XCOM 2
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Eldar Weapons [WOTC]
   
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File Size
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1.019 GB
25 Sep, 2019 @ 6:27pm
22 Jun, 2020 @ 4:32pm
3 Change Notes ( view )
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Eldar Weapons [WOTC]

Description
DESCRIPTION
This mod adds 33 classes of weapons and utility items based on the Eldar of the 40k universe.

A wide array of Aspect Shrines and paths are represented, enabling virtually every tactical niche to be filled.

All items are buildable from base game schematics. Be aware that, on pre-existing saves, you won't be able to build weapons under schematics that have already been purchased.

Compatible with primary secondaries and dual wield mods.

The list of items added is rather long but here’s a breakdown of what schematics will progress what items:

Progressed with Assault Rifle Schematics:
Avenger Shuriken Catapult
Striking Scorpion Chainsword
Biting Blade
Chainsabres
Eldar Power Sword
Mirrorswords
Triskele
Witchblade
Singing Spear
Eldar Power Glaive
Eldar Combat Knife

Progressed with Shotgun Schematics:
Twin-linked Shuriken Catapult
Fusion Gun
Firepike
Eldar Flamethrower
Dragon's Breath Flamethrower

Progressed with Sniper Rifle Schematics:
Lasblaster
Cloudsweeper

Progressed with Vektor Rifle Schematics:
Long Rifle

Progressed with Cannon Schematics:
Reaper Launcher
Tempest Launcher

Progressed with Pistol Schematics:
Shuriken Pistol
Fusion Pistol
Twin-Linked Shuriken Pistols
Mandiblaster

Progressed with Gremlin Schematics:
Wisp (I’m not aware of an Eldar equivalent to the Gremlin so I improvised)

Progressed with Armor Schematics:
Howling Banshee Mask
Eldar Forceshield
Wraithbone Reinforcement

Progressed with SPARK Rifle Schematics:
Wraithcannon
Ghostsword and Forceshield (The forceshield cosmetic is an arm customization piece)
Paired Ghostswords
(Ghostswords are for SPARKs, they can be equipped to any sword wielder but the animations will be bugged)

Progressed with SPARK Armor Schematics:
Wraithguard/Wraithblade Spirit Stones

CREDITS
-Shuriken weapon projectile effects use coilgun particle effects created by Pavonis.

-This mod utilizes animations from Musashi's Primary Secondaries (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1142234205) and Revised Jedi class mods (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2031929512).

DISCLAIMER

This mod is for non-commercial purposes only. No payment or donations will be accepted.

Assets in this mod originated from Eternal Crusade developed by Behaviour Interactive Inc., Dawn of War 3 developed by Relic and Inquisitor Martyr developed by Bulwark Studios.

PERMISSIONS
Assets in this mod are not to be used for commercial purposes. Beyond that, feel free to augment this mod or utilize assets from it provided you give credit and do not specify permissions more stringent than those here.

KNOWN ISSUES

The Triskele throwing animation is bugged when dual wielding melee weapons.

Ghostswords will only display if used with the Wraithblade body parts from the Eldar Armor mod. The Wraith torso contains the weapon sockets that the Ghostswords use.
63 Comments
Wrath 1 Jun @ 4:18am 
Superb work!
But this mod i so big
I would appreciate a melee standalone!
All the best mate
MostlyHarmless  [author] 26 May @ 6:28pm 
It's on the list of things I would like to have done but I've been struggling with motivation to mod XCOM2 lately so I can't say if/when I might be able to get around to it.
Woladur Bloodworth 25 May @ 11:34pm 
will there be a texture update or quality update to make the armour look a little bit better then what it is now?
MostlyHarmless  [author] 19 Jul, 2023 @ 9:35am 
@Jokerke: should be able to copy the lines from the Primary Secondaries config file of this mod to the True Primary Secondaries config file.

At some point I'll probably take a tour of my weapons mods and update them to account for True Primary Secondaries as well but don't know when that might be.
Jokerke 4 Jul, 2023 @ 5:21am 
The animations of both versions of the Ghostswords on Sparks only work properly with regular Primary Secondaries and not with True Primary Secondaries.
drluv420 10 Aug, 2021 @ 3:04pm 
I seem to be having a problem where the weapons are showing up on my characters that aren't using them.... So like a character is using a gun and it will put one to the swords in their hands too so it looks wrong.... this only shows while on a mission, when on the ship and looking at character in barracks they look fine.any ideas or reason this could be happening? didnt use to do this...
Karl Gobert 1 Mar, 2021 @ 11:38am 
Warp Spiders would be cool.
Feniks 27 Feb, 2021 @ 1:44pm 
roland, any plans to revisit this and your other eldar mods?

Would love to see Warp Spiders added, and some of the missing weapons like Shuriken Cannon and Scorpion Claw.

In fact perhaps these could be model swaps for the alien hunters weapons?

Bolt Caster -> Shuriken Cannon
Hunters Axe -> Scorpion Claw
Shadowkeeper -> Twin-linked Shuriken Cannon (Wrist Mounted)

This would have the added benefit to allow all 6 phoenix lords to be portrayed.
The Shadow King 30 Jan, 2021 @ 10:38am 
How do you build more of these bad boys? I mean the limited weapons
MostlyHarmless  [author] 22 Jun, 2020 @ 4:39pm 
Iron even added weapon animations to the chainswords.