Guns of Icarus Online

Guns of Icarus Online

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Engineering 101: Prioritizing
By Lady Electra
This is my own guide to component prioritizing (non-ship specific) while playing as Engineer class. Great guide for engineers new to Guns of Icarus.
   
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Intro
This is my own guide to component prioritizing (non-ship specific) while playing as Engineer class. Prioritizing will be based off of your own best judgment given the current situation so think fast and be mindful of your surroundings and coordinate with other crewmembers. Keep in mind, these priorities do not override captain’s specific orders (e.g. if the main gun and a turning engine are broken and the captain orders to rebuild the main gun first for offensive backup of an ally, follow orders). Remember, a healthy ship is a happy ship. :)

As always, coordinate with other engineers. Having two buffgineers on the same crew usually leads to disaster. Distribute the tools accordingly. All engineers should carry the spyglass and if the ship has large or long range guns, one of the engineers should consider swapping the spyglass for the rangefinder, especially if their gunner is inexperienced. Extinguish before hitting a component on fire unless it is to prevent an armor break while under gunfire.

Know your ship lest you find yourself running around like a chicken with its head cut off not knowing where components are in a moment of need. Some ships have components that can be reached without having to climb ladders/stairs which will save you a lot of walking around time (eg. Balloon and Hull on Junker, Main Engine on Pyramidion, Galleon, and Mobula, jumping off railing to other sections of the ship, using sprint to clear distance between jumps).

~Lady Elektra (Lvl ☆39 Master Engineer Elite) [SMAC]
Tools of the Trade
Pipe Wrench- Middle Speed Repair, Middle Speed Rebuild, Can put out 1 stack of fire (Great for buff/armor builds)

Chem Spray- Extinguish 3 stacks of fire and provide fire immunity to component for 25secs (Not so great for going up against fire heavy enemies unless another engineer brings a regular extinguisher)

Fire Extinguisher- Extinguish 20 stacks of fire and provide fire immunity for 4secs (Great for going up against fire heavy enemies, Part of the main bread & butter build)

Shifting Spanner- Slow Repair, Fast Rebuild (Part of the main bread & butter build)

Dynabuff Industries Kit- Provides armor to hull, lift to balloons, damage to guns, and power to engines (Main focus of buff build)

Armor Kit- Add 312 armor to component for up to 108secs (Great for adding extra health to weak components)

Fail Safe Kit- Heals 24HP/sec for 15secs, 1HP repair (A Fix and Forget for slightly damaged components)

Rubber Mallet- Fast Repair, Slow Rebuild (part for the main bread and butter build)

The only piloting equipment you should ever worry about taking is a spyglass or a range finder (if you have an inexperienced gunner that you are teaching).

Ammo carried should be tailored to the gun you may be firing when not busy repairing.

Also as an engineer, you have the ability to sprint using shift while moving. Stamina is shown in the bar above your tools. Stamina is regained by not sprinting and repairing.
Hull
The most vital part of the ship. It cannot be rebuilt or repaired once it has been damaged and once its health reaches 0, your ship is destroyed. Although it cannot be fixed, it is worth mentioning as this will help you prioritize what things should be fixed first.

Ship Hull Specs:
Goldfish-1100
Junker-500
Squid-450
Galleon-1500
Spire-950
Pyramidion-700
Mobula-700
Shrike-585
Magnate-1100
Judgement-1000
Stormbreaker-400
Corsair-1200
Crusader-550
Armor
A very crucial component. The armor protects the hull from damaged, and unlike the hull can be repaired and rebuilt. Some ships have more armor health than other ships. Repairing the armor should be your main focus under defensive situations (e.g. defending a point), ramming situations, and when retreat is impossible. Always rebuild your armor as quickly as possible.
*Notes on Buffing: It takes 10 seconds to buff the armor which will grant it +30% armor for 2 minutes. Buff the shield during cooldown or before engaging enemies.

Ship Armor Health Specs:
Goldfish-400
Junker-700
Squid-313
Galleon-820
Spire-400
Pyramidion-650
Mobula-600
Shrike-399
Magnate-620
Judgement-625
Stormbreaker-420
Corsair-650
Crusader-650
Balloon
The balloon is what keeps your ship aloft. When the balloon is taken out, you will lose altitude quickly and collide with the ground, other ships, and scenery causing you to take shield damage and consequently hull damage if the shield breaks. Balloons will also take damage from the use of Hydrogen Canisters and Chute Vents. Small repairs on the balloon should be your main focus when entering offensive situations as it will help the captain and gunner(s) align the ship for shooting guns. Always rebuild your balloon as quickly as possible.
*Notes on Buffing: It takes 7 seconds to buff the balloon which will grant it -25% vertical drag and +100% lift force for 90 seconds. Buff the balloon during cooldown or before engaging enemies.

Ship Balloon Health Specs:
All Ships-1200
Engines
There are two types of engines, turning engines (Light) and main engines (Heavy). The easiest way to tell the difference between a turning engine and a main engine is that the main engine will have more health than the others. The Squid has 4 light engines while all other ships have 2 Light engines and 1 Heavy Engine. Rebuilding and repairing the engines should be your main focus when retreating, advancing onto a point or other ship, or when the captain is using Moonshine, Kerosene, Tar Barrel, or Phoenix Claw. Try not to let the engines reach less than 25% health.
*Notes on Buffing: It takes 3 seconds to buff an engine which will grant it +25% power for 2 minutes. Buff the engines before engaging enemies or during cooldown.

Engine Specs:
Main (Heavy) Engine-525
Turning (Light) Engine-300
Guns
Normally, guns should be your last priority for repair and rebuilding. Remember that there are two types of guns, heavy and light. Heavy guns have more health than a light gun thus take longer to fully repair. Some ships usually designate their front or side guns(s) as main guns. When entering an offensive situation, make sure those main guns are repaired first but hopefully the gunners will take care of their own guns, your main concern is the hull and other components. While guns may not be high on the priority list, keeping them repaired helps ease damage taken to the hull and shield. Also gun reload time and turning radius are affected negatively when damaged. You may have to help gunner’s repair their gun if they are using Lochnagar shots. Keep those gun fires extinguished as most gunners do not carry Extinguishers, most experienced gunners carry Spanners or Pipe Wrenches.
*Notes on Buffing: It takes 6 seconds to buff a gun which will grant it +20% damage for 20 seconds. Buff the guns as needed, but repairing should always come first.

Gun Health Specs:
Heavy-425
Light-200
Engineer Special Abilities (Advanced, PvE only)
Salvo Neutralizer- Deploys a shield in the direction you face for 20secs (Defense Ability, Great for helping defend a heavily damaged side of the ship or for engaging in combat)

Combustion Dampener- Extinguish all fires and add 15% damage reduction and fire immunity for 30secs (Repair Ability, For those times when everything is on fire)

Mechanized Rebuild- Instant rebuild of all broken components and repairs 275HP over 30secs (Repair Ability, Probably the best emergency ability)

Component Disruption- Disable the components of an enemy ship that you are looking at within 600m (Offense ability, greatest use at close range engaing)

Static Turret- Deploy unmoving drone in the direction you look that targets enemies (Offense Ability, an annoyance to enemy ships)

Advanced Dynabuff- Provides a slightly stronger buff than Dynabuff Kit to all components for 60secs (Buff Ability, for when you don't have time to go around buffing everything again or lack a Dynabuff Kit)
13 Comments
Dark 21 Jan, 2017 @ 1:06pm 
Thank you for making the guide, I found this helpful. Since my main role is engineer, I wish to do exceedingly well in this role.
Colty 1 Nov, 2014 @ 9:22pm 
All engies read this\/
I get SO MAD when I am trying to repair with a mallet (Best repair, Worst rebuild) whilst another engie is messing it up using the spanner (Worst repair, Best rebuild). IT IS SO ANNOYING!
So remember what does what and you wont be a failure. =D
Bitchcoin™ 23 May, 2014 @ 2:16am 
Just one more thing that should be added. For the love of god, put out fires before trying to repair that component. I'm still new myself but I cringe when I see other new people hammering away at burning shields and balloons.
kapitan nemo 22 Apr, 2014 @ 2:50am 
Good guide. I usually play pilot, but as eng is my second class I think this will really help the new players. But I think that you shouldnt repair guns, gunners can do that if they are not on fire. And as Piisamirotta mantioned you have shields (actual name is armor) and armor ( actual name is health, please fix that) other way around. I'm pretty sure that its not only the junker but all ships, like squid has less shields than armor.
+ for guide
Piisamirotta 24 Feb, 2014 @ 2:53pm 
You have the junker health specs the other way around. Junker has more armor than hull health.
NallyNally! 24 Feb, 2014 @ 5:00am 
Haha! I can top you guys off. I'm a pilot captain. Saw this engineer who kept yelling at me through the mic for being a noob, WHILE HE HOGGED THE HELM AND RAN US INTO SANDSTORMS.

Not that I wanted to leave the helm in the first place, but our balloon got shot to bits and I had to go myself and repair it.

Wasn't even sure if he was just bad or trolling...
Pvt. Parts 22 Feb, 2014 @ 2:42pm 
Miles, I all to often see Gunners who seem to think that is their main and only focus.
Thundy 27 Dec, 2013 @ 5:31am 
Every engineer should read this.
Most of the ones I found in a crew were ones who constantly hogged the guns while the Gunner(Me) was doing their job of repairing the ship with a Spanner.
And then I get yelled off that I shouldn't be on the guns. XD
Of course, we lost that match.
IT'SME! 24 Dec, 2013 @ 2:32am 
thx for guide, it really helped me)
Dave 30 Oct, 2013 @ 2:18pm 
Excellent guide, even for pilots and gunners considering it's always helpful to have another hand when something critical is damaged.