Stellaris
149 oy
Xtra Civics
   
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Etiketler: Civics, Jobs
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346.576 KB
21 Eyl 2019 @ 10:34
24 Eyl 2019 @ 17:15
4 Değişiklik Notu ( görüntüle )

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Xtra Civics

Kirksko tarafından 1 koleksiyonda
Collection of Xtras
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Xtra Civics

[THIS MOD IS NOT BEING ACTIVELY UPDATED OR MANAGED]

Xtra Civics adds 8 new civics.
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Civics List:
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  • Basic Assistance
    ------------------------------------
    Increases Citizen Pop Happiness by +10%
    Reduces Empire Crime by -10%
    Reduces Empire Trade Value by -20%

    - Requires Egalitarian or Fanatic Egalitarian ethics.
    --------------------------------
  • Black Markets
    --------------------------------
    Increases Empire Crime by +10%
    Increases Empire Trade Value by +10%
    Reduces Market Fee by -5%

    - NOT allowed with Police State civic.
    ----------------------------------
  • Musical Culture
    ----------------------------------
    Allows construction of Concert Hall building which adds Musician Jobs.

    - NOT allowed with Technocracy or Merchant Guilds civics.
    ------------------------------------------
  • Planetary Universities
    ------------------------------------------
    Increases Empire Research Speed by +5%
    Increases Research Alternatives by +1
    Increases Planetary Housing by +3
    Allows construction of Planetary University which adds Lecturer and Student Jobs.

    - NOT allowed with Spiritualist or Fanatic Spiritualist ethics.
    ------------------------------
  • Terraformers
    ------------------------------
    Reduces Terraforming Cost by -75%
    Increases Terraforming Speed by +25%
    Reduces Blocker Clear Time by -50%
    Reduces Blocker Clear Cost by -50%

    - NOT allowed with Environmentalist civic.
    ------------------------------------------
  • Genetic Perfectionists
    ------------------------------------------
    Begins the game with Genome Mapping and Gene Tailoring technologies.
    Reduces Species Modification Cost by -40%
    Increases Gene Modification Points by +2
    Increases Society Research Speed by +10%

    - Requires Materialist or Fanatic Materialist ethics.
    -----------------------------------------
  • Forced Reproduction
    -----------------------------------------
    Increases Pop Growth Speed by +50%
    Reduces Pop Happiness by -20%

    - Requires Authoritarian or Fanatic Authoritarian ethics.
    -------------------------------
  • Re-Education
    -------------------------------
    Increases Pop Government Ethics Attraction by +30%
    Allows construction of Re-Education Blacksite building which adds Thought Police jobs.

    - Requires Authoritarian or Fanatic Authoritarian ethics.
    - Requires Police State civic.
    - NOT allowed with Free Haven civic.

Popüler Tartışmalar Tümünü Görüntüle (2)
9
25 Eki 2024 @ 14:38
Civic Suggestions
Kirksko
3
20 Oca 2021 @ 11:31
Bug Reports
Kirksko
36 Yorum
Beast-Storm 8 May 2021 @ 18:06 
When can we expect this mod to be updated?
Dr Jimothy 20 Oca 2021 @ 11:30 
Good mod-crafter: this mod says it lacks a "descriptor file"... It will not let me turn the mod on so I assume it's a necessity of some kind.
Beast-Storm 15 Mar 2020 @ 16:34 
Got another crazy Civics idea for you.... what about a Citywide Hospital Complex??? :D
Hopses 22 Ara 2019 @ 2:38 
@Fracture, theres the More Civic Points mod allowing 5 civic points even at the start of the game
Fracture 29 Kas 2019 @ 5:07 
Is there a mod to change the civics screen when you go to reform your government so you can add more than 9 civics?
KhalunQalli 24 Eki 2019 @ 19:31 
Genetic Perfectionists currently do not start with the technologies. Please fix!
Hazardous 6 Eki 2019 @ 8:53 
Are ypu supposed to be able to get the genetic perfectionist civic after the game has already started?
Tintenfisch 5 Eki 2019 @ 12:23 
Hi here is some balance suggestions, I think it may be better if Planetary Universities and Musical Culture getting some......mathematics modification, for example, the University Building only provide 1 Lecture and 1 Student at the beginning, but provide 1 Lecture for every 50 pops and 1 Student for every 20 Pops, and the Musical Hall provide 5% happiness for the Planet. So both Civics building will not be too powerful at the beginning and useless in the late game.
The Durutti Column 27 Eyl 2019 @ 8:59 
Very interesting. Always like new civics.
cubelith 27 Eyl 2019 @ 8:55 
These ideas sound rather cool at first glance, I'll have to check them out!

However, it would be better if you made the description here more detailed - how many jobs do we get from the new building, and what do they do? This way it would be easier for people to judge whether they find this mod balanced