Hearts of Iron IV

Hearts of Iron IV

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KR - Integrate Puppet Commanders
   
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15 Sep, 2019 @ 9:53am
26 Dec, 2020 @ 8:00am
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KR - Integrate Puppet Commanders

Description
This is the Kaiserreich compatible version of my "integrate puppet commanders" mod found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1530292604

To fit with Kaiserreich's more strict rules on subject interaction, and the fact that you cannot manually reduce autonomy of puppets in KR, the cost of integrating commanders has been scaled to match the autonomy level of your puppets.

High autonomy puppets like the West Indies Federation, autonomous puppets, ottoman emirates and Austro-Hungarian crownlands are the most expensive, costing 200 political power. Integrating commanders from these puppets damages relations slightly, and gives them a small autonomy boost, as they feel that you didn't have the right to take their leaders.

medium autonomy puppets like colonial governments, default puppets, and federated states work exactly the same as my other mod, costing 150 political power, and having no other effects.

low autonomy puppets, like integrated and occupied puppets, Japan's special autonomous dependencies and collaboration governments however only cost 100 political power to integrate their commanders, and they lose a small amount of autonomy as a result of the integration, as the pull of the master nation grows stronger over politics within your puppet.
20 Comments
romero.ed.239 4 Oct, 2024 @ 2:45pm 
Please update
poe_slaw 19 Feb, 2024 @ 12:09pm 
Doesn't work as of 1.13, decisions don't appear
Britney_Tears 21 Nov, 2023 @ 9:50am 
pls update
thekingofmods 6 Nov, 2022 @ 9:21am 
does it still work?
Gandalf the Purple 26 Aug, 2022 @ 9:13am 
kaiserredux verision maybe? please?
-🆁- Salva 17 Jul, 2021 @ 11:45am 
hello man can you update it to be kaiserredux compatible?
Яндекс.Warhammer 27 Dec, 2020 @ 12:04am 
txh man. really thx
Fart Shartley  [author] 26 Dec, 2020 @ 8:01am 
as I suspected, it seems to be a load order issue. I've added a line to force this mod to load after both KR and Kaiserredux, so it should now work with either mod loaded
Fart Shartley  [author] 26 Dec, 2020 @ 7:41am 
@ сапрт по силе равный самому богу sounds like there's a load order issue with kaiserredux overwriting the files from this mod. I'll take a look.
Яндекс.Warhammer 26 Dec, 2020 @ 12:35am 
Hi. I pretty like your mod on Kaiserreich and Vanila(because it works with other non-historical mods, such as r56), but they arent working in the Kaiserredux. Can you make mod for integrate generals in Kaiserredux?