Cities: Skylines

Cities: Skylines

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Description
This is to catalog the mods and assets I need to have subscribed for content creation on my alt account. Pic unrelated
Items (74)
Additional Key Bindings
Created by MyHiddenSpace
You can configure additional key shortcuts for in game actions using this mod. Currently you can assign shortcuts for these actions: - Select road tool mode (straight roads, curved, freeform and upgrade). - Cycle through all road tool modes. - Toggle snapp...
Advanced Building Editor
Created by BloodyPenguin
Allows to edit spawn points, sub buildings + more in Asset Editor. Carefully read description before using! https://i.imgur.com/CYNzkiJ.png This is a mod for modders. If you're a regular player, you won't need it. This mod is essential for making buildings...
Asset ItemClass Changer
Created by Snow_Cat
Reassign an asset's ItemClass (and main category / toolbar used to access). DANGER - Assets can be broken Broken assets will fail to load and cannot be fixed with the asset editor It is strongly recommended that ItemClass changes be made to a new save file...
Asset AI Changer
Created by cerebellum
Originally Building AI Changer, after merge of Snow_Cat's additions and UI rewrite after that, now a generic Prefab AI changer. This mod adds a drop down list to the Asset Property editor that lets you choose any AI for the asset you are editing. Warning -...
(Asset thumbnail) Sprite Changer
Created by Snow_Cat
Copy Thumbnail (and tooltip) sprites from one asset to another; allows additon of these to older assets. UPDATE Toggle Asset Properties Panel mod now live. When editing intersections (and other mods that normally do not display the Properties panel) click ...
Asset UI Priority Changer
Created by Snow_Cat
Allows you to change a Prefab's UI Priority in the Asset Editor. The intended use is to allow mod authors to specify the order in which their items should appear in the group tool strip. For example UIPriority usage, see: Shroomblaze's Guides Tutorial - Ho...
Asset UI Category Changer
Created by Snow_Cat
This adds a dropdown box to the Asset Property Editor that allows the reassignment of a given asset's UICategory.The intended use of this mod is to ease the reassignment of assets into main categories using (mostly) safe known UICategory types.This will al...
Building Eyedropper Tool
Created by hyperdrive_engage
Adds a hotkey (T key) to copy ploppable buildings. To use, press T when hovering over a building. Press T again when done to finish copying. If copying a growable, the copy must be placed in an area zoned as the correct type (ie if copying an office buildi...
Custom Light Effects
Created by Ronyx69
Loads custom light effects for props. Memory leaks and crashes. Do not use....
Cross The Line
Created by BloodyPenguin
Allows to build your infrastructure (e.g. highways) outside of city limits You need this mod if you want to edit highways, railways, trees, electricity lines and water/sewage lines outside of city limits and/or 25 tile area. This mod also allows you to pla...
Daylight Classic
Created by BloodyPenguin
https://i.imgur.com/CYNzkiJ.png Brings back original daylight color and fog settings from pre-After Dark versions of C:S IT'S A MOD, NOT A LUT! This mod doesn't require After Dark DLC! Are you annoyed with that yellow tint that turns days into permanent ev...
Decal Prop Fix (deprecated)
Created by boformer
This mod is for players who want to use decal assets with a size larger than 8x8m and/or tiled decals. Make sure that the mod is enabled! This mod does not mess with save files, simulation or the user interface. It is safe to use and can be disabled at any...
Elektrix's Road Tools 2.93
Created by Gabrielium
Add Node Tool Select a place on a segment where you would like a node inserted. Remove Node Tool Click a node to remove it. Resolve Overlaps Tool Select two segments (left-click to select, right-click to deselect). Hit enter to intersect them. Flip Road To...
Extended Asset Editor 0.7.6
Created by Acc3ss Violation
Adds some stuff to the asset editor for dealing with vehicles. (And perhaps more asset types in the future) Trailer variation loader requirement This is needed if you want to see the effects of changing the Variation fields of submeshes in-game. If you don...
[DEPRECATED] Extra Vehicle Effects (Plugin for Vehicle Effects Mod)
Created by Thaok
README This mod is deprecated and does not properly work with the current game version. Use this updated version instead. Original description This mod is an expansion pack for Vehicle Effects mod. Ready for game version 1.9 (Green Cities) New effects summ...
Extra Train Station Tracks ( ETST )
Created by BloodyPenguin
https://i.imgur.com/CYNzkiJ.png Adds more train station track assets for custom train stations. This mod was created before custom network assets were a thing and is still needed for stations created with its tracks. These tracks are only available to asse...
Forest Brush v1.3
Created by Katalepsis
Lets you create, edit, and save mixed tree brushes. Forest Brush lets you paint realistic and varied forest, grasslands, gardens or just patches of plants with ease and convenience. It features a slick and intuitive interface and extensive customisation op...
Fine Road Anarchy - Ending
Created by Klyte45
https://i.imgur.com/z8nO6Sc.png This place used to be the old remake from Fine Road Anarchy based on SamSamTS. Use Network Anarchy from Quboid instead. ...
Fine Road Tool - Ending
Created by Klyte45
https://i.imgur.com/z8nO6Sc.png This place used to be the old remake from Fine Road Tool based on SamSamTS. Use Network Anarchy from Quboid instead....
Metro Overhaul Mod (MOM)
Created by sniggledigit
https://i.imgur.com/a0VrMRr.png Version 11 (11.0.0) https://i.imgur.com/9TshxkW.gif Thank you for scoping out the Metro Overhaul Mod. The main goals of this mod are: NEW Integrate and extend the functionality and versatility of the existing metro network. ...
ModTools 3.8.0
Created by BloodyPenguin
https://i.imgur.com/a0VrMRr.png ModTools is an in-game scene graph viewer and a toolkit for mods and assets authors. THIS IS NOT A MOD. MODTOOLS IS A DEBUGGING TOOL FOR MODS/ASSETS AUTHORS. Note: auto-evaluating properties in scene explorer might cause err...
Moledozer
Created by fadster
Moledozer - Like a bulldozer, but only underground! Just because you're operating a bulldozer doesn't mean you should behave like a bull in a china shop! Got several layers of underground infrastructure to demolish buried under countless precious assets an...
More Advanced Toolbar
Created by Dendraspis
Compatible with Cities: Skylines v1.12.1-f2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Short Description You can use this mod to reposition and resize the toolbar panel for better and faster usage. The toolbar panel behaves either vanilla or expanded with adjust...
More Shortcuts
Created by SamsamTS
Compatible with Cities Skylines 1.9.0-f5 (Green Cities) This mod allows you set key bindings to any buttons of the game. How to use - Make sure to enable the mod in the content manager - While holding the capture key (default Alt), hover the button you wis...
Move It
Created by Quboid
Move It 2.10.8 Compatible with Cities Skylines 1.18.1 (23rd October Update) New in 2.10.8: - Updated for game version 1.18.1 - Added support for Nyoko's Procedural Objects fix This mod allows you to select, move and align various things. https://i.imgur.co...
Network Extensions 2
Created by sniggledigit
Now Using Harmony 2.2 What's New (v.1.2.2.0) Updated for Hotels & Retreats (v.1.2.1.0) Now compatible with Better Education Toolbar (v1.2.0.0) Updated for compatibility with Plazas & Promenades https://i.imgur.com/a0VrMRr.png Source: https://i.imgur.com/n2...
Network Skins
Created by boformer
https://i.imgur.com/O3ujMsj.png Change the visual appearance of roads, train tracks and pedestrian paths per segment. This is an improved version of the well-known Network Skins mod, developed by TPB and boformer. Disable the other Network Skins mod before...
Network Tiling
Created by Ronyx69
Loads custom tiling values for network segment and node textures. The mod is required for people who want to use networks which depend on this mod. Makes it easier for asset creators to texture networks (roads, walls canals etc.) by allowing to control the...
No Border Limit Camera
Created by Nate and Mimsy
Removes the boundaries on the camera location. You will now be able to move the camera anywhere on the map....
NoPillars ( v1.1+ compatible )
Created by BloodyPenguin
https://i.imgur.com/vGVs7xb.png Its name says everything about it This is my fixed and improved version of some danny's excellent NoPillars mod.Original mod seems to be abandoned and I've adopted it. This version of NoPillars is compatible with European Bu...
Ploppable Asphalt +
Created by Ronyx69
Allows using road shaders on props for ploppable asphalt, pavement, cliff, grass, gravel surfaces. Also includes legacy asphalt props, they are outdated but still work fine if you used them before, from now on I recommend using the new set. http://steamcom...
Precision Engineering
Created by Simie
http://i.imgur.com/oLnq6h3.png Precision Engineering augments Cities: Skylines by adding angle snapping, guidelines and additional information to assist you when building roads, train lines, pipes and power lines. http://i.imgur.com/voLHeOi.gif Installatio...
Prefab Hook (Mod Dependency)
Created by boformer
This mod is used as a bridge between different mods (for better compatibility). Using Harmony for redirection. Note: If you are a mod creator, consider using Harmony instead to add prefixes/postfixed to InitializePrefab! This mod was created before the exi...
Prop Line Tool [PLT] (vAlpha)
Created by Alterran
Prop Line Tool Draw lines of props and trees like how you draw roads! This mod will save you time by placing items one by one for you! Compatible with Campus DLC and Patch Concerning Campus Update I've tested this mod with Campus patch and everything is in...
Prop Precision
Created by SamsamTS
Compatible with Cities Skylines 1.10.0-f3 (Park Life) This mod allows props to be placed much more precisely. This is not a new tool but allows existing tools to place props with a lot more precision. It saves additional data to preserve the precision of t...
PropRotating Params
Created by Ronyx69
While previously created rotating props still require the PropRotating Params mod, a new method for saving shader parameters by boformer has removed the requirement for a mod. See the PropRotating Shader article: https://cslmodding.info/shader/proprotating...
Quay Anarchy
Created by BloodyPenguin
https://i.imgur.com/vGVs7xb.png Allows to place quays and flood walls anywhere. Also fixes 'Height too high' for quays, flood walls, cargo and passenger harbors For those wondering what quay is, word 'Quay' means the same as 'Wharf'. Draggable quays were a...
Railway Replacer
Created by Ronyx69
Railway Replacer is developed by Simon Royer, Egi and Ronyx. The mod is responsible of two major tasks; replacement of station tracks on train stations and prop customisation/styling of rail networks that are part of RAILWAY ecosystem. Network and Style Pa...
Random Tree Rotation
Created by boformer
Tested to be working with Industries. All instances of a tree in Cities: Skyline are rotated in the same way, which looks very unnatural. This mod rotates the detailed tree models which you will see when you zoom in. This mod applies a random rotation to a...
Spawn Points Fix
Created by BloodyPenguin
Automatically places spawn points for custom transport assets I think that's a common situation for many of you: regional trains don't come to custom train stations or planes don't visit custom airports. Aside from obvious pathfinding issues, that happens ...
Toggleable Whiteness
Created by BloodyPenguin
https://i.imgur.com/CYNzkiJ.png When plopping buildings, makes InfoView overlay displayed only if InfoView panel is visible. Also allows to switch info views while plopping buildings, placing roads or drawing districts This mod doesn't provide a hotkey. In...
Vehicle Effects 1.9.5
Created by Acc3ss Violation
Allows effects to be added to vehicles with xml files! Recent features - Load (sort of) custom particleeffects via xml! Check this discussion page on how to do it and for sharing examples! - Load custom sound effects via xml! Check this discussion page on ...
Toggle Asset Properties Panel
Created by Snow_Cat
Allows the Asset Properties panel to be toggled. Currently when used with the (Asset) Sprite Changer mod, it is then possible to copy/paste thumbnails from new assets to old (thumb-less) ones. -- of all types. No other practical need for this at the time. ...
Network Dump Tools
Created by Cgameworld
This mod for the road editor makes editing networks easier and faster by simplifying the dumping process. Use Open up the road editor and select a network to edit Select the Elevation (Basic, Elevated, etc), Mesh Type (Segment, Node) and Mesh Number (The i...
Doel Nuclear Power Plant
Created by Ronyx69
Doel Nuclear Power Plant - Belgium Includes a main building set, 12 individual buildings and 5 props. The big building is a power plant, all the others are decoration buildings. The big building requires a road connection, so drag a road to the main big ga...
Container pack 2 - Large
Created by Avanya
All screenshots taken with Daylight Classic on A pack of 40 ft containers including 5 variations of shipping brands, including ATYS CGM, AZURE, BMSC, OWL and PDXCO. This asset takes advantage of random prop feature added to the asset editor in patch 1.6 an...
Container pack 1 - Large
Created by Avanya
All screenshots taken with Daylight Classic on A pack of 40 ft containers including 5 variations of 4 brands, including Cargo in Motion (CIM), CIMSKIP (by Lee Towers), Generic Industries Ltd. (by Beardmonkey) and a new giant in the shipping business KALMAR...
Container pack 4 - Large
Created by Avanya
All screenshots taken with Daylight Classic on A pack of 40 ft containers with all your favorite brands by bsquiklehausen. Visit his workshop for freight trains and props matching these containers. This asset takes advantage of random prop feature added to...
Carrefour market (Ploppable RICO ready)
Created by SvenBerlin
Carrefour market by Svenpotsdam french company unique building 8*9 level III 3753 triangles because of the letters with custom LOD (19.97 % from 100%) after dark updated If you like my assets you can support me with a donation. Thanks a lot. https://www.pa...
REAL supermarket(Ploppable RICO ready)
Created by SvenBerlin
REAL supermarket by Svenpotsdam "EINMAL HIN ALLES DRIN" unique building Level III 8x9 triangles 3141 LOD 627 If you like my assets you can support me with a donation. Thanks a lot. https://www.paypalobjects.com/webstatic/en_US/btn/btn_donate_pp_142x27.png...
Wallace Center Mall
Created by wallacet
Wallace Center Mall by wallacet A ploppable mall for all your shopping needs! Enough workers to be staffed year round! ~5000 polys LOD~500 polys Ploppable 16x8 lot Enjoy! ...
Parking Lot Roads
Created by Badi_Dea
I can't drive 55 - no really, I can't, it's a parking lot... Parking lot roads contains several roads for use as parking lots, in addition to several functional parking lot markers specially crafted to work with these(and other) roads. Everything in this p...
Walmart neighborhood market(Ploppable RICO ready)
Created by SvenBerlin
Walmart neighborhood market by Svenpotsdam Unique Building Tris 4068 LOD tris 15,34 % of 100% If you like my assets you can support me with a donation. Thanks a lot. https://www.paypalobjects.com/webstatic/en_US/btn/btn_donate_pp_142x27.png ...
Maxis Center Mall
Created by wallacet
Maxis Center Mall by wallacet A ploppable mall to fufill all your shopping needs! This mall has enough employees to keep it running year round! ~5000 polys LOD~500 polys 13x12 lot (ploppable) Enjoy! ...
OBI DIY market(Ploppable RICO ready)
Created by SvenBerlin
OBI DIY market by Svenpotsdam Unique Building 10*9 Level III 5382 triangles Custom Lod 540 triangles after dark updated If you like my assets you can support me with a donation. Thanks a lot. https://www.paypalobjects.com/webstatic/en_US/btn/btn_donate_pp_...
REWE supermarket ( eco style )(Ploppable RICO ready)
Created by SvenBerlin
REWE supermarket ( eco style ) by Svenpotsdam unique building Level III 6*8 triangles 3817 with LOD 19,97% from 100% map size changed to 1024*1024 and Lod map 256*256 wood color a little bit brighter then before after dark updated If you like my assets you...
Media Markt(Ploppable RICO ready)
Created by SvenBerlin
Media Markt by Svenpotsdam triangles reduced from 4669 to 1330 LOD from 922 to 268 texture from 2048x2048 to 1024x24 filesize from 9,384 MB to 3,050 MB If you like my work I would be happy about a donation. Thanks for that. https://www.paypal.com/cgi-bin/w...
Norfolk Island Pine
Created by MrMaison
Norfolk Island Pine by MrMaison The Norfolk Island Pine is a forest giant originally from a small Island in the south Pacific (Norfolk Island) between New Zealand and New Caladonia. It is very symetrical more as a young tree than when it becomes an adult. ...
Pines
Created by pdelmo
4 pines in a pack Background filler trees 512x512 textures d,a,c,n reg- 1442 tri short- 1426 tri tall- 1134 tri pencil- 492 tri ...
Generic Tree pack
Created by Lost Gecko
Pack of 6 generic filler trees for all sorts of rural areas, highway sides or anywhere some random trees are needed. Map Theme: New Caledonia - LUTs: Cleyra/Colorful Summer Day Models main models tris: 332 - 374 - 438 - 504 - 814 - 878 textures: 512x512 (d...
Fir Tree
Created by pdelmo
Generic fir tree. Not really heavy at 829tri and 512x512 texture. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2960858317 Tree Control Mod ...
Cluster of green Shrubs
Created by pdelmo
Cluster of green Shrubs by pdelmo 660tri / 256x256 Texture...
Cluster of shrubs light
Created by pdelmo
Cluster of shrubs light by pdelmo 660tri / 256x256 texture...
Leafy Street Tree. Low poly
Created by pdelmo
Leafy Street Tree by pdelmo. Don't forget to rate for more nice but low poly nature assets 280 triangles. 512x512 texture...
LeafyBush
Created by pdelmo
LeafyBush by pdelmo. Nice thick green and leafy 378 tri Texture is 1024x1024 for that close up detail Suits most colour corrections Does not do snow...
Norway Spruce 2
Created by MrMaison
Norway Spruce 2 by MrMaison Introducing 2 more Norway Spruce variations. The 2 trees in this set are taller than the original to capture some of that Northern European forest look. The tallest one is "Norway Spruce Tall" made to look older. They are great ...
Small Double Trumpet (Mass Transit)
Created by Arisandi
size : 58x58 same as base game Vanilla cloverleaf making small is easy but to keep slopes good is a bit hard for me :) I have fixed all the curves more neatly results are better than all the images by Arisandi...
Trumpet B (NE2)
Created by GivenchY
Realistic Trumpet by GivenchY The intersection should be placed on the flat land. You may use Move it! to adjust the ramps, since they sometimes lose shapes in game. Don't forget to rate and leave a comment if you like it :D ...
Road Trees Pack 1
Created by Gabrielium
A pack of trees that would be typically found on roads. Contains three trees of varying heights, all of which share textures (will use ~5mb). Tree 1 is the tallest, tree 3 is the shortest. All of them use uncompressed 1kx512 textures. Thanks to Gèze for te...
Ultra low tri trees
Created by pdelmo
From 162tri ,256x256 textures, 6 trees only 5.5mb. I spend a lot of time getting the textures and colours just the way I want them for a more natural green. they work well with daylight classic as some trees can look more blue. This pack, the green has mor...
Tall Tree
Created by pdelmo
Low Poly extra tall 2. 600odd tri and 256x256 texture...
Oak Tree Lowpoly
Created by pdelmo
Oak Tree Features and Stats Works for snowfall clean LOD low triangle 382 triangles Texture 512x512 For the small oak https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=912875174 ...
100 triangle tree
Created by pdelmo
yep 100 tri good lod. 512texture and snowfall...
Parking Lot Signs NA-1
Created by Spence!
Generic car park/parking lot signs. There are 5 props included, use Find It! mod to search for them. One is a double-sided sign which could be placed on walls (or on its own), and two are variable-message 'open' and 'closed' signs. ------------------------...