Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

716 ratings
City Sack & Liberation Mod by Dresden
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Tags: mod, Campaign
File Size
Posted
Updated
111.560 KB
18 Oct, 2013 @ 10:48am
7 Apr, 2019 @ 12:41pm
30 Change Notes ( view )

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City Sack & Liberation Mod by Dresden

In 1 collection by Dresden
Dresden's Rome 2 Total War Mods
30 items
Description
This mod allows all factions to Sack, Liberate and Loot cities. Compatible with all patches and all mods.

Occupation Options

Sacking a city gives you money and you don't take the city over. Buildings are damaged 25% and public order is lowered by 40 on the first turn and 15 (-1 per turn) afterward. The garrison and all captives are killed.

Looting a city gives you more money than sacking and you take the region over. Buildings are damaged 50% and public order is lowered by 70 on the first turn and 20 (-1 per turn) afterward. All captives are enslaved.

Razing a city destroys all the buildings other than the main city building (which is damaged). Public order is lowered by 55 on the first turn and 5 (-1 per turn) afterward. All captives are killed.

Liberating a city resurrects a destroyed faction when you are taking over one of their original starting regions and makes that faction your military ally. It lowers public order by 5 (-1 per turn) afterwards.



Compatible with most other mods. Save game compatible.


(This is a limited version of my other mod. It is for those players who prefer each culture type to have their own unique diplomatic options but still want to be able to sack, loot and liberate cities).


Custom Mods, Previews & Feedback:[www.patreon.com]
151 Comments
First Son 18 May @ 4:42pm 
While using the MOD the placement of units on battlefield via the mouse doesn't work. Terrain that should be passable is not passable and can't seem to place selected units in straight line.
ParadoxumFilum 26 Apr @ 6:14am 
Currently running this in my mods list, seems to be running fine
Kuriousjorj 30 Aug, 2024 @ 5:06am 
Are your armies supposed to be 'stuck' to the city for at least 1-2 turns after each Sacking? They can never move for a few turns afterwards.
Arcadefire 9 May, 2024 @ 5:11pm 
As of today the mod works just fine for my playthrough. This is the only mod I have, and I tested it to make sure it works. :steamthumbsup:
lwhのsama 27 Mar, 2024 @ 7:51pm 
这个mod允许所有派系洗劫,解放和掠夺城市。兼容所有补丁和所有mod。
Tommiden3e 18 Mar, 2024 @ 1:33am 
is it alive?
Bambam Geröllheimer 8 Nov, 2023 @ 1:19pm 
love it
ww2fan2004 27 Feb, 2023 @ 11:20am 
at this point I would say this Mod is dead. I've gotten no response
ww2fan2004 17 Feb, 2023 @ 8:39pm 
Is this Mod dead. I keep trying new campaigns with it and it doesn't seem to be working.
t_r_e_l_l_y 20 Nov, 2022 @ 4:27pm 
Do you have to restart the game in order to use this mod?