Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sappers (Project 6T)
   
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1 aug, 2019 @ 18:33
14 apr, 2023 @ 17:28
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Sappers (Project 6T)

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Beskrivning
Military Engineers provide the bonuses of Battering Rams and Siege Towers once Siege Tactics are researched. Siege Towers now upgrade to Military Engineers but only after Siege Tactics is unlocked.

Ever since Battering Rams upgrade to Siege Towers and Siege Towers to Medics, the ability to do more damage against cities with the help of support units gets lost eventually, even though many cities don't have Renaissance Walls yet and those units would still be very useful. This mod ensures that the functionality of these units is eventually transferred to Military Engineers to preserve it as an option.

Note: there is a new "Sapper" unit. However, it cannot be built (the moment it unlocks, it is already outdated) and only exists to delay the upgrade from Siege Towers to Military Engineers.

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31 kommentarer
JNR  [skapare] 20 feb @ 5:33 
I think the description implies nothing such.
Reman 20 feb @ 1:00 
FYI for anyone subscribing to this mod: Sappers don't do anything against Renaissance walls, contrary to what the mod description may imply. Mil Engineers just keep the bonuses to attacking the first two tiers of walls. That makes this mod sort of pointless unless you really want to take down medieval walls super late, I guess?
Nightmare576 26 dec, 2024 @ 12:05 
ottomans should get a special bonus for this
Skalozubio 6 nov, 2023 @ 8:29 
Русский перевод здесь - Game and mods - Russian translations
Переведены все моды входящие в комплекты Project 6T и Urban Complexity. Остальные переводы модов JNR скоро будут добавлены.
MarsEco 23 jul, 2023 @ 18:14 
Gotcha. Not sure of its' purpose now, but I understand.
JNR  [skapare] 23 jul, 2023 @ 14:27 
The whole delayed upgrade thing is still present. In the last patch, I only changed the ability itself.
MarsEco 23 jul, 2023 @ 1:36 
So @JNR does that mean that the only thing this mod does, is give the Abilities that Battering Rams and Siege Towers have to Military Engineers? No Sapper Auto-Outdated or any of that?

If so that's great, because that should let me use this and another mod that changes Military Engineers (from charges, to tech placement, to cost, to movement) correct?
JNR  [skapare] 14 apr, 2023 @ 17:29 
Unfortunately this wasn't fixable, so I re-did the mod as a toned-down version where Military Engineers simply provide the same bonuses as Battering Rams and Siege Towers once Siege Tactics has been unlocked.
DB 11 mar, 2022 @ 9:33 
Hi JNR!

I've noticed a bug here. It seems as though all my Melee units worldwide get the Wall-Attack ability when my Military Engineer is next to any of my melee units. e.g., When the ME is at home in his barracks, having coffee with a warrior... my Infantry units across the ocean all get Wall-Attack.

Do you notice this too?

Kind regards,
DB
H.Humpel 5 jan, 2022 @ 16:29 
Hi JNR,
your mod has been translated into German by Junky and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.