Warlock - Master of the Arcane

Warlock - Master of the Arcane

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Resources & Perks
By Seranth
A list of what buildings you can make on resources and the perks you can get from them. Can be used to figure out what settler type you want to send to a resource or see what building-related perks you're missing.
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Resource Buildings (A-K)
Adamantium
  • All: Adamantium Smelter: -10 Gold, -3 Mana
    Perk: Adamantium Armor: +45 Resist:Melee, +45 Resist:Death, +20 Resist:Spirit (Fighter/Creature/Ranged/Caster/Healer/Construct)
  • Arethi: Rectification Facility: +15 Gold, +15 Mana, +15 Research Points
Ancient Ruins
  • All: Excavations: +10 Research Points, -8 Gold
Donkeys
  • All: Order of Stubborn Knights: -2 Gold, -2 Food, Unit: Stubborn Knights
  • All: Trading Post: +10 Gold
  • Monster: Butchery: +8 Food, -1 Gold
Dragon Eggs
  • All: Red Dragons Nest: -10 Gold, Unit: Red Dragon
  • Humans: Dragon Farm: +40 Gold
  • Monster: Dragon Farm: +40 Food -10 Gold
  • Undead: Dragon Conservatory: +40 Mana -10 Gold
Dwarven Settlement
  • All: Dwarven Settlement: -2 Gold, Attack Range 2/Missile 15.0/HP 75, Unit: Dwarves/Dwarven Overcomers, Building: Training Course
  • All: Dwarven Forge: +10 Gold
    Perk: Dwarven Steel: +20% Power (Fighter/Creature/Construct)
Elven Village
  • All: Elven Bungalow: +2 Gold, Unit: Elven Archers/Elven Sharpshooters, Building: Elven Shooting Grounds
  • All: Casino: +50% Gold
Gems
  • All: Gem Mine: +20 Gold
  • All: Jewelry Shop: -4 Gold -1 Mana
    Perk: Protection Amulets: +35 Resist:Elemental, +35 Resist:Death (Fighter/Creature/Ranged/Caster/Healer)
Gold
  • All: Gold Mine: +12 Gold
Gold Dragon Eggs
  • All: Gold Dragons Nest: -20 Gold, Unit: Gold Dragon
Halberdhall
  • All: Halberdiers Guild: -2 Gold, -1 Food, Unit: Halberdiers/Royal Guardsmen, Building: Training Arena
  • All: War University: -5 Gold
    Perk: Masters of War: +1 Exp/turn (Fighter/Creature/Ranged/Caster/Healer/Construct)
Holy Ground
  • Arethi: Temple to Agrela: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Life
  • Arethi: Temple to Helia: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Light
  • Arethi: Temple to Krypta: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Death
  • Arethi: Temple to Lunord: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Darkness
  • Humans: Temple to Agrela: +5 Mana, -10 Gold, +20 Relation, Unit: Priestesses of Agrela
  • Humans: Temple to Dauros: +5 Mana, -10 Gold, +20 Relation, Unit: Paladins of Dauros
  • Humans: Temple to Fervus: +5 Mana, -10 Gold, +20 Relation, Unit: Beastmasters
  • Humans: Temple to Helia: +5 Mana, -10 Gold, +20 Relation, Unit: Archers of Helia
  • Humans: Temple to Krolm: +5 Mana, -10 Gold, +20 Relation, Unit: Blade Masters
  • Humans: Temple to Krypta: +5 Mana, -10 Gold, +20 Relation, Unit: Sisters of Krypta
  • Humans: Temple to Lunord: +5 Mana, -10 Gold, +20 Relation, Unit: Assassins
  • Monster: Temple to Agrela: +5 Mana, -10 Gold, +20 Relation, Unit: Paladins of Life
  • Monster: Temple to Fervus: +5 Mana, -10 Gold, +20 Relation, Unit: Druids
  • Monster: Temple to Grum-Gog: +5 Mana, -10 Gold, +20 Relation, Unit: Champions of Grum-Gog
  • Monster: Temple to Helia: +5 Mana, -10 Gold, +20 Relation, Unit: Wolves of Helia
  • Undead: Temple to Dauros: +5 Mana, -10 Gold, +20 Relation, Unit: Paladins of Death
  • Undead: Temple to Krolm: +5 Mana, -10 Gold, +20 Relation, Unit: Krolm's Housecarls
  • Undead: Temple to Krypta: +5 Mana, -10 Gold, +20 Relation, Unit: Ancient Liches
  • Undead: Temple to Lunord: +5 Mana, -10 Gold, +20 Relation, Unit: Adepts of Lunord
Infernal Rift
  • All: Demonologist Workshop: +12 Research Points, -3 Gold, -3 Food, -3 Mana
Iron
  • All: Foundry: +1 Gold
    Perk: Masterwork Armor: +25 Resist:Melee, +25 Resist:Missile (Fighter/Creature/Ranged/Caster/Healer/Construct)
  • Arethi: Transmutation Facility: +6 Gold
Koatl Village
  • All: Koatl House: -2 Gold, Unit: Koatl Spears, Building: House of Secrets
  • All: Serpentarium: -4 Gold
    Perk: Water of the Snake: +20% Power (Ranged/Healer)
Resource Buildings (M-S)
Magic Fields
  • All: Magic Testing Area: +5 Mana, +5 Research Points, -5 Gold
  • Humans: Magic Garden: +10 Food, +10 Mana, -4 Gold
  • Undead: Converter: -5 Gold
    Perk: Magical Transformer: +20% Power (Caster/Healer/Construct)
Magic Node
  • All: Mana Pump: +10 Mana, -4 Gold
  • All: Enchanter's Workshop: -4 Gold -1 Mana
    Perk: Enchanted Weapons: +25% Elemental (Fighter/Caster/Ranged)
  • Monster: Cheese Cave: +12 Food, +6 Mana, -4 Gold
Minotaur Caves
  • All: Minotaur Palace: -2 Gold, Unit: Minotaurs/Black Minotaurs, Building: Corrida Pen
  • All: Minotaur Labyrinth: -2 Gold
    Perk: Tried by Labyrinth: +30% Melee (Fighter/Creature)
Nevril
  • All: Nevril Smelter: -8 Gold, -2 Mana
    Perk: Nevril Armor: +40 Resist:Missile, +50 Resist:Elemental (Fighter/Creature/Ranged/Caster/Healer)
  • Arethi: Design Department: -5 Gold
    Perk: Lightweight Armor: +1 Movement (Fighter/Ranged/Caster/Healer)
Pigs
  • All: Pig Farm: +6 Food
Pumpkins
  • All: Pumpkin Farm: +4 Food, +4 Mana
  • Monster: Shrine of the Rotten Pumpkin: -1 Gold
    Perk: Blessing of Hill'o'Win: +3 Regen (Fighter/Creature/Ranged/Caster/Healer)
  • Undead: Field of Ghosts: -1 Gold
    Perk: Ghost Armor: +25 Resist:Elemental, +25 Resist:Spirit, +25 Resist:Life (Creature/Caster)
Silver
  • All:Silver Mine: +6 Gold
  • Human: Silverwork Armory: -1 Gold
    Perk: Silver Weaponry: +20% Spirit, +20% Life (Fighter/Ranged)
  • Monster: Silverwork Brewery: -1 Gold
    Perk: Silver Brewery: +35 Resist:Elemental, +35 Resist:Death (Creature/Healer)
  • Undead: Laboratorium: +7 Mana, -2 Gold
Non-Resource Buildings with Perks
Magic Bazaar: Protection Potions: +20 Resist:Missile, +40 Resist:Elemental
University: University Education: +10% Power
Smithy: Fine Armor: +20 Resist:Melee, +10 Resist:Missile
Barracks: Drilled: +10% Power
Population-Specific Buildings
Arethi
Adamantium: Rectification Facility: +15 Gold, +15 Mana, +15 Research Points
Nevril: Design Department: -5 Gold
Perk: Lightweight Armor: +1 Movement (Fighter/Ranged/Caster/Healer)
Holy Ground: Temple to Agrela: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Life
Holy Ground: Temple to Helia: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Light
Holy Ground: Temple to Krypta: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Death
Holy Ground: Temple to Lunord: +5 Mana, -10 Gold, +20 Relation, Unit: Spirit of Darkness
Iron: Transmutation Facility: +6 Gold

Humans
Dragon Eggs: Dragon Farm: +40 Gold
Holy Ground: Temple to Agrela: +5 Mana, -10 Gold, +20 Relation, Unit: Priestesses of Agrela
Holy Ground: Temple to Dauros: +5 Mana, -10 Gold, +20 Relation, Unit: Paladins of Dauros
Holy Ground: Temple to Fervus: +5 Mana, -10 Gold, +20 Relation, Unit: Beastmasters
Holy Ground: Temple to Helia: +5 Mana, -10 Gold, +20 Relation, Unit: Archers of Helia
Holy Ground: Temple to Krolm: +5 Mana, -10 Gold, +20 Relation, Unit: Blade Masters
Holy Ground: Temple to Krypta: +5 Mana, -10 Gold, +20 Relation, Unit: Sisters of Krypta
Holy Ground: Temple to Lunord: +5 Mana, -10 Gold, +20 Relation, Unit: Assassins
Magic Fields: Magic Garden: +10 Food, +10 Mana, -4 Gold
Silver: Silverwork Armory: -1 Gold
Perk: Silver Weaponry: +20% Spirit, +20% Life (Fighter/Ranged)

Monster
Donkeys: Butchery: +8 Food, -1 Gold
Dragon Eggs: Dragon Farm: +40 Food, -10 Gold
Holy Ground: Temple to Agrela: +5 Mana, -10 Gold, +20 Relation, Unit: Paladins of Life
Holy Ground: Temple to Fervus: +5 Mana, -10 Gold, +20 Relation, Unit: Druids
Holy Ground: Temple to Grum-Gog: +5 Mana, -10 Gold, +20 Relation, Unit: Champions of Grum-Gog
Holy Ground: Temple to Helia: +5 Mana, -10 Gold, +20 Relation, Unit: Wolves of Helia
Magic Node: Cheese Cave: +12 Food, +6 Mana, -4 Gold
Pumpkins: Shrine of the Rotten Pumpkin: -1 Gold
Perk: Blessing of Hill'o'Win: +3 Regen (Fighter/Creature/Ranged/Caster/Healer)
Silver: Silverwork Brewery: -1 Gold
Perk: Silver Brewery: +35 Resist:Elemental, +35 Resist:Death (Creature/Healer)

Undead
Dragon Eggs: Dragon Conservatory: +40 Mana -10 Gold
Holy Ground: Temple to Dauros: +5 Mana, -10 Gold, +20 Relation, Unit: Paladins of Death
Holy Ground: Temple to Krolm: +5 Mana, -10 Gold, +20 Relation, Unit: Krolm's Housecarls
Holy Ground: Temple to Krypta: +5 Mana, -10 Gold, +20 Relation, Unit: Ancient Liches
Holy Ground: Temple to Lunord: +5 Mana, -10 Gold, +20 Relation, Unit: Adepts of Lunord
Magic Fields: Converter: -5 Gold
Perk: Magical Transformer: +20% Power (Caster/Healer/Construct)
Pumpkins: Ghost Armor: +25 Resist:Elemental, +25 Resist:Spirit, +25 Resist:Life (Creature/Caster)
Silver: Laboratorium: +7 Mana, -2 Gold
Sources
Images: https://warlockmota.fandom.com/wiki/Warlock:_Master_of_the_Arcane_Wiki (Though apparently they were purged by Steam)
Contributions
godamnsteemsux and ManOfHonor: Monsters' Temple to Fervus
kilerik and Venan: Monsters' Dragon Farm output
10 Comments
Seranth  [author] 4 Aug, 2022 @ 6:15pm 
Thanks, I changed it. I assume the human one was okay so I left the human dragon farm as-is (+40 gold).
Venan 4 Aug, 2022 @ 8:02am 
Thank you for this guide!
And I can confirm kileriks's correction below.
Monsters can build Red Dragon Nest or Dragon Farm (+40 food -10gold), they can not build +40 gold one.
https://imgur.com/a/k7nTpND
https://imgur.com/a/4sY7cVJ
Seranth  [author] 18 Feb, 2021 @ 2:47pm 
@godamnsteemsux and @ManOfHonor Thanks, I verified with the wiki and changed it.
ManOfHonor 5 Feb, 2021 @ 2:08am 
yeah, godamnsteemsux is right, I think this is what's your guide is missing:
Holy Ground: Temple to Fervus: +5 Mana, -10 Gold, +20 Relation, Unit: Druids
godamnsteemsux 5 Feb, 2021 @ 12:53am 
You omitted the Temple to Fervus for Monsters.
terriaki 25 Dec, 2020 @ 10:41pm 
Thanks for this, I was gonna make one for myself but you have done it and shared it so cheers.
Seranth  [author] 19 Dec, 2020 @ 12:45pm 
@kilerik Thanks but sorry, to be safe I'll need some screenshot proof because the wiki says differently, there haven't been recent patches, and I don't have the game installed atm.
kilerik 13 Dec, 2020 @ 11:26am 
As far as I remember from my last game, monsters can build +40 food -10 gold building over red dragon eggs.
Seranth  [author] 21 Sep, 2019 @ 4:49am 
@ManOfHonor Thanks for the suggestions.
Spacing: I tried to add a space between icons and text.
Metals: All images were from the wiki and I'm not willing to take the time to manually edit each image for transparency.
Resource Names: I could but (like the last point) it's more effort than I'm willing to put in right now.

Feel free to take this guide as a template though and make any changes you want.
ManOfHonor 18 Sep, 2019 @ 11:57am 
Nice guide.

Some suggestions: the icons are really great, but I don't think they should be that close to the text. Adding some spaces might make it more appealing.
As for metals, why not make the background invisible instead of white?
I think that it may make sense to replace the resource names (Gold, Food, Mana, Research) with their respective icons and just put a quick note in the introduction about this.