Monaco
36 ratings
Flight 741 To Singapore
   
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Mission Type: Heist
File Size
Posted
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35.434 KB
5 Oct, 2013 @ 5:14pm
5 Nov, 2014 @ 3:39pm
9 Change Notes ( view )

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Flight 741 To Singapore

Description
This is my second workshop map, I hope you'll enjoy it :)
I did my best, but I'll try to improve the gameplay based on your feedback.

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Edit November 6, 2014.
To make the character selection screen in harmony with the original campaigns, I had to update the map today. Sorry about the score reset...

Here are the high scores, if you want to beat them :)

> 1P - ALL-TIME
1° Fearful Ferret 04:29
2° MonkeyPocket 04:41
3° SuperMac 04:46
4° rVII 04:46

all playing with the Pickpocket then the Lookout.

> MP - ALL-TIME
1° rVII 02:07
2° Annexed 02:07
3° Durgrobach 02:07
4° MonkeyPocket 02:07

great team playing with the Pickpocket, the Locksmith, the Mole and the Redhead.

Thank you and congrats to all runners, it is a real pleasure to see such scores on his map :)
14 Comments
VoodooVince  [author] 14 Mar, 2014 @ 1:37pm 
Thank you for the comment, it is great to know that you enjoyed playing this map! Concerning the nameless floor, it is primarily there to improve my sideview… and also because I found it was fun ;) I never imagined it could be a problem to find the good way. It is a good point. I could add a name to the floor by inserting a coin in the unique square. But it would put all the scores to zero, this is what drives me to not make any more changes... I will think about it. Thank you for playing!
Josh Powlison 13 Mar, 2014 @ 9:52pm 
Just played this, great fun. Felt different from the other levels I'd played, which was cool. I liked the little touches you made; felt like an airport to me (another player mentioned the shotgun on the security belt btw, that was hillarious).
Also, I really liked the ways you used the ladder space in this level; it felt a lot more useful than other levels I've played. Especially with the mole; it didn't feel like the mole could replace the ladders in this.
I thought the difficulty level was good too.

Me and another guy had a hard time finding the nameless middle floor at first; is there a way you could give it a name even without money (haven't really used the editor)? Or just remove that level and go directly to the next floor? Maybe you had the empty floor as a breather, it was just hard to spot without a name. Maybe you wanted that.
VoodooVince  [author] 1 Jan, 2014 @ 12:08pm 
@DrakeFox : Thank you for the compliments and criticism, very constructive. I know that open spaces are sometimes a problem in this map, but it is the vision that I had of an airport, and I think the whole is generally quite playable - challenging but playable.
@CatBoy : Thank you, your comment made ​​me laugh :) I hope you enjoyed the map.
@Nubie Syootah : You should try the map "DEPARTURE" by "M. U" available on the workshop. Its airport has much less open spaces. It is a map also quite difficult but very intelligent.
espíritu 22 Dec, 2013 @ 5:55am 
Nowhere to run! make the map bigger so we can run from the line of sight or add some lights, so we can hack it and turn off the lights while we chased. And there's too few walls to get cover when the bodyguard with machine gun starting to chase you.
Damster 20 Dec, 2013 @ 8:58am 
Whoo changi airport! Singapore pride haha. I don't even have this game but i feel like getting it hmm. Anyways great job (even if i don't know if it is haha)
DrakeFox 16 Dec, 2013 @ 1:23pm 
Really nice level. Maybe it's me who haven't played for a while, but I believe the mole might be a bit out of character with his introduction...wasn't he speaking sorta broken english?
As for the open spaces, it lends to the airport feeling of it. Only problem I had with it were some of the rails on floor 2 and 3 making it hard to quickly determine where to run. And I spent maybe a bit too much time in potted plants as the gentleman. The open spaces seem mostly a problem because of the amount of people with eyes on you, disguises disappear almost immediately.
Also, thumbs up for the mole tunnelling all the way to the airport.
VoodooVince  [author] 6 Nov, 2013 @ 1:04pm 
Yes, I understood the meaning of your comment. I'll try to remember this point during the creation of my next maps.
(falls over) (screams) 6 Nov, 2013 @ 11:35am 
By empty space I meant large rooms with few hiding places. I should have used 'open space'
VoodooVince  [author] 6 Nov, 2013 @ 11:20am 
I know there are a lot of empty spaces, but I tried to fill them with elements that make the gameplay the best possible. For example, the laser on the tarmac with a single guard which can be easily fooled. But I'm not saying that I succeeded ;)
(falls over) (screams) 6 Nov, 2013 @ 9:15am 
My problem in this level is the overuse of empty space.