Space Engineers

Space Engineers

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[1.192 Economy Update fix] Power Transmitters / Wireless Power
   
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Type: Mod
Mod category: Block, Production
File Size
Posted
3.727 MB
29 Aug, 2019 @ 10:21am
1 Change Note ( view )

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[1.192 Economy Update fix] Power Transmitters / Wireless Power

Description
Simple wireless power transfer

I'm not the author of this mod. This a fix for 1.192 Economy Update
Orginal mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=584639195

17 Comments
Matiamo 1 May, 2022 @ 2:41pm 
This doesn't seem to be working in the latest update. Plans to update it?
Annastasya 31 Aug, 2020 @ 1:39am 
I have the same error as Radu. I successfully placed one Power Converter on a Large grid ship (since converted to a base) and everything works fine but any time I attempt to place another Power Converter on a different grid the game crashes with the following error:

"Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Cython.PowerTransmission.RemotePowerConverter.UpdateAfterSimulation()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateAfterSimulation(Boolean entityUpdate)
at VRage.Game.Entity.MyGameLogic.<>c.
...
Annastasya 31 Aug, 2020 @ 1:37am 
...
<UpdateAfterSimulation>b__9_0(MyGameLogicComponent c)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at VRage.Game.Entity.MyGameLogic.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)"
TheGaminODST 7 Jun, 2020 @ 9:11pm 
this mod is up to date yes?
pbpz22 10 Mar, 2020 @ 1:46pm 
Got a question. The mod is there when i play locally. But got when I put on the server. What are I'm doing wrong?
Fvracer_x 4 Feb, 2020 @ 5:30pm 
Ok, after some further testing the units "claim" to not see each other but power is being transferred regardless. So I guess I can beam it home after all. I think some more may need to be done to bring this mod up to date however - new textures wouldn't hurt either. Thanks all for your hard work!!
Fvracer_x 4 Feb, 2020 @ 6:27am 
I cannot get the units to "see" each from across the road (literally 30m apart), same channel and the antenna (either type) configure both with the tags and with the sliders/buttons. I guess I'm hauling fluid batteries from the solar array....
Game 3 Dec, 2019 @ 4:42pm 
I know how to fix it btw, the transmitter's maximum input is set at 15 megawatts, if you set that to say, 300 gigawatts, the problem would be solved:steamhappy:
Game 2 Dec, 2019 @ 3:13pm 
This mod does not work properly, the radial transmitter will not transmit more than 15 megawatts of power, any higher setting than that and it will switch back to 15 when you click away...:steamfacepalm:
SOBEK 29 Nov, 2019 @ 6:08pm 
Hi. This mod work in 1.193 ?