Total War: WARHAMMER II

Total War: WARHAMMER II

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Advanced Warhammer II
   
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Tags: mod, Overhaul
File Size
Posted
67.131 MB
9 Oct, 2019 @ 1:13am
1 Change Note ( view )

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Advanced Warhammer II

Description
This is not the greatest mod in the world, this is just a tribute.

Ready for the Hunter & the Beast update.

Main Points:
  • Expect longer, messier melee. Most basic infantry units have increased troop numbers, and the fatigue rework means units that grow tired are mired in a slower melee. Throw fresh units into the battle and watch them deliver a proper slaughter.
  • Missiles are dangerous, with increased damage but slower rates of fire and less accuracy. Even goblin archers cannot be ignored, and your strategy must consider enemy guns/crossbows that need to be dealt with.
  • Grassy Plains, the classic Medieval II Total War map has returned.
  • The mod is geared towards both realism and meaningful gameplay. Every change has been carefully considered, nothing was changed lightly.

In detail:

Battle Balance:
- Morale rebalanced; units won't swing back and forth as quickly and will not fight to the death as often. It is much more similar to historic Total War morale.
- Fatigue rebalanced; Undead are immune to fatigue, as are constructs, steam tanks, doomwheels, gyrocopters, and the Green Knight.
- Speed, weight and bracing adjusted to historical Total War values; fewer units will be comically flying around.
- Missiles rebalanced to historical Total War standards; generally stronger, with a real difference between guns, bows and crossbows.
- Terrain effects on units reworked; wood elves, beastmen, and ethereal units are very effective in forests.
- Outnumbered soldiers (fighting 1v2) take a penalty to defence.
- All shields now grant a bonus to melee defence, and the base defence of many shielded units has been adjusted.
- The battle camera can be lowered closer to the ground.
- Units can be dragged into longer lines.
- Tower range decreased, firing arc increased.
- Miscasts are now more dangerous to troops standing near the caster.
- Improved the movement of lords and heroes to be more responsive.
- Summons (including Krell) no longer fade.
- Healing and regeneration cap increased to 3x total unit health.
- HIGH ELVES: Dragon princes are 24-man elite units.
- BRETONNIA: Peasants with fire arrows demoralize units hit, like in older Total War games.
- BRETONNIA: Grail knights and grail guardians are 24-man elite units.
- DWARFS: Slayers don't have "shields" (whirling axes).
- DWARFS: Walls and towers have increased health.
- EMPIRE: Demigryph lancers have less armour piercing damage.
- VAMPIRE COUNTS: Blood knights are 24-man elite units.

Battle Cosmetics:
- Blood knights reskinned to a red-silver look.
- Grave guard and Black knights reskinned to a black-armoured look.
- Skeletons reskinned to have darker armours.
- Skeletons no longer move in sync. Grave guard and tomb guard now do (looks amazing, go check them out).
- Grail knights, grail guardians and knights of the blazing sun do not have glowing lances.
- The Green Knight is less glowy, more like how he looks in his introduction video.
- Chaos steeds are slightly bigger and no longer on fire (not Dorghar, of course).
- Forsaken keep fighting after losing an arm (or two).
- Archaon's armour is black.[miniset.net]
- Lords and heroes rescaled to more realistic sizes.
- Improved blood textures on units (less ridiculous, more realistic look).
- Some faction colours were adjusted: Vampire Counts are dark grey; Von Carstein are crimson; Warriors of Chaos are grey; Greenskins are brown; Beastmen are orange; Argwylon is amber; Lothern is blue/white; High elves are blue/white.

Campaign:
- AI is more aggressive, better at prioritizing and more confident at dealing with settlements.
- Additional armies cost more upkeep on normal and hard difficulty.
- Garrisoned troops cost 10% less upkeep and have 100% increased ammunition.
- Raiding stance now also decreases upkeep costs by 30%.
- Forced march nerfed to only +35% move speed bonus and penalizes -20% ambush defence.
- Replenishment rate rebalanced; generally lower.
- Sieging starts causing attrition faster but proceeds at an overall much slower rate.
- Occupation public order penalties increased and rebellions spawn with full stacks.
- Skills that grant resistance to attrition are buffed to double effect.
- Wounded characters stay benched for 5 turns longer, except for Vampire Counts characters. "Hardy"-type skills buffed to -5 turns wounded, from -1.
- Campaign movespeed is now different between cavalry/flier and infantry/artillery armies, as in historic Total War titles.
- "Great power" diplomacy penalties start smaller.
- VORTEX: Victory only penalizes -10 Diplomacy with all factions instead of -100.
- VORTEX: Interventions are now a lot more expensive.
- DWARFS: Racial +4 resistance bonus to corruption.
- SKAVEN: Plagues now apply greater penalties to settlement growth.
- TOMB KINGS: Tomb kings now may recover some of their destroyed units post-battle, as the Vampire Counts do.
- TOMB KINGS / VAMPIRE COUNTS / VAMPIRE COAST: Undead gain no benefit from forced march, but have a flat +20% campaign speed bonus all the time.
- VON CARSTEIN: Can now recruit some empire spearmen, gunners and great cannons in campaign.
- Many Legendary Lords were providing flat boring +5% agent movespeed bonuses. These have been removed (reduced to 0%) and changed with more interesting bonuses.

If you find these changes awesome, you are great! Not many people would agree on such a long and varied changelist. It means we think alike - you will want to check out my Total War: Warhammer 1 mod!



If you have suggestions post them; even if I don't add them I may be able to tell you how to do it yourself. If you want to know how I made a particular change, ask me. Everyone should know how to mod a little, it adds a lot to the game!

Please also share any bugs or problems you encounter so that I can address them!
38 Comments
gunnpgp 29 Apr, 2022 @ 2:55am 
update?
Mumion der Unsterbliche 2 Feb, 2022 @ 9:31am 
News or Update ?
Mumion der Unsterbliche 19 Nov, 2021 @ 9:24am 
Update ?
Mumion der Unsterbliche 15 Apr, 2021 @ 11:12am 
News ? or Update ?
J 4 Jan, 2021 @ 5:58pm 
News?
Mumion der Unsterbliche 3 Dec, 2020 @ 8:43am 
Update or News ?
Mumion der Unsterbliche 25 Sep, 2020 @ 11:19am 
OK . New trial . Wanted to ask if this mod gets an update. Because I just miss the mod. I hope I do not disturb you .
Mumion der Unsterbliche 8 Sep, 2020 @ 9:22pm 
News ?
Mumion der Unsterbliche 31 Jul, 2020 @ 3:13am 
News ? Update ?
Mumion der Unsterbliche 31 May, 2020 @ 9:16am 
News ?