Source Filmmaker

Source Filmmaker

303 ratings
Material VMT Fix Resource
By Sync
Kringle is glowing ?
Sore Eyes showing white iris when there's a light ?
Concierge showing fire texture ?

Everything you need to know, all in one place !
   
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Before we start
You need to get yourself a VTFEdit[nemesis.thewavelength.net], recommended for starters.

When I say 'comment out', it means adding two slashes // before the text on that certain line.
If you comment out a line, Source Filmmaker will ignore that line. For instance,
// Can't touch this.
Source Filmmaker will not read this line because it has two slashes.
That's all you need to know, because in this guide there's a lot to comment out, so get about it.

Also don't forget this command.
mat_reloadallmaterials
bio_demo_patch
// "$detailblendmode" "6"
bio_heavy_wig + bio_heavy_wig_blue
// "$detailblendmode" "6"
brain_of_gold_1
// "$selfillum" "1" "$selfillum" "0"
cave_bear + cave_bear_blue + cave_rag
// "$colortint_tmp" "[1 1 1]" "$colortint_tmp" "[0 0 0]"
cave_beard
// "$detailblendmode" "6"
c_bonesaw_xmas_lights + c_bonesaw_xmas_lights_blue
// "$colortint_tmp" "[1 1 1]" "$colortint_tmp" "[0 0 0]"
c_scattergun_gold
// "$detailblendfactor" ".01" "$detailblendfactor" "0"
Ditch w_scattergun_gold for now
demo_bonehat
// "$detailblendmode" "6"
drg_pyro_bubblehelmet
// "$detailblendmode" "6"
fall2013_the_special_eyes + fall2013_the_special_eyes_style1
fall2013_the_special_eyes + fall2013_the_special_eyes_style1
// "$selfillumtint" "[1.960784 1.960784 1.960784]" "$selfillumtint" "[.584314 .137255 .152941]" // Uncomment either one // "$selfillumtint" "[1 0 0]" // of these lines of code

fall2013_the_special_eyes_blue + fall2013_the_special_eyes_style1_blue
// "$selfillumtint" "[1.960784 1.960784 1.960784]" "$selfillumtint" "[.345098 .517647 .627451]" // Uncomment either one // "$selfillumtint" "[0 0 1]" // of these lines of code
fob_illum + fob_illum_blue
// "$selfillum" "1"
ghost_aspect_1 + ghost_aspect_1_blue
// "$selfillum" "1"
heavy_wolf_chest
// "$detailblendmode" 6

//"$one" 1
heavy_wolf_helm
// "$detailblendmode" 6

//"$one" 1
hm_duck + hm_duck_blue + hm_duck_suit + hm_duck_suit_blue
// "$colortint_tmp" "[1 1 1]" "$colortint_tmp" "[0 0 0]"
hwn_engineer_hat
// "$detailblendmode" "6"
hwn_ghost_pj
// "$detailblendmode" "1"
invasion_corona_australis_1 + invasion_corona_australis_1_blue
// "$selfillumtint" "[1.000000 1.000000 1.000000]" "$selfillumtint" "[0.686275 0.121569 0.133333]"
// "$selfillumtint" "[1.000000 1.000000 1.000000]" "$selfillumtint" "[0.239216 0.580392 0.800000]"
or
// "$selfillum" "1"
medic_gasmask + medic_gasmask_blue
// "$detailblendmode" "6"
pumpkin_lantern
// "$selfillum" "1" "$selfillum" "0"
qc_flask_liquid
// "$basetexture" "models\player\items\all_class\qc_flask_liquid"
Temporary
robo_medic_blighted_beak + robo_medic_blighted_beak_blue
// $selfillum "0"
robo_pyro_figment_filament_1
// "$selfillum" "1" "$selfillum" "0"
sbox2014_war_goggles + sbox2014_war_goggles_blue
// "$selfillum" "1" "$selfillum" "0"
smnc_pyro_illum + smnc_pyro_illum_blue
//"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf" //"$detailscale" "5" //"$detailblendfactor" .01 //"$detailblendmode" 6 //">=DX90" //{ // "$selfillum" 1 //}
sore_eyes
VertexLitGeneric > UnlitGeneric
spy_winterjacket
// "$detailblendmode" "6"
starve_hair
// "$detailblendmode" "6"
tuxxy + tuxxy_blue + tuxxy_scout
// "$colortint_tmp" "[1 1 1]" "$colortint_tmp" "[0 0 0]"
tw_coat_spy + tw_coat_spy_blue
TBA
voodoojuju_hat
// "$colortint_tmp" "[50 50 50]" "$colortint_tmp" "[0 0 0]"
xms_allclass_beard
// "$detailblendmode" "6"
xms_snowcoat
// "$detailblendmode" "6"
// "$colortint_tmp" "[165 43 32]" "$colortint_tmp" "[0 0 0]"
This guide needs to grow
If you have a solution to fix certain texture of the model, please share and I'll include it into this guide with your credit.

Other than that, any feedback is appreciated.





Thanks, and have fun.
111 Comments
Gorgeous Ramsey 25 Jun @ 5:37pm 
FACT: The solution for the Triclops (smnc_pyro) also works for the Eyeborg (sf14_demo_cyborg) You do it to the VMT files "sf14_demo_cyborg" and "sf14_demo_cyborg_blue"
Thespikedballofdoom 12 May, 2024 @ 8:59am 
Champ stamp - sd_scout_tattoos needs $detailblendmode 6 commented out.
Jnklr06 #TF2isEasy 2 Apr, 2024 @ 6:42am 
first I dont undestand what to do,second wheres the graybanns pls I'm desperate
Hiro Sora 21 Dec, 2023 @ 5:32am 
fix of the upgrade?
†Llunaa 30 Nov, 2022 @ 11:15am 
i cant figure out how to fix the rack for soldier
Thespikedballofdoom 13 Nov, 2022 @ 11:15pm 
Do you know how to fix the Haunted lil' dutchman (sf14_cursed_cruise_%class%)?
The Real Jetpack Jackson 19 May, 2022 @ 8:15am 
Thanks man, it worked perfectly!
Sync  [author] 19 May, 2022 @ 6:28am 
Check smnc_pyro_illum + smnc_pyro_illum_blue for fixing Cross-Comm Express.
The Real Jetpack Jackson 13 May, 2022 @ 6:49am 
Do you by any chance have the fix for the Cross-Comm helmet for Scout (the one in the last poster)? I'm trying out different edits but I can't get it to consistently be the right color. When I shine a light on it it shows a red tint on the eyepiece, but when there's no light it just shows white.
a known carcinogen 14 Jul, 2020 @ 9:13pm 
Does anyone know how to fix Brass Bucket?