Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Found Black Mesa archive.
7-Zip [64] 16.02 : Copyright (c) 1999-2016 Igor Pavlov : 2016-05-21
Scanning the drive for archives:
1 file, 1577741584 bytes (1505 MiB)
Extracting archive: .\BMS.7z
ERROR: .\BMS.7z
.\BMS.7z
Open ERROR: Can not open the file as [7z] archive
ERRORS:
Unexpected end of archive
Can't open as archive: 1
Files: 0
Size: 0
Compressed: 0
Something went wrong with the Xen download, possibly an interrupted connection while downloading.
Or your archive became corrupted somehow.
Something went wrong with the BMS download, possibly an interrupted connection while downloading.
Or your archive became corrupted somehow.
Press any key to restart script...
Help us please...
'Exception calling "DownloadFile" with "2" argument(s): "The remote server returned an error: (404) Not Found."
At line:1 char:131
+ ... .WebClient; $WebClient.DownloadFile("http://thebdf.org/bm/BMS.7z.001" ...'
I assume this means that this method doesn't work anymore since the website is now down
I have linked with 'ln'
~/steamcmd/steamapps/sourcemods
~/steamcmd/steamapps/SourceMods
~/steamcmd/steamapps/Sourcemods
You may also have to link it all the way back at ~/.steam/steam/steamapps/sourcemods but check after the servers directories are linked if it shows up, it will be some of the first messages in console when you start up the server which directories it is attempting to load mods from, and whether or not it found Black Mesa with a message something like:
ContentLoader[SV]: Found SourceMod 'Black Mesa' in '/path/to/BMS'
ContentLoader[SV]: Failed to find map in SetCurrentMap, Map: 'bm_c0a0a' GameTag: 'bms'!
Map 'bm_c0a0a' not found