Divinity: Original Sin 2

Divinity: Original Sin 2

44 ratings
Scoundrel Unleashed
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
17.249 KB
4 Oct, 2019 @ 1:42pm
6 Oct, 2019 @ 12:21pm
14 Change Notes ( view )

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Scoundrel Unleashed

Description
Revamped several existing abilities to better take advantage of stealth mechanics, open up Scoundrel talent to non-Dagger users, and re-introduce the Walk in the Shadows skill. Backstab mechanics remain unchanged and tied to Daggers with the exception of the Backlash talent which will allow for backstab with any weapon.

Hopefully this will help bring some validity back to the pure Scoundrel class and show some love to Spear users. Please feel free to comment and/or leave any suggestions. Lets see if its too OP!
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v1.2.1
Walk in the Shadows
- Fixed bug where skillbook was not consumed on use
- Updated requirements to Scoundrel 3, Polymorph 1
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v1.2
Changed Walk in the Shadows skill to a requirement of Scoundrel 4 to require some investment and as not to make it a straight up replacement for Chameleon Cloak.
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v1.1
Fixed some tooltip issues.

Chloroform - 2x Damage if used from stealth, does not break stealth.
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v1.0

Removed all weapon requirements from non-melee skills Throwing Knife, Fan of Knives, and Gag Order.

Changed melee skill requirements from Dagger to any Melee Weapon.

Changed all melee skill ranges from 1m to 2m.

Throwing Knife - increased damage to 100% from 85%, range to 13m AND increased CD from 1 to 3. 2x Damage if used from stealth, does not break stealth.

Fan of Knives - 2x Damage if used from stealth, does not break stealth.

Backlash - increased damage to 100% from 85%, increased range to 13m. Does not break stealth.

Sleeping Arms - 2x Damage if used from stealth.

Sawtooth Knife - 2x Damage if used from stealth.

Corrupted Blade - 2x Damage if used from stealth.

Terrifying Cruelty - 2x Damage if used from stealth.

Daggers Drawn, renamed to Weapons Drawn - 2x Damage if used from stealth.

Mortal Blow - buffed base damage to 300%, insta-kill threshold changed from 20% to 50%. Worth the Source Points now?!

Reintroduced Skill - Walk in the Shadows. Combine non-Source Scoundrel and Polymorph spell books to obtain. Grants invisibility for 2 turns, 6 CD, 0 AP.
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17 Comments
Original Voltak 25 Mar, 2023 @ 9:27am 
Throwing knives and fan of knives DO NOT BREAK stealth ???

Way too over powered , way cheesy

I would love to try this mod but not with things like these

Broken ... OP broken
Grove of Blackweir 26 Feb, 2021 @ 11:44am 
Not able to find the backlash talent also, have created a new save and disabled any other addons that edit scoundrel or talents
Vénus 11 Jul, 2020 @ 5:16pm 
no source point cost on mortal bow, it's pretty OP must be fixed. great mod by the way
Angron BearMauler 23 May, 2020 @ 7:57am 
Cant seem to find the mode in the mod Menu, does this mod need to be activated? or it just works?

Thanks in advance
MadManMatt137 19 May, 2020 @ 6:02pm 
Been playing with your mod and loving it. Just hit 3rd tier and looks like Mortal Blow doesn't cost any source points.
Elytical 18 Apr, 2020 @ 9:24am 
will this interfere with an existing save file in any way?
NoOrdeR 17 Feb, 2020 @ 1:33pm 
i cant seem to find backslash talent anyone can help me about that ?
Jorka  [author] 28 Dec, 2019 @ 11:12am 
Yes, enemies automatically have access to the new skills as well. It can certainly make things interesting!
Back to Black 22 Dec, 2019 @ 12:48pm 
Mod affects enemies too as i understood?
Cause i have never seen Murga use Mortal blow before...
Jorka  [author] 13 Dec, 2019 @ 12:16pm 
Yes, this is a DE mod.