Sid Meier's Civilization V

Sid Meier's Civilization V

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United Federation of Planets
   
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File Size
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1.647 MB
16 Sep, 2019 @ 7:26pm
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United Federation of Planets

In 1 collection by manlethamlet
Star Trek in Civ 5
3 items
Description
Requires G&K!

This mod adds the United Federation of Planets from the Star Trek universe, led by Jonathan Archer and mostly based on its earliest appearances in Star Trek: Enterprise. With an OP unique building to boot.

United Federation of Planets - Jonathan Archer
UA: These Are the Voyages...
Land Units are not slowed by rough terrain and can embark onto Coast and Ocean tiles immediately. Embarked Units defend at double strength.
UB: Industrial Replicator (Recycling Center)
Provides 2 Iron, Coal, Aluminum, Oil, and Uranium. Maximum of 5 of these buildings in your empire.
UU: MACO Squad (Marine)
Trades the Marine's embarkation bonuses for a +20% combat bonus in rough terrain and in foreign lands.

Credits
Lua: jarcast2
Text: Memory Alpha, Star Trek: Enterprise
Images: Memory Alpha, Star Trek: Enterprise, and Star Trek: The Next Generation
14 Comments
Nic01224 28 Apr @ 4:58am 
Can we have UU Enterprise that works like a bomber but with much greater range. Can deploy troops in city when docked. This unlocks NX-2 Columbia. Bombers with interception abilities.
whokilledreno 31 May, 2020 @ 1:01am 
you should drop the iron on the UB - by the time that you have the recycling centre Iron is redundant.
Verily 4 Oct, 2019 @ 3:23pm 
MACOs are pretty balanced and all but everything else is just too much. Woulda gone with just the all tiles 1 cost and double embarked strength promotions for all(UA). And also that UB is just madness. Maybe 1 of each and increase maintenance or just have it be the stock building but a 10% bonus to production or something.
JEELEN 27 Sep, 2019 @ 5:58am 
Oh, now we need a space map...:steamsalty:
manlethamlet  [author] 26 Sep, 2019 @ 8:10pm 
That's true, but the intention was to have an exploration-based UA which just happens to be OP militarily ¯\_(ツ)_/¯ But I like it as it is.
Hyreon 26 Sep, 2019 @ 6:35pm 
Neat, but don't you think the UA is a little overpowered? It's a direct upgrade to the Polynesian's ability.
manlethamlet  [author] 21 Sep, 2019 @ 12:13pm 
That's a common problem with steam/the game itself, it wasn't caused by anything on your end. To fix it you have to go into your game's cache (usually in Documents\My Games\Sid Meier's Civilization 5\cache) and delete the file called "Civ5ModsDatabase.db". When you start the game afterwards it'll redownload all of your subscribed mods including this one.
76561198031086187 21 Sep, 2019 @ 7:11am 
I do have the required DLC.
76561198031086187 21 Sep, 2019 @ 7:09am 
I have subbed to the mod, but its not showing up in the mod list??
ijiwaru 19 Sep, 2019 @ 1:40pm 
We have *other people's ideas* of what the Cardassians and Romulans are. We also have multiple Goths, Brazilians and Arab civilizations. More options is never a bad thing.