RimWorld

RimWorld

10,330 ratings
Character Editor
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
8.905 MB
28 Sep, 2019 @ 1:41am
21 Jul @ 8:51am
245 Change Notes ( view )

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Character Editor

Description
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523
Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns)




MOD FEATURES
• editor for pawns on map and for crashlanding
• editable: body, head, hair, skin color, apparel color, gender, name, age, skills, passion, traits, backstory, health, needs, thoughts, attraction, relations, favorite color
• list for all available pawns, on map, in world, animals, etc
• create, edit, remove, find, load, save pawns
• edit or shift pawn inventory items
• equip, edit, modify or place weapons, apparel, items
• change faction, race, mental state, inspiration
• recruit, resurrect, heal or hurt pawns
• redress, undress pawns
• teleport pawns
• change or edit ideology
• give or remove titles
• add or remove psy abilities
• add or remove xenotypes and genes
• edit persona weapon traits


MOD LOAD ORDER
Harmony
Core
Royalty (optional)
Ideology (optional)
Biotech (optional)
Anomaly (optional)
HugsLib (optional)
...
Character Editor


MOD SETTINGS
• ARGB/HDR [Enable/Disable] (image of selected pawn)
• Create with race specific clothes [Enable/Disable]
• Create nude [Enable/Disable]
• Create no start weapon [Enable/Disable]
• Create no start inventory [Enable/Disable]
• Editor pauses game [Enable/Disable]
• Show editor tabs [Enable/Disable]
• Show pawn list [Enable/Disable]
• Mini view [Enable/Disable]
• Show in main tabs [Enable/Disable]
• Architect menu objects [Enable/Disable]
• Optional map settings [Enable/Disable]
• Automatic Apparelcheck [Enable/Disable]
• Stay in cascet [Enable/Disable]
• Show dead logo [Enable/Disable]
• Use sorted pawn list [Enable/Disable]
• Use name files [Enable/Disable]
• Hotkeys for UI and Teleport
• Resolution (image of selected pawn)
• Stack Limit [1..9999] (max value for the inventory slider)
• Num capsule slots [10..400]
• Custom saved armor changes
• Custom saved weapon changes
• Custom saved item changes
• Custom pawns slots [90..400]


HOW TO USE
a) start the editor from the crashlanding screen
b) start the editor from the main tabs after the map has loaded (near to menu)
c) start the editor from mod settings
d) start the editor by entering 'Zombrella' or 'Zombgrella' cascet with pawn
e) start the editor by pressing hotkey button (set a hotkey in settings)


HOW TO CHANGE GRADIENT COLOR
1. Precondition Gradient Hair mod is active.
2. Click on the Hair-Label to open the color picker dialog.
3. Select your Color for ColorA and ColorB.


COMPATIBLE MODS
should be compatible to almost every mod


HINTS
• To see add / remove pawn buttons - click on the star button left of the bio tab. that will show you all extended functions for pawn creation and more. click it again to hide them.
• To choose the color with color picker, click on the hair label or apparel label or skin label.
• There are 90 slots for pawns. Saved items are limited to 5. Gradient Hair is saved, when available.
• When starting editor while pawn is selected, then selected pawn will be autom. selected in editor.


HINTS FOR ITEM STAT EDITING
• stat changes are instant for the current game session
• you can rollback all stat changes by clicking on reset all to default
• when you want to keep your changes after game restart, than you can use the save button
• should also work with combat extended, but the functionality is limited
• the editable changes for weapons is a lite version of the weaponry mod
• the editable changes for armors is from my unreleased armory mod
• you can buy the items instead of adding them to a pawn, by clicking on the item texture


LANGUAGES
• Most of the ui elements are auto translated to all in-game languages.
• Full language support for german, english, french, polish, spanish, russian, japanese, simplified chinese


SPECIAL THANKS TO
• Proxyer for japanese translation.
• 黄俊浩 for simplified chinese translation


to change the hairs with gradients, you will need the Gradient Hair mod
if you are looking for extra weird hair, here is a Gradient Pack I







nexusmods external download[www.nexusmods.com]
Popular Discussions View All (152)
83
20 hours ago
Bug reporting
Hedigo
145
25 Jul @ 10:23am
PINNED: Frequently Asked Questions
VOID
52
1
8 Aug @ 4:57am
PINNED: FUTURE TODO'S
VOID
4,707 Comments
Grey Machine 10 Aug @ 11:52am 
This mod is currently in a pretty rough state for 1.6. Lots of bugs being reported, and I can personally confirm that the new Odyssey armor trait "Vacuum Resistance" which lets your characters survive in the vacuum of space, is being broken for several power armors like Cataphract Armor. It's wreaking havoc on my Gravship run.

Right now, the best thing you can do to work around the bugs is to just toggle this mod on when you need it, and then deactivate it when it's actually time to play the game. Luckily this mod isn't something that needs to be active all the time, so use it when you need it and then turn it off until you need it again.
Gabbe 10 Aug @ 2:55am 
How do i remove a social memory? I can only find how to add them.
Nate700 9 Aug @ 7:37pm 
Can i edit and save animals my colony haves tamed.
Xeonzs 7 Aug @ 4:56am 
@Pathfio
Works fine for me in 1.6 with 260 other mods.
Latex Santa 7 Aug @ 12:54am 
@Alu
Clicking on that by accident cost me a corrupted save last year.
Don't click on it, boys and girls.
Alu 6 Aug @ 5:10pm 
You shouldn't use the def editor to edit mod defs anyway
Its been the cause of many issues
Theres better ways to do that and more maintained ways
kishkuma 6 Aug @ 4:35pm 
Posted in bug thread but since that's not official I will post it here too. Cannot edit unique ranged weapon properties, the stat window won't open or is empty, and it generates a bunch of errors. Tested with this mod, harmony, and hugslib.

https://gist.github.com/HugsLibRecordKeeper/4f86968717310449f5e93e2f81dd7e75
Pathfio Discort Achraí 6 Aug @ 2:34pm 
is it working for 1.6 yet?
CullingCommando 5 Aug @ 10:46pm 
Ok, so a few days ago I left a message saying that charge rifles don't work with this mod. After removing some other mods I found out it was vanilla expanded weapons; Something wasn't working right. Looking into the weapon itself, it showed that there was no projectile type. I'm not using CE. After I changed the projectile type to charge shot... it worked and didn't. I was able to shoot the gun again... but only manually. After removing Vanilla expanded it seems to work fine now. Will check back later if problems persist.
Hydra 4 Aug @ 5:16am 
Not sure what is causing it but when I have this in my mod list I can't make a new world, if I make a world then add it mid save it Works but it seems to cause crashes? I have no clue what's doing it