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Example:
enum eDefinitionType { MyObjectBuilder_Component, MyObjectBuilder_AmmoMagazine, MyObjectBuilder_PhysicalGunObject, MyObjectBuilder_Datapad, ConsumableItem };
string[] DefinitionTypeName = new string[] { "MyObjectBuilder_Component/", "MyObjectBuilder_AmmoMagazine/", "MyObjectBuilder_PhysicalGunObject/", "MyObjectBuilder_Datapad/", "MyObjectBuilder_ConsumableItem/" };
Now you can add any consumables in AddMod section. This also works for Ores and Ingots and other types of modded things.
You can see all missing objects and its types in Control Panel=>AQM (Programm Block)=>Right-bottom side of the screen (just under "Share block" section.
Here you can see something like this:
MyObjectBuilder_ConsumableItem/ClangCola
In order to add this object you need to add a line in Mod Objects section according to this guide.
Example:
AddMod("Clang Cola", "ClangCola", eDefinitionType.MyObjectBuilder_ConsumableItem, "ClangCola");
Then you will get an error.