT BULB
Found inside the apartment, fits right into the flashlight you get later.

MAINTENANCE DROID MANUAL
Lying around at Bumpusville, used to rework the wiring of the maintenance droid.

MOOD RING
Stuck inside the Ball of Twine, retrieved with the magnet. Later given to Shuv-Oohl in exchange for the Mystic Mole Man powder.

MYSTIC MOLE MAN POWDER
Exchanged with Shuv-Oohl for the mood ring. Placed on Frog Rock.

ORDERS
Hidden inside cat outside the apartment. Shown to Flambe at the carnival.

PILLOW
Stolen at Bumpusville, one of the items used at the end of the game.

RASP
Inside Snuckey's, given to Bigfoot at the Savage Junle Inn.
27-2. Game Items 2-2
SASQUATCH FUR AND HAIR (1)
Inside the 'Dunk the Beast' tank at the range at the Gator Golf Emporium. Placed on Frog Rock.

SASQUATCH FUR AND HAIR (2)
Inside the Mystery Vortex. Placed on Frog Rock.

SEVERED HAND
The attendant at Snuckey's will open the jar which contains this hand. Combined with the Broken Golf Ball Retriever.

SEVERED HAND IN JAR
One of the sights inside the carnival's Hall of Oddities. Only the attendant at Snuckey's can open this jar.

SNO GLOBE
Inside the 'Dunk the Beast' tank at the range at the Gator
Golf Emporium. Collects the mini vortex at the Mystery
Vortex. One of the items used at the end of the game.

SPANNER
Gained from the guy up in the restaurant at the top of the Ball of Twine. Used with the large fish at the World of Fish.

SWORD
Used to play the game in Bumpusville, and to slay the dragon in it.

TAR
Collected with the Broken Golf Ball Retriever and Cup. Used with the mammoth hair.

TOOTH
Cracked off a dinosaur at the Tarpit. One of the items used at the end of the game.

TOUPEE
Stolen from Bumpusville. Part of the costume to get into the Savage Inn meeting.

WINE BOTTLE
Found inside the Savage Jungle Inn. For now it contains a cork which you will want later.

WIRES
Found in the restaurant on top of the Ball of Twine. Used with the binoculars.

WOOLLY MAMMOTH HAIR
The mammotth at the Dinosaur Tarpit has plenty of those. Combined with the tar.
28. King of the Creatures
https://www.youtube.com/watch?v=8wHZ9Ks6Nqg

King of the Creatures is a song from the game Sam & Max Hit the Road. It is sung by Conroy Bumpus halfway though the game.

Lryics:
Bumpus: I remember my childhood in Brighton...
When dear old Dad would bounce me on his knee
He'd say 'Son, there ain't nothin' as excitin'
As exposing beasts to inhumanity
That's... why... I'm...

Bumpus: Happy to be King of the Creatures!
I'm proud to be the Lord of the Odd!
I love collecting things with grotesque features!
It makes me feel like some Chaldean God.

Bumpus: Oh, I trapped my first tiger before I could speak.
Killed me a bear when I was three!
And now with this Bigfoot and giraffe-necked freak
I finally have a full menagerie!
{spoken} Hit it boys!

The Animals: That's... why... he's...
Happy being feared by the fauna
Jazzed just being Czar of the Bizarre
None of us can leave though we all wanna

Bumpus: Oh it's tough to be a country western star...
The Animals: Oh..., ye...ah...
29. ADG Episode 164
https://www.youtube.com/watch?v=ZnvzBvq3G6E

Tagline: "How's my Aim? Call 1-800-STARWARS"
1993
Released: Disney Interactive/LucasFilm (LucasArts)
Genre: 1 Player Inventory Adventure

DOSBOX Settings:
CPU Cycles = Auto
2 Comments
MrSnoffer 22 Jul, 2021 @ 8:00am 
secret/fun thing before you switch out the bucket of golf balls with fish, you can hit the golf balls into various things to trigger stuff. hitting into the window of the windmill will cause it to spin, hitting the skull in the eye will cause it to laugh, hitting the target on the "dunk the beast" will cause max to be dunked, hitting the clown in the nose will cause his hat to pop up, and hitting the loch monster in the eye will cause the eyes to bulge. (i think i forgot one) :cleanfloppy:
AEon 18 Aug, 2020 @ 12:43am 
Thanks this helped more than once... and have a few points.