RimWorld

RimWorld

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Character Editor
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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8.905 MB
28 sep, 2019 @ 1:41
21 jul @ 8:51
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Character Editor

Beskrivning
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523
Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns)




MOD FEATURES
• editor for pawns on map and for crashlanding
• editable: body, head, hair, skin color, apparel color, gender, name, age, skills, passion, traits, backstory, health, needs, thoughts, attraction, relations, favorite color
• list for all available pawns, on map, in world, animals, etc
• create, edit, remove, find, load, save pawns
• edit or shift pawn inventory items
• equip, edit, modify or place weapons, apparel, items
• change faction, race, mental state, inspiration
• recruit, resurrect, heal or hurt pawns
• redress, undress pawns
• teleport pawns
• change or edit ideology
• give or remove titles
• add or remove psy abilities
• add or remove xenotypes and genes
• edit persona weapon traits


MOD LOAD ORDER
Harmony
Core
Royalty (optional)
Ideology (optional)
Biotech (optional)
Anomaly (optional)
HugsLib (optional)
...
Character Editor


MOD SETTINGS
• ARGB/HDR [Enable/Disable] (image of selected pawn)
• Create with race specific clothes [Enable/Disable]
• Create nude [Enable/Disable]
• Create no start weapon [Enable/Disable]
• Create no start inventory [Enable/Disable]
• Editor pauses game [Enable/Disable]
• Show editor tabs [Enable/Disable]
• Show pawn list [Enable/Disable]
• Mini view [Enable/Disable]
• Show in main tabs [Enable/Disable]
• Architect menu objects [Enable/Disable]
• Optional map settings [Enable/Disable]
• Automatic Apparelcheck [Enable/Disable]
• Stay in cascet [Enable/Disable]
• Show dead logo [Enable/Disable]
• Use sorted pawn list [Enable/Disable]
• Use name files [Enable/Disable]
• Hotkeys for UI and Teleport
• Resolution (image of selected pawn)
• Stack Limit [1..9999] (max value for the inventory slider)
• Num capsule slots [10..400]
• Custom saved armor changes
• Custom saved weapon changes
• Custom saved item changes
• Custom pawns slots [90..400]


HOW TO USE
a) start the editor from the crashlanding screen
b) start the editor from the main tabs after the map has loaded (near to menu)
c) start the editor from mod settings
d) start the editor by entering 'Zombrella' or 'Zombgrella' cascet with pawn
e) start the editor by pressing hotkey button (set a hotkey in settings)


HOW TO CHANGE GRADIENT COLOR
1. Precondition Gradient Hair mod is active.
2. Click on the Hair-Label to open the color picker dialog.
3. Select your Color for ColorA and ColorB.


COMPATIBLE MODS
should be compatible to almost every mod


HINTS
• To see add / remove pawn buttons - click on the star button left of the bio tab. that will show you all extended functions for pawn creation and more. click it again to hide them.
• To choose the color with color picker, click on the hair label or apparel label or skin label.
• There are 90 slots for pawns. Saved items are limited to 5. Gradient Hair is saved, when available.
• When starting editor while pawn is selected, then selected pawn will be autom. selected in editor.


HINTS FOR ITEM STAT EDITING
• stat changes are instant for the current game session
• you can rollback all stat changes by clicking on reset all to default
• when you want to keep your changes after game restart, than you can use the save button
• should also work with combat extended, but the functionality is limited
• the editable changes for weapons is a lite version of the weaponry mod
• the editable changes for armors is from my unreleased armory mod
• you can buy the items instead of adding them to a pawn, by clicking on the item texture


LANGUAGES
• Most of the ui elements are auto translated to all in-game languages.
• Full language support for german, english, french, polish, spanish, russian, japanese, simplified chinese


SPECIAL THANKS TO
• Proxyer for japanese translation.
• 黄俊浩 for simplified chinese translation


to change the hairs with gradients, you will need the Gradient Hair mod
if you are looking for extra weird hair, here is a Gradient Pack I







nexusmods external download[www.nexusmods.com]
Populära diskussioner Visa alla (151)
71
29 jul @ 13:56
Bug reporting
Hedigo
145
25 jul @ 10:23
KLISTRAD: Frequently Asked Questions
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22 jul @ 18:14
KLISTRAD: FUTURE TODO'S
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4 679 kommentarer
Alu 6 timmar sedan 
@beatoven
Make sure you spawned the pawn as an "android"
I was doing it on mine recently
If you dont spawn it as an "android" properly
It resets genes on saving and loading that pawn
Xeonzs 8 timmar sedan 
Mod seems to work just fine for me in 1.6.
Literally the only issue I've noticed is that the new genes added in 1.6 don't show up in character editor gene editor.
Latex Santa 14 timmar sedan 
@yektabro
Yeah, I'll be switching to it for my first 1.6 playthrough as well.
Maybe by the time I'm finished with it, Character Editor will be fixed.
yektabro 14 timmar sedan 
this mod is so broken with 1.6 rn its so sad...
im using pawn editor for alternative.
Beathoven 29 jul @ 10:35 
any chance we get a compat for Vanilla Races Expanded - Android?
Its not savin the android "genes" .
Nate700 29 jul @ 4:42 
can you add an option to show only player created xenotypes when loading one to a pawn?
Latex Santa 29 jul @ 4:14 
This mod is ESSENTIAL to all of my playthroughs.
And it's apparently RIDDLED with errors and bugs nowadays.
This is bad. Very bad.
SS丿Strum 29 jul @ 1:21 
If I only install this mod and the front, there will be 99 error messages after the emergency landing. Moreover, both the work label below and the build label on the left are gone. What's going on here?
Alu 28 jul @ 15:33 
The log on reddit is also like
10000 texture errors
Like
Its a constant duplicate unity texture and then null texture
Alu 28 jul @ 15:28 
See there
I tested a bunch of mods too
And they all work fine in my setup lol
I even have both prepare carefully and this active for other tests
Its also not an issue ive seen in the troubleshooting forums on the discord