Total War: WARHAMMER II

Total War: WARHAMMER II

334 ratings
Empire forts can't (mostly) be underpassed
   
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Tags: mod, Campaign
File Size
Posted
107.095 KB
22 Sep, 2019 @ 5:39am
1 Change Note ( view )

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Empire forts can't (mostly) be underpassed

Description
Makes the empires fort provinces unable to have the underway used like ulthuan.
A human player can still line up and use the underway to jump the full province but it will stop most of the AI's armies bypassing the fort entirely

Should be compatible with anything


Some of my other work you might like:

Hidden Item Quests
An overhaul for high elf unit recruitment Realms of the Asur
A small mod that just lets Teclis keep the bound fireball in addition to getting fiery convocation Teclis keeps fireball


If you appreciate my work and would like to donate . . .say enough for my favourite bag of mcoys salt and vinegar crisps,a beer or a coffee to get through work after a late night modding then feel free to have a look at becoming a patron on patreon or hit the PayPal or Monzo links below. The support is much appreciated!

Patreon[www.patreon.com]
Paypal[paypal.me]
Monzo[monzo.me]

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47 Comments
Jon 22 Aug, 2021 @ 5:33pm 
update this please
lee.hong 12 Jan, 2021 @ 11:26am 
still works yes
Scribe of Nekoti 12 Dec, 2020 @ 8:08pm 
Any news if this still works?
Vollhov 4 Jul, 2020 @ 11:58am 
works ?
Mr. Curieux 5 Jun, 2020 @ 6:47am 
it still seems to work most of the time, tested it as karl franz and it kept the orcs from bretonnia from going under it 4/5 times they invaded
Vaelore Onari 23 May, 2020 @ 7:28pm 
Hello can you update for last patch please?
thank you
The Mannis 21 May, 2020 @ 2:06pm 
Hello! Is it safe to enable this even if it's out of date?
LongBarrelBandit 8 May, 2020 @ 1:48pm 
is this mod save game compatible?
おばやし 29 Apr, 2020 @ 11:23pm 
good mod!thank u~
Krimson 24 Feb, 2020 @ 5:31pm 
Still works, easily testable when playing as Solland.