Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is it significantly different from MTG?
The objective is still the same.
Yes, I agree with you. Both Mythgard and MTG are the P2W.
As for the last point, there are 2 reasons for that.
1. It's a guide to what the game is
2. Review ran out of space.
It has strategies and synergies unique to this game, since it has the Path and Power systems in addition to all the various card effects.
Story? The "all religions and mythology were somehow true at the same time" thing isn't new, but it's also never been done well. This... still doesn't do it well, but that's primarily because the team seems to have put story mode at the absolute bottom of the priority list.
My real question is: why the hell did you put a review in a fake "guide"?