RimWorld

RimWorld

140 ratings
Pep In Your Step
   
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
47.238 KB
28 Sep, 2019 @ 12:28pm
6 Jul, 2021 @ 6:53am
4 Change Notes ( view )

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Pep In Your Step

Description
Put a little pep in your step! Makes happy pawns move and work faster, and slows down sad pawns.

Non-Steam download available here.[github.com]

Specifics
- WorkspeedGlobal varies from 100% at 0 mood to 120% at 100% mood, according to this curve:

(0,1) (0.5,1.05) (0.75,1.10) (1,1.2)

- Moving varies from 90% at 0 mood to 115% at 100% mood, according to this curve:

(0,0.9) (0.5,1.0) (0.75,1.05) (1,1.15)
26 Comments
Tenchi 24 Feb, 2023 @ 7:03pm 
Does it come with the commercial and 4th wall breaks?
Dizzy Ioeuy 28 Dec, 2022 @ 3:26pm 
Sorry, just meant more option. ;)
dninemfive  [author] 28 Dec, 2022 @ 2:45pm 
I mean this mod literally still works but that does look like a decent mod. Not super happy about the way you phrased that tbh @Dizzy Ioeuy
Dizzy Ioeuy 27 Dec, 2022 @ 9:51pm 
Probably not... but this one looks better anyway:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2581603685
Gunseeker 1 Nov, 2022 @ 3:51pm 
Will this mod be updated to 1.4?
dninemfive  [author] 20 Sep, 2021 @ 8:29pm 
@Thundercraft There's nothing to stop it from applying to raiders, so I think it does. Not sure what you're saying about balance there.
Thundercraft 20 Sep, 2021 @ 8:10pm 
Does this also make it so Raiders also suffer a Move speed penalty if they are under a really bad mood - such as from seeing dead bodies everywhere and/or suffering from a debilitation psychic field? (If not, wouldn't doing so seems only fair? Raiders can suffer mental breaks. But, it takes a far worse mood than for colonists. Their threshold is much lower/higher.)
dninemfive  [author] 23 Aug, 2021 @ 12:04am 
@Kla-boon That would be affected by how the base game handles that and/or any patches made by the Android Tiers mod specifically. I don't know off the top of my head, but my assumption would be that the joy component defaults to 1 (i.e. no change) if the need for recreation is missing.
dninemfive  [author] 13 Mar, 2021 @ 10:54am 
@Leugimimi My changes are applied by a patch, so it should. To be safe, load this mod after that one.
Miguel V-DF 13 Mar, 2021 @ 10:33am 
Would this mod work with the mod "Stats Matter" that modifies work speed based on the skills?