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报告翻译问题
You can use debug console as Zeus to execute the script in global via debug console, you still need the script files and the sounds in your mission folder.
Also, as alternative, you can use the module made by Wenza
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2267681946
Is there a way to put fireworks in editor, and add a button to launch them when we want ?
Should've worked. I don't have time to check it out until next week tho a quick work around will be to use two sets of objects
I had some trouble getting my empty helipads to show up in game so I changed the objects to metal and plastic barrels. I have 4 placed now,
I execute script with zeus:
nul = [f1,180] execvm "ALfireworks\alias_fireworks.sqf";
nul = [f2,180] execvm "ALfireworks\alias_fireworks.sqf";
nul = [f3,180] execvm "ALfireworks\alias_fireworks.sqf";
nul = [f4,180] execvm "ALfireworks\alias_fireworks.sqf";
Fireworks work fine. Then I try the:
f1 setVariable ["is_ON",false,true];
f2 setVariable ["is_ON",false,true];
f3 setVariable ["is_ON",false,true];
f4 setVariable ["is_ON",false,true];
But the fireworks don't fire again.
I checked with zeus and can confirm the barrels are still there after running the script.
Objects still exist after first execution or are deleted?
f1 setVariable ["is_ON",false,true];
f2 setVariable ["is_ON",false,true];
f3 setVariable ["is_ON",false,true];
f4 setVariable ["is_ON",false,true];
f5 setVariable ["is_ON",false,true];
f6 setVariable ["is_ON",false,true];
Didn't work though.
Thanks.
After first execution do this
_obj setVariable ["is_ON",false,true];
But you need to replace _obj with the name of the object you use as source for fireworks. If you have more you need to do it for all