Rym 9000

Rym 9000

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how to finish the game with the worst possible score
By Cetaceous
because I got bored after getting all the achievements. No I won't make a guide on how to do that
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Introduction
Okay, so you want to complete Rym 9000 with the fewest points possible. Great! That is an admirable, honorable goal, and one that surely aligns with how the game is intended to be played. Unfortunately, achieving this noble quest can be a little tricky, and without the proper guidance you might accidentally receive a few points here and there which otherwise could have been avoided.

This guide will outline the basic strategy for avoiding points, and then go area by area explaining how to get the minimum score.
General Strategy
Rym 9000 awards points for doing two main things:
  • Killing things
  • Killing them fast
Thus, to minimize score, you want to avoid as many enemies possible, and to kill enemies you can't avoid slowly enough that you receive no score multiplier. If you do get any extra points, I recommend that you die, so that you can restart the area.

As you might guess, using these strategies can make your game last quite a while. My first attempt took 45 minutes, but you might be able to take a full 1 hour, 2 hours, 5, 25, 100 hours to complete the run. Go wild! The only limit is your imagination, and also your patience.

For some reason, very few enemies interact with the bottom of the screen. As a result, most of each area can be spent doing absolutely nothing right in here:

You might have to move around a bit to accommodate some popcorn patterns.

Enemies that target you can be avoided by moving perpendicular to the direction they are approaching you from:



Several areas also have a bit where a bunch of small enemies drift across the screen; for these you can just dodge around the enemies and not shoot them.

Simple.

Additionally, a good technique for a lot of the bosses' 1st phases is to distribute damage among their turrets, so that you don't have to wait until they completely lose their multiplier to start doing damage:
Area 1
The only major score obstacle in area 1 that I'd like to discuss are the skullBois. These Fine Cranial Lads will chase you down forever, and so the only option is to kill them and reluctantly absorb their red score orbs. Or is it? As it turns out, there is a way to avoid getting their score which makes the area much longer and more annoying. Upon making contact with a death friend, they will explode into nothingness, hurting you in the process. As long as you get a health pickup before touching the next Spooky tornado, you can progress further in the area without getting any extra score. This gets tricky when there are multiple goth eyeballs onscreen at the same time, but you can usually waste some time by slowly moving around the edge of the screen while you wait for the health pickup.
Area 2
The curvy exhaust guys in area 2 are kind of irritating, but whenever they come onscreen you can avoid them if you just stay in the middle:


The flameballs are more of a problem.

Unlike the Spinmasters from area 1, these smoking-hot firebrands have no problem hitting you again and again. They are the wasps to the previous level's bees, and are therefore your first forced non-boss points. Shed a tear and have a drink; there's much more to come.
Area 3
The first challenge in area 3 is the speedy cannon buddies; they can catch you off guard if you're not prepared, and it's tempting to just kill them before they can tokyo drift around the screen. However, you can avoid a confrontation by just mirroring their movements to avoid crossing through a bullet stream:


Then there are the whales.

god do I hate these blubbered monstrosities.
They're not actually that hard though you just need to kill them and choke down their points.

Finally, there are the Laserbutt ships, but these can be pretty easily avoided just by hanging out here:
Area 4
The Mk. II bouncy boys are probably the most significant challenge in area 4; luckily, they can be avoided on even the tightest bounce by sticking close to the edge of the screen.


These Ikea cabinets will stop at nothing to destroy you, and sadly must be eliminated.
Area 5
Diesel's first phase takes too long, but I'm not sure exactly how long and I couldn't be bothered to figure it out, so it's probably best to just chill for a couple of minutes at the beginning.


Now, this wobbly little fellow gives no points, so you can just go ham:
Score Tally
After completing the game like this, the point total comes to:
  • Area 1
    • 4 turrets x 200
    • 1 boss x 1000
    • Total = 1800
  • Area 2
    • 3 dumb flamethrower things x 35
    • 2 turrets x 400
    • 1 boss x 1500
    • Total = 2405
  • Area 3
    • 3 WHALE x 40
    • 4 turrets x 200
    • 1 boss x 2000
    • Total = 2920
  • Area 4
    • 3 smooshers x 80
    • 5 turrets x 200
    • 1 boss x 2500
    • Total = 3740
  • Area 5
    • 1 diesel x 2000
    • Total = 2000
which all adds up to a grand total of 12865 points.

Okay thanks for reading my guide
bye
1 Comments
Less 16 Jan, 2020 @ 5:06pm 
this is the most useless guide I've ever read but the five minutes I spent reading was somehow still worthwhile