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A lot of hitboxes are larger
The knockback direction on f-air was fixed and the damage on f-air/b-air were buffed
U-air knockback scaling is way better
Nspecial is a bit more powerful
fspecial and uspecial now can both be ended early by pressing B again, and their hitboxes are fixed, and uspecial ends faster
Dspecial now drops a projectile, just like f and u specials
Dash attack is cancelable
Future plans:
Alt colors
Selecting between 3 kunai patterns for dspecial
nspecial does nothing in the air, grounded seems alright though I'd give it a little knockback like the fair/bair projectiles
fspecial would be better with more speed and the ability to immediately reappear by pressing the special button again, currnent issues are that the hitbox is only on one side, comes out way too late and the move takes way too long to recover despite being invincible
dspecial seems like a decent "get off me" that could combo with better aerials but the hitbox also feels too small (it also would be cool if in the air it didn't just kill your momentum)
uspecial has the same hitbox being on one side problem as fspecial and I wish she would fall slightly faster after reappearing but that could just be me being greedy.
now for me *actually* being greedy, it would be sick if dash attack was jump cancelable on hit
tldr; blatantly underpowered, needs bigger hitboxes, better/less redundant aerials and some special tweaks
all her tilts (ftilt seems about right but occasionally misses when standing too close), downstrong and upstrong need bigger hitboxes, like upstrong doesn't even reach like relatively low platforms
fair and bair are weak, it's almost impossible to hit maypul with the projectile while she's grounded, and the hitbox on the character is barely useful for anything besides comboing into those tiny hitboxes mentioned above unreliably, I suggest lowering the projectile/hitbox on one and maybe raising the base knockback slightly, and turning the other into an actual combo tool or kill move.
up air, for as long as it takes to come out, should probably either have way higher scaling knockback or come out faster to fill the role that isn't already filled from the above suggestion (combo tool/aerial kill move)
I like dair and fstrong (though fstrong seems just the tiniest bit too slow on startup and recovery), and I don't really have any complaints about nair.
Ah, I see you too are a man of culture.