Magic 2014

Magic 2014

30 ratings
ℳagic ❷Ø➀4: Tips and Advice
By LuxPhyrexia
   
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Introduction
I'm not saying these are professional tips. They are more directed towards new Magic The Gathering players.
Know your cards

This is probably the most important piece of advice you'll be given at the start of your Magic career.

All too often in the first few games you play you're going to use a card wrong and it's going to mean the difference between winning and losing.

Study your cards when you unlock them, read them carefully when you pull them from your deck, and make use of the deck management options the game gives you.

The better you understand the cards that make up your arsenal of creatures and spells, the better you're going to fare when your back's against the wall or when your opponent makes a mistake.
Know your enemy's cards
Make sure you read the description and info of every card that your foe plays.

You need to know what to play to counteract the effects of your enemy's spells and creatures and, perhaps more importantly, what not to play.

There's nothing worse than playing one of your strongest cards only for it to be cut down before it's got a chance to do anything because you weren't paying attention to something your opponent threw down in his last turn.

Mana
Land cards are the currency of Magic 2014, they should be the most common cards in your hand, and you should usually play one at the start of your turn if you've got a chance.

Your land regenerates at the start of your next turn and you can use Land cards that you play at the start of your turn to buy cards in the next phase.

It's always worth dropping a Land card if you've got one in your hand, especially if you have a spell in play that uses the number of Land cards you've played to generate a bonus or extra health.

If you're playing a Sealed Play game, remember that some cards use different kinds of Mana generated from different kinds of Land, so make sure you've got the right cards to be able to cast the spells you're carrying.
Creatures and Spells
There are a huge variety of monsters and magic powers for you to play, and more to unlock as you play your way through the single-player campaign.

Look for combinations of sorceries, enchantments, and creatures that complement each other, and don't waste your cards playing them just for the sake of it.

The same goes for the instant cards you have in your deck - don't throw them away unless you really need to.

Make sure your big hitters don't get trapped chipping away at little monsters when they should be smashing chunks out of your opponent's health bar, and by the same token make sure you're in a position to frustrate your opponent by blocking and diverting his attacks.

Figure out who you are
Once you're comfortable with how the game works, it's important to figure out how you want to play it.

Do you want to be the sort of Planeswalker who relies on brute strength to batter your opponent into submission, or do you want to compile a deck of tricksy enchantments and sorceries that are going to befuddle your foes?

There are decks and options for any play style, but you'll need to unlock them in the single-player campaign or pay some cash if you want them.

In the end, the best advice you can take is to go out and play. Experiment with different decks, chance your arm at Sealed Play, and find out what works best for you.


4 Comments
Awesome_Premium 3 Jul, 2015 @ 9:52am 
BIN DEUTSCH

HEHEHEHEH NO ENGLICH HEHE
ΛƘ 420 5 Jan, 2014 @ 6:39pm 
Cool I didn't know I could rate guides.
LuxPhyrexia  [author] 5 Jan, 2014 @ 5:59pm 
With this guide, you can thumbs it up and favorite it. Your logic with the 100 cards and what not is true. Mathematically, you have the worst of chance of winning
ΛƘ 420 5 Jan, 2014 @ 5:26pm 
Simple guide and well made, I'd +1 this if only it were possible.

One thing ot keep in mind: Fat decks aren't viable, don't fall for the classic illussion that "more cards means better chances to win". Whenever I see someone playing those decks of 100 cards makes me want to vomit.