Quantum Conundrum

Quantum Conundrum

101 ratings
Collectibles and Tips
By Ov3RT4K3R
Locations of all collectibles and some tips for achievements
   
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Achievements
Did A Thing!

Successfully complete the game to unlock the "Do A Thing!" option at the title screen. Select the "Do A Thing!" option to get the "Did A Thing!" achievement.



Art Major

The first level where all dimensions are available and there is a portrait of the protagonist is Through The Glass Flooring



Big Meanie

Knocked Ike over with an object. Ike can easily be knocked over by throwing a safe through the glass he's standing behind in the level Choose Wisely. Ike must fall over completely for the achievement to trigger, if u just bump him it doesn't count.



Explorer of All Roads

To get this achievement, you must beat "Choose Wisely" 4 separate times, choosing a different battery to begin with each time.
It is best that you select the level from level select, so that you only have to worry about this level.
Collectibles PT. 1
1) Air Raising Scheme (Robot)
After opening the first door, there will be a shelf right in front of you.



2) A Fluffy Journey of Discovery (Blueprint)
On top of a bookshelf, right before exiting the level.



3) Stairway to Fluffy (Robot)
After climbing up the pile of safes there is a room with some furniture, the robot is on a book shelf in this room.



4) Is This The Real Life, Is This Just Fan-tasy? (Robot)
In the room with the three laser beams that move left to right, it’s on the shelf on the left.



5) Springing to New Heights (Robot)
Use the bouncy platform to get up to the robot.



6) Mind the Gap (Robot)
Use the angled bouncy platform to cross the gap and grab the robot on the left while in mid-flight.



7) Around the World (Blueprint)
Go to the back of the room and use one of the bouncy platforms to get up to one of the blue pipes that runs horizontal for a short section. The blueprint is on top of this pipe.



8) End of the Beginning – (Robot)
Inside a shelf covered by sliding glass doors, hit the button next to it to open them.



9) Ticket to Ride (Robot)
After crossing the chasm on top of the pieces of furniture you’ll see this robo on a shelf on the left.



10) It’s Slow Throwing From Here On Out (Robot)
In the lower section, on top of a machine with yellow tubes coming out of it.



11) Is It Safe To Ride? (Robot)
At the back of the room on a high platform over the door. Stack some furniture to get up to it.



12) The Odds Are Stacked Against You (Robot)
Use the moving stacks of safes to reach the platform and this robot will be on a shelf here.



Collectibles PT. 2
13) A Boost of Confidence (Robot)
Use a bouncy platform to reach this robot hiding on top of one of the red light with the red cable running from it.



14) Catch And Release (Robot)
Use the angled bouncy platform to jump across the chasm, taking an extra safe with you, turn to your left and throw the safe, slow time, jump on it, turn left again and you will end up on a platform next to where you started. The robot will be there.



15) What Goes Around (Blueprint)
Use the button to have the dispenser shoot a safe out, slow time, jump on it and have it carry you to a small platform. Grab the blueprint here.



16) The Path To Higher Learning (Robot)
This robot is hiding on top of the doorway molding as you come down the stairs.



17) The Safe-Est Way To Travel (Robot)
Hit the button to raise the collapsible platforms, jump across them to reach a small room. You’ll find the robot here.



18) Going Up? (Robot)
Use a safe, and the reverse gravity dimension, to get up to a platform next to one of the large paintings. The robot will be sitting in a light fixture attached to the wall.



19) A Course of Matter (Robot)
On the lower curved conveyor belt you’ll see this robot off in the corner, over a pit. Use reverse gravity to lift the platform and jump over.



20) Nothin’ But Vat (Blueprint)
Grab a ball from the dispenser and head back to the long hall. Look up and you’ll see this blueprint on a high ledge. Stand on the ball and use the reverse gravity dimension to get up to it.



21) Flipping Out (Robot)
Grab a safe from the dispenser, drop it down right in front of the dispenser, jump on and hit the reverse gravity dimension to get up to this robot.



22) Choose Wisely (Robot)
After placing the yellow power source, turn directly around and use the slow motion dimension to get through the big fan to get this robot.



23) Only a Minor Setback (Robot) On a shelf in the same room as the dimensional generator in this level. Hard to miss.



24) R&D Lab (Robot) Get a safe from the dispenser then go to the middle of the room and use reverse gravity to jump up to a platform over the door. Then use slow motion to hitch a ride on a flying safe from the dispenser on the right of the room. Jump off that safe onto one going the opposite way, then change directions again to get yourself high enough to jump onto the ledge.

Collectibles in "The Desmond Debacle DLC"
1) Bird in the Hand (Robot)

A Robot can be found on top of a platform very high and a good distance out on the wall to the player's right when entering the level. The safe launched by the DOLLI next to the entrance can be caught and used to reach the platform.



2) The Mad Ladder (Robot)

A Robot is on a ledge high above the BOT-Bot. You can reach it by riding a safe in the Reverse Gravity Dimension.



3) Stamp of Approval (Robot)

In the first corridor of the level, near the end of the hallway there is an alcove in the wall on the right side containing a Robot. It is reachable by jumping across the broken catwalks, railings, and pistons nearby.



4) Domo Arigato (Robot)

In the room with the spinning laser BOT-Bots there is a Robot in the far back, right corner of the room.



5) The Aviary Overlord (Robot)

In the large area where safes and compression platforms are needed to interrupt blue trip lasers to allow passage through the room with criss-crossing lasers to retrieve the Reverse Gravity IDS Battery, a Roboter is on a small platform high above the back of the room where the battery is originally located. After retrieving and installing the battery, a safe can be ridden over the lasers to reach the Noise Generator.

Collectibles in "IKE-aramba! DLC"
1) All The King's Men (Robot)

After you entered the level turn around and you will see a robot. Use a safe and reversed gravity to lift yourself to the collectible.



2) Thread the Needle (Robot)

Use the safe, put it on the spring to jump to the Robot.



3) Get Up With the Get Down (Robot)

Again you have to use a safe to lift yourself up to the collectible.



4) All We Need Now Are Sharks (Robot)

In the first room use a safe to lift yourself up,at place where the door with a button is, inside is a robot.



5) Fire and Ike (Robot)

In the last level, put a safe onto the spring and jump with it above the lasers. The robot is behind a chair.

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6 Comments
Simpleton Sayed 18 Jun, 2021 @ 9:55am 
I've collected all the collectables but can't seem to unlock the achievement. Shame...
FordGT90Concept 4 Apr, 2019 @ 3:22am 
Description for "Art Major" isn't very clear. I got it by going to the R&D Lab, insert all four of the dimension types, go to the right from the entrance (ground level) and look at the portrait of the protagonist, then cycled through all of the dimensions. Achievement popped when I did the fourth one.
power8888power 18 Aug, 2017 @ 6:49pm 
thanks
Clay 21 May, 2016 @ 8:24am 
what about the cheese emote? how do you get that?:steambored:
Master Mirror 22 Aug, 2014 @ 4:08am 
Thanks!
™aw8da8 1 Jun, 2014 @ 11:01am 
woow, cool, tnx for that guide ! very useful