RimWorld

RimWorld

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No Sieges
   
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
19.907 KB
11 Sep, 2019 @ 1:13pm
23 Aug, 2020 @ 2:27am
3 Change Notes ( view )

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No Sieges

Description
No more sieges, so turtle up! Nothing else regarding raids was changed (drop pods, sappers, etc). Let me know of any issues.
16 Comments
FemboyActual 12 Jan, 2024 @ 1:36pm 
update??
Playzr 🐵 31 Oct, 2022 @ 5:37am 
This mod seems to work at the moment, although I occasionally get an error when a mechanoid siege appears saying it can't find a siege spot, but then again the raid is prevented from the siege. Either that or building a moat and wall around the edge leaves no room for them.
Playzr 🐵 5 May, 2022 @ 9:20am 
Please update this. Every raid is fairly easy but sieges are near impossible unless you have tons of mortars prepared. I want to turn them off again.
ambi 4 Sep, 2021 @ 7:03am 
1.3?
rJah  [author] 26 Jul, 2021 @ 12:00am 
I'm on vacation currently. When I get back.
RoboSpongie 20 Jul, 2021 @ 5:34pm 
1.3?
Shavanna 16 Sep, 2020 @ 12:33am 
I manually tampered with that file in the rimworld folder, including your changes and the ones from the other mod.
rJah  [author] 15 Sep, 2020 @ 11:48am 
@Rex I used XML patching, so it could be, but it should probably be loaded after no sappers (IDK how that one is implemented). If you try it I'd love to know how it works out.
Shavanna 14 Sep, 2020 @ 11:34pm 
Is it compatible with the no sappers mod, as both use the same file?
rJah  [author] 5 Sep, 2020 @ 10:48am 
@Sniper yeah, no mortars, you get sappers, and everything else as always