RimWorld

RimWorld

10,166 ratings
Character Editor
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
8.905 MB
28 Sep, 2019 @ 1:41am
21 Jul @ 8:51am
245 Change Notes ( view )

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Character Editor

Description
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523
Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns)




MOD FEATURES
• editor for pawns on map and for crashlanding
• editable: body, head, hair, skin color, apparel color, gender, name, age, skills, passion, traits, backstory, health, needs, thoughts, attraction, relations, favorite color
• list for all available pawns, on map, in world, animals, etc
• create, edit, remove, find, load, save pawns
• edit or shift pawn inventory items
• equip, edit, modify or place weapons, apparel, items
• change faction, race, mental state, inspiration
• recruit, resurrect, heal or hurt pawns
• redress, undress pawns
• teleport pawns
• change or edit ideology
• give or remove titles
• add or remove psy abilities
• add or remove xenotypes and genes
• edit persona weapon traits


MOD LOAD ORDER
Harmony
Core
Royalty (optional)
Ideology (optional)
Biotech (optional)
Anomaly (optional)
HugsLib (optional)
...
Character Editor


MOD SETTINGS
• ARGB/HDR [Enable/Disable] (image of selected pawn)
• Create with race specific clothes [Enable/Disable]
• Create nude [Enable/Disable]
• Create no start weapon [Enable/Disable]
• Create no start inventory [Enable/Disable]
• Editor pauses game [Enable/Disable]
• Show editor tabs [Enable/Disable]
• Show pawn list [Enable/Disable]
• Mini view [Enable/Disable]
• Show in main tabs [Enable/Disable]
• Architect menu objects [Enable/Disable]
• Optional map settings [Enable/Disable]
• Automatic Apparelcheck [Enable/Disable]
• Stay in cascet [Enable/Disable]
• Show dead logo [Enable/Disable]
• Use sorted pawn list [Enable/Disable]
• Use name files [Enable/Disable]
• Hotkeys for UI and Teleport
• Resolution (image of selected pawn)
• Stack Limit [1..9999] (max value for the inventory slider)
• Num capsule slots [10..400]
• Custom saved armor changes
• Custom saved weapon changes
• Custom saved item changes
• Custom pawns slots [90..400]


HOW TO USE
a) start the editor from the crashlanding screen
b) start the editor from the main tabs after the map has loaded (near to menu)
c) start the editor from mod settings
d) start the editor by entering 'Zombrella' or 'Zombgrella' cascet with pawn
e) start the editor by pressing hotkey button (set a hotkey in settings)


HOW TO CHANGE GRADIENT COLOR
1. Precondition Gradient Hair mod is active.
2. Click on the Hair-Label to open the color picker dialog.
3. Select your Color for ColorA and ColorB.


COMPATIBLE MODS
should be compatible to almost every mod


HINTS
• To see add / remove pawn buttons - click on the star button left of the bio tab. that will show you all extended functions for pawn creation and more. click it again to hide them.
• To choose the color with color picker, click on the hair label or apparel label or skin label.
• There are 90 slots for pawns. Saved items are limited to 5. Gradient Hair is saved, when available.
• When starting editor while pawn is selected, then selected pawn will be autom. selected in editor.


HINTS FOR ITEM STAT EDITING
• stat changes are instant for the current game session
• you can rollback all stat changes by clicking on reset all to default
• when you want to keep your changes after game restart, than you can use the save button
• should also work with combat extended, but the functionality is limited
• the editable changes for weapons is a lite version of the weaponry mod
• the editable changes for armors is from my unreleased armory mod
• you can buy the items instead of adding them to a pawn, by clicking on the item texture


LANGUAGES
• Most of the ui elements are auto translated to all in-game languages.
• Full language support for german, english, french, polish, spanish, russian, japanese, simplified chinese


SPECIAL THANKS TO
• Proxyer for japanese translation.
• 黄俊浩 for simplified chinese translation


to change the hairs with gradients, you will need the Gradient Hair mod
if you are looking for extra weird hair, here is a Gradient Pack I







nexusmods external download[www.nexusmods.com]
Popular Discussions View All (151)
69
8 hours ago
Bug reporting
Hedigo
145
25 Jul @ 10:23am
PINNED: Frequently Asked Questions
VOID
50
1
22 Jul @ 6:14pm
PINNED: FUTURE TODO'S
VOID
4,661 Comments
xXVALENCIAXx 3 hours ago 
I have an error with the mod. When I create a custom game with the mod, my citizens don't appear, and if I deactivate the mod, they do appear. Can someone help me?
Foncess 3 hours ago 
for some reason, i can't edit unique weapons like i can with every other kind of weapon. was hoping to pick out specific traits, but oh well
dragon0333 6 hours ago 
using this mod and Boots and Stuff removes the layer on the socks provided by that mod.
Latex Santa 11 hours ago 
@WhY
A new take on Psychology just dropped, RimPsyche, check it out.
WhY 11 hours ago 
(clarification) I mean copying the personality in a similar way that the skills can be copied over, rather than some weird new interface for pawns to pawns specifically
WhY 11 hours ago 
Is there an existing way to copy a personality (from Psychology (unofficial) v1.1-1.6 ) from one pawn to another? If not, that's okay, but it'd be a nice feature. Regardless, there's still the workaround of doing it manually, so it's not a huge priority. Thanks for the mod!
Latex Santa 14 hours ago 
@samonir
He might do it, but bug fixing must always come first, I'm afraid.
samonir 20 hours ago 
Hi @VOID, this mod is really cool, can I request to add vanilla aspirations?
Pitlos Tails 25 Jul @ 12:16pm 
now* not not
Pitlos Tails 25 Jul @ 12:16pm 
there are several bugs here with changing pawn apperance. changing body typåe does not stick and pops change skin colour upon reloading and go back to their older body type. my formerly all white colony is not black and orange