Space Engineers

Space Engineers

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[HullTec] HT75 Purveyor Tanker
   
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Type: Blueprint
File Size
Posted
Updated
812.499 KB
29 Sep, 2019 @ 10:03am
3 Oct, 2019 @ 4:02am
4 Change Notes ( view )

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[HullTec] HT75 Purveyor Tanker

In 1 collection by Hull Breach
Hull's Cargo Ships and Containers
17 items
Description
A server-friendly tanker with 4 hydrogen tanks that can fly in space and in atmosphere.

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Update/Hotfix:
- I repositioned the beacon and the two unconnected reactors. One of the reactors is now at the bottom, next to the oxygen tank. The other one is at the top, where the beacon was before. You can access it now directly from outside the ship through a passage block. Just in case you should run out of energy.

-Thrusters are now correctly grouped.

-NOTE: the second menu bar (ctrl + 2 ) is filled, too. Just for you to know.
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PCU: 2902
Blocks: 216
Mass: 362 Tons (with full tanks)

DESCRIPTION
The PURVEYOR is a large grid but compact tanker. Just like with the Silverhawk, I tried to keep the block count low to make it server-friendly.

By using the override function on the large hydrogen thruster (buttons 6+7 in cockpit menu), you can leave a planet with full tanks without using more than 2% of your hydrogen (tested on earth).


Inventory
- hydrogen thrusters
- ion thrusters
- 4x hydrogen tank
- 4x small reactor
- 4x connector (front, bottom, sides)
- 4x small cargo container
- 4x h2/o2 generator
- 2x battery
- 2x gyroscope
- jump drive
- survival kit
- beacon
- programable block (Whip's Airlock script)
- oxygen tank
9 Comments
laSeek 16 Jun, 2024 @ 12:28am 
Just printed and started using this tanker and loving it.
The design really nails its role and purpose and only a few minor things needed tweaking to bring it into operation with the current options in SE: I added PAM and the related blocks needed for PAM to operate as a shuttle tanker (which did require changing the cockpit due to font issues) and an internal projector for quick repairs,
FrancoBam 3 Jan, 2021 @ 7:08am 
Nice an usefull. And now after the changes to the hydrogen efficiency even better!
Hull Breach  [author] 3 Oct, 2019 @ 4:03am 
@pcsagan & @Echo Mande
I was able to fix all the things you mentioned. Thank you very much for your comments.

I repositioned the beacon and the two unconnected reactors. On of the reactor is now at the bottom next to the oxygen tank. The other one is at the top, where the beacon was before. You can access it now directly from outside the ship through a passage block. Just in case you should run out of energy.

Thrusters are now correctly grouped.

And thanks @Firebird for the comment, too :-)
Foxtrot-Romeo 2 Oct, 2019 @ 5:36pm 
Yay, more survival ships :D
pcsagan 2 Oct, 2019 @ 5:21pm 
Is there a reason why the two reactors in the back are completely inaccessible from both inside and outside the ship? Maybe this was designed for Creative mode? I thought at first they might be emergency reactors when my inventory script renamed them with [No Conveyor], but on top of being inaccessible they weren't painted red. I think I'll re-orient them so that I can access them from the outside (I like how they're inside nooks, and on the opposite side of the ship from two other reactors), then paint them red and label them as emergency. I don't think I ever went above 45% power usage so it should work out just fine. I'll be interested in seeing what you do though if it wasn't intentional as it is now.

I really like the red cargo access you're always adding, and I've started doing it on everything I make (I don't publish if you're wondering). I also have a ton of your blueprints subscribed because you are by far my favorite creator on here. I hope you make more Survivor stuff :D
Hull Breach  [author] 2 Oct, 2019 @ 3:51pm 
Thanks Echo. I will fix the thruster problem asap. :-)
Echo Mande 2 Oct, 2019 @ 9:15am 
Looks interesting, but not all thrusters are part of their respective type groups.

I would also add the backwards thrusters to the quickbar in their own respective groups. Some blast door blocks and/or wheels on their sides to land on might also be a good idea.

I might add this to my game to keep my space station/wrecking yard topped up.

Keep up the good work!
Hull Breach  [author] 1 Oct, 2019 @ 8:51pm 
I have tankers with ions only, too. But this one is supposed to land on planets. No way around burning hydrogen, I guess. But it doesn't consume much fuel.
Sandst4rm 1 Oct, 2019 @ 7:06pm 
I find it strange that you would have a hydrogen tanker burn its own load to operate, still a nice design thought don't get me wrong.