Space Engineers

Space Engineers

Not enough ratings
A really quick guide to modding SE
By Planewalker
A quick introduction to editing data (sbc/sbs/etc) files in SE
Also valid for any other game that uses xml markup.
   
Award
Favorite
Favorited
Unfavorite
Intro
1. Download and install Notepad++.
It has support for markup language such as xml, making it ten times easier to find/hide sections and keywords. AND, it has support for side-by-side view of files(move to other view) + synchronous scrolling, so you can view the original and your edited file at once.

2. Backup the original to a new folder, so you only work on your mod.
When editing data files, you can leave out non-edited values and add comments to keep your mod sleek and discrete like shown below.

3. One important thing is that you need to include the edited indent-sections as shown below.
If you don't, the game will refuse to load the .sbc/.sbs. or might even crash.

4. Here is the editing in progress in notepad plus.
Comments in red have been added in paint. Also, you only need to include & close MAIN indents, plus the indents you actually edit; not all indents in the file.
.
5. That's it, mod away!
Good coding ethics: use comments all the time, double check your links and remember to close indents/paragraphs, or the file won't compile.

cheers
1 Comments
Planewalker  [author] 15 Aug, 2019 @ 12:20pm 
In typical fashion, i of course forgot to include the "typeID" & "subtypeID", which are needed when dealing with models with multiple iterations in SE. (oa)

Just after the first <Character> indent, the next lines should read:

<Id>
<TypeId>MyObjectBuilder_Character</TypeId>
<SubtypeId>Default_Astronaut</SubtypeId>
</Id>

=)