Memorrha

Memorrha

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Getting Started
By TfGuy44
I'm now twelve hours in and I'm going to share what I know with you.
If you are stuck somewhere behind me in this game's progress, this may help you.
   
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Starting Out
Oof. You wake up on a chair thing and there are glowing rocks near you and a thing with a button.

Realize that you can put the glowing rocks in the slots and press the buttons.

You may learn some of the basic symbols here:
AND: And 8 with two single dots. Remember, two dots means two inputs needed.
OR: A diamond around a single dot. One or two inputs is fine, just not zero.
XOR: A wiggly line with two dots. You need exactly one input.

Don't worry too much about running out of glowing rocks. There are plenty to do what you need in the next few areas.

You also get a way to scan symbols. Probably a good idea to scan whatever you can.

The Forest
In the forest you have to put the glowing rocks in the right slots to make the circuit light up the thing at the top, to move the circuits out of the way. Here you will also learn the NOT symbol: A spiral.

If you keep solving slabs you will eventually get your hands on four tiles that you will then need to open the slab to the next area. Notice the patterns on the slabs obey the say logical operations as the glowing rocks.

You may also learn to project symbols here. This is yet another good reason you should be scanning tiles.
The Jungle
Same as before, except now the circuits are on the ground and the symbols are on poles. Keep putting glowing rocks in the right places, lighting up more and more things.
The Elevator
Two things made the elevator pretty easy for me.

First, realize that one of the waterwheels isn't getting any water because there are rocks blocking the tube. You can pick up the rocks!

Second, there's a helpful picture of a dude showing you the order of floors to go to to make this easy. Take both the tiles with you when you go down the first time!
The Swamp
Just don't fall in the green fog and you'll be okay. Even if you do, it just resets you to safe ground.

Here you start to learn about pillars that have fixed patterns that can be OR'ed, AND'ed, or XOR'ed onto a dynamic tile. Just work out how to make the right tile pattern, and ride the moving platforms, and avoid falling in the swamp, and keep making progress.
The Temple
Oh man. This is it, people. This is where the game really starts.

There are four main areas to the temple. Thankfully, they're basically color coded.

Go left to the blue area first. Here, do a bunch more tile pattern solving. The reward here is a tile with a red pattern on it. (This tile is pretty important later so I would not misplace it!)

In the green area you will be mixing up potions. You'll master XOR before you're done. The reward here is a stone shape. Pick it up. It looks like a sideways |-o-|. It opens the red room.

The red room is the forge. Here you can craft more stone shapes. 7x7x7 is as big as they get. Which shapes you make depend on which blue tiles you put in, layer by layer. One of the shapes you will need to make is easy if you use the bottom-pyramid-missing-middle twice and the lower-u shape five times (It might be the only way to do it?). You will also use the forge to craft a number of other things, more on this later.

The yellow room has a bunch more circuits puzzles all over the walls. To get in, craft the right shape in the forge. You can do the puzzles in here with only the two yellow glowing rocks in the middle. Note that the tiles pop that shape out of the wall, and that you can jump up the stair-like ones to put rocks in higher up slots. Once it's activated, you can infuse black rocks with colored energy!

If you explore the rubble between the red and yellow rooms, you can find the waterfall out back. If you project the red tile symbol onto the wall on the right, the water parts and a statue appears. His left side wants a simple stone shape, which you can craft in the forge. Once that's done, the eye will light up the right pattern to put on a dynamic tile on the right side.

I won't lie: That pattern is a pain. I literally had to backtrack out to the swamp to get some patterns that had unusual parts. In doing so, I realized that, if I tired, I could probably backtrack all the way to the start if I needed to...
The Helmet
If you got into the waterfall temple, you may have found a room in the back that judged you to be a normal being.

Not good enough. You need to get yourself a helmet.

If you projected the yellow symbol onto the wall next to the yellow room in the courtyard, you saw half the directions. The other half of the directions are on the walls of the waterfall temple.

Basically, you take the red tile to the forge, and use it as the pattern to make. This crafts the blank helmet.

In the yellow room, infuse it with white energy (I didn't try any other flavors; you could).

In the potion room, mix up the right drink.

Then drink the drink and put on the helmet. It should accept you and stay on.

Try being judged again! Now you can use the teleporters to get to places quicker. Also try going to the other blue destination to find the right place to project the four squares down into the courtyard (I bet that one has been bothering you, huh?).

The Fountain & Below...
If you've done all the colored rooms in the temple, enough water is now flowing into the fountain.

Rotate it into the right position with the handy yellow controls, and it opens up a passage down.

Using your helmet, teleport over the gap.

Press the button and take a mine cart ride.

Find the mine cart pattern and teleport back to the forge and craft one and teleport back with the cart.

Dive deeper into the mines. Eventually you will find a purple button asking for a tile. If you didn't find this tile, it's in the same area, back down a few stairs and down into the caves on the right side. Plug and play activates the drill, so you can go back a mine cart ride and hop the gap on the lower pathway that moves with the drill.

1 Comments
The Sojourner 29 Sep, 2019 @ 4:16pm 
Nice text guide. I'm guessing this will be updated with more info on the mines (and how they parallel what you've done above)?