Slay the Spire

Slay the Spire

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A Magickal Journey
   
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28.607 MB
27 Jul, 2019 @ 4:05am
28 Apr, 2022 @ 1:36pm
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A Magickal Journey

Description
Adds the Wizard from the game Magicka as a playable character, with 75 new cards and lots of shenanigans.

Notice: The bug that causes you to start the game with only 2 cards in your deck has been fixed! (It was an incompatibility with another mod)

This mod requires both ModTheSpire and BaseMod to work properly. If you haven't already, please subscribe to these mods in the steam workshop!

Using a Decktracker mod (for example 'StS Deck Tracker') is recommended.


Features:

Channel a total of 11 different elements
Elements alter the effects of your next spell, or you can use them to cast powerful Magicks
These Elements are: Water, Life, Shield, Cold, Lightning, Death, Stone, Fire, Ice, Steam, Poison
Some elements will combine to create different elements, while opposites will remove each other
No Vampires
Magickas spellcasting was simplified to fit into a card-game and to be easier to understand for players who have never played Magicka before




Also, for those who have trouble defeating the Gremlin Nob (and don't want to figure it out for themselves) here is how it's done:

Before the fight starts:
- Try to pick up any good attack cards that don't remove the frozen debuff (sisterhood is an amazing common card for this fight)
- Hold on to any potion. With how powerful the Wizard is in act 1 you shouldn't need them in any fight other than the Nob
- Enter the fight at full health. With how much healing the Wizard has there is no reason not to

Turn 1:
1. If you do not have any Precise Finger cards in you hand, play Self Cast to draw two cards
2. Play Precise Finger, channeling a Water Element
3. Play Forward Cast to make the Nob wet
4. If you do not have another Precise Finger, play Self Cast to draw more
5. Play Precise Finger, channeling a Cold Element
6. If you have any leftover energy, spend it on whatever you want, preferably Precise Finger, channeling lightning or attacks for damage

Turn 2:
1. Start by playing Forward Cast. Assuming that you have 1 Cold and 1 Lightning Element stored, this will freeze the Nob, deal 12 damage and draw 2, for no energy cost

Turn 2 and 3:
During these turns the Nob will be frozen, which halves his damage. Use this time to play attack cards exclusively. Also, play Forward Cast with no Elements channeled to draw more cards (since Forward Cast is also an Attack this will not anger the Nob)

Assuming that you play 2 Strikes per turn, you will have dealt 36 damage by the end and still be at above half health

Turn 4:
This is the last turn that the Nob will be frozen. You can capitilize on this by spending all energy on Precise Finger, channeling as many Stone Elements as possible, and then playing Forward Cast. This will deal another 24 damage, if you can make 3 Stone Elements
Any leftover energy will be spent on attack cards

If you have used a good potion, or have picked up any useful cards for this fight at all, then the nob should be dead now. If it is not, then you have roughly another 1 or 2 turns to finish the fight. Good Luck.

Using this strategy I have defeated 2 consecutive Gremlin Nobs (the second one was summoned by an event in a ? room right after the first one), so I'd say it works pretty well

88 Comments
MaybeLater_x 15 Feb, 2024 @ 1:34am 
Bug report: the thunderstorm (deal 40 dmg 3 times) upgrade doesn't seem to change the card at all
Zmaxter 24 Jan, 2024 @ 1:48pm 
No problem, the mod works and is really fun otherwise, thanks anyway :)
GarryFlowers  [author] 24 Jan, 2024 @ 12:34pm 
@Zmaxter i didn't even know that mod was a thing and neither do i know how it works, so i'm not sure what to do here. mod looks sick though, too bad i don't have any friends who play slay the spire.

Anyways, it has been a while since i worked on this or even played the game so it's unlikely that I'll get around to fixing this unfortunately
Zmaxter 24 Jan, 2024 @ 11:59am 
Is the mod supposed to have compatibility with Together in Spire?
I was playing with a friend and everything is working seemingly well, but when one of us tries to freeze an enemy they only become frozen for that player, even though it also removes the "wet" debuff for the other one. Not sure if this is something that can be easily fixed or not.
Also this makes it so the enemy can be frozen and wet or burning.
Thank you.
Some_scrub 17 Jan, 2024 @ 5:48am 
I keep striking myself with lightning while trying to cast thunderbolt.
Hawksskull 1 Sep, 2023 @ 6:32am 
Thank you for the fix. hard mod, but so cathartic when you get a good run.
Been Hart 7 Jan, 2023 @ 4:44pm 
Hard mod. 24 runs and i've not even passed A1 lmao.
might just be me
nice work tho. lots of fun.
IceMaverick 16 Nov, 2022 @ 3:14pm 
Yes, indeed! I am all over the Rimworld workshop.
And no problem. Always glad to see any modded content flourish.
GarryFlowers  [author] 16 Nov, 2022 @ 4:50am 
@IceMaverick
Fancy seeing you here, I definetly remember that username from some rimworld mod. What a small world we live in...

Also, thank you for the kind words :)
IceMaverick 15 Nov, 2022 @ 7:21pm 
Woah, I've had the mod installed but disabled for a long time because I was hoping it'd get fixed one day. Came to check this page on a whim and it's apparently been updated to fix all of the crashes. I know it's been literal months, but big thanks for taking the time out of your life to come back and get it in working order again.