Arma 3
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LAMBS_Orkz
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
113.580 KB
14 Sep, 2019 @ 11:41am
6 Apr, 2020 @ 7:23am
2 Change Notes ( view )

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LAMBS_Orkz

Description
LAMBS Orkz
Make boyz more stompier. This is an AI extension for the Warhammer 40k mod 'There is Only War' for Arma3. It adds a number of features related to ORK behaviour and AI.

Features
- Adds custom FSM for Ork behaviour
- Makes Ork prefer close combat (and will enter buildings)
- Ork vehicles will hammer suspected enemy positions
- Adds Mob formation
- Adds information sharing
- Adds WAAAGH mode
- Adds Panic state
- Adds routines for looting
- Adds occasional suppression DAKKA-DAKKA fire.

Mob mentality
Orks disregard all formations in favour of the mob. The mob is strong, tight and fast.

Praise Mork and Gork
Orks that experience personal kills may experience the true blessing of Waaagh. A waaaghing ork becomes permanently immune to suppression, gains increased skills and experience, and heals all wounds. If one ork has it, more do; Waaagh! spreads to all group members within 20 meters.

Panic
Orks in big mobs are resistant to panic. Once their numbers dwindle, things change. The panic stage makes the ork (and nearby ones) static and hesitant to grab for the glory that is war.

-k
52 Comments
[WoDi] GerKaiNeknete 27 Nov, 2023 @ 1:56pm 
Good evening, im encountering an error while starting our server with this mod loaded:
Warning Message: Addon 'lambs_dangerOrk' requires addon 'OrkDakka'
What am i missing? It doesnt look like a dependency...
footman 23 May, 2023 @ 2:00pm 
does it work on the tiow 2 orkz ?
dansondelta47 9 May, 2023 @ 6:42pm 
Don't suppose this will be updated will it?
Alexander 12 Sep, 2021 @ 5:28am 
its a compatibility issue from what i can tell
Alexander 12 Sep, 2021 @ 5:27am 
issue with the new orkz such as the nobz and squigs from webknights mod and melee orkz would it be possible to fix?
nkenny  [author] 19 Jun, 2021 @ 8:30am 
New TIOW? haven't checked! Much excite.
Kriegsman 9 Jun, 2021 @ 2:40pm 
Will this work with the Orks in TIOW2? The new Ork units (Bad Moons, etc) are still under the Ork faction, and from a brief test they *seemed* to work (rushing enemies at the same pace, etc), but that may be a placebo on my part.
Redwan S. 24 Mar, 2021 @ 5:57am 
A'ighty, thanks
nkenny  [author] 24 Mar, 2021 @ 5:31am 
@redwan
Only through modding. You could always use LAMBS Danger.fsm Rush modules

@Tacticard
Might be possible. Haven't checked on TIOW for some time. Especially if they've made enhancements to melee systems.

@Ellwill
<3
Tactictard 18 Mar, 2021 @ 10:11am 
I have a suggestion, would it be possible if you took this mod and re-made it to where factions like the Death Korps of Krieg or just the Imperium don't have like formations? I think that'd be really cool