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Next is upgrade the caravan plus your tribe and buy 10 horses and tons of tools. It is time for a Guide, Potter, Sledge Driver, Wood spliter, Bard, and a profession of your choice. There are a lot of upgrades for Diggers and digger aiding pros. You Are gonna want EVERY Single One Of them before a Single Pic Strike
Now that resources are scarce it is time for watchmen. The 7 tile diameter boarder creating centres. Yup 7 tiles you can fit a lot in their.
For 13 - 18 the only two professions that are a must are the Surveyor and the Galley as it is time to look for home sweet home
Let me know what alterations you would make to the starting 12 since my suggestion is forgo tool and stone block production in favour of hording plus trading boards for tools, horses, booze and any other upgrade required items
Here is what I discovered:
Lumber buys for 2 and boards sell for 7.5.. 3.5 x ... Yup it's a firewood economy. I checked the other resources and their refined counterparts. Stone blocks are at 3.75x with 4 to buy and selling for 15.
Only issue is you need a Lot of stone blocks stored before you consider settling. I'd say 40 per main resource plus 40 lumber per watch tower. Solution nomadic traders who horde their mine-ables and turn animals into warhorses or parchment with cheese on the menu.
Getting to that point takes time. @ 7.5 per board that's one tool and weapon for 2 boards
So collect all the resources an area has then move on
Starting six my suggestion:
Hunter, Gatherer, Reaper, Logger, Lore keeper, Trader. It's 10 wood to train then 40 wood to plant him down earning 10 treasure per turn
Thoughts?
How do you deal with the romans?
They can't be defeated (by me) and they just keep circling my buildings to pillage them as soon as they are repaired. Any advise