RimWorld

RimWorld

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Resource Tracker (Ship Progress)
   
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Mod, 1.0, 1.1
File Size
Posted
Updated
144.520 KB
9 Oct, 2019 @ 11:12pm
31 Mar, 2020 @ 8:44pm
2 Change Notes ( view )

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Resource Tracker (Ship Progress)

Description
View remaining resources needed to finish a project (e.g. your escape ship).
A must-have for speedrunning.

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Want to chat about this mod? Join our Discord![discord.gg]
Consider leaving a rating, the first few make a big difference. <3
Try my others: Assorted Alterations, Jobs of Opportunity (While You're Up), Stockpile & Ingredient Filters, Resource Tracker (Ship Progress).


Features


Resource Goal Tracker
Ever been annoyed at the amount of math and counting needed to purchase resources wisely so you have just enough to get off this forsaken rock?

Versatile ship presets.
The following presets are included:
* ship reactor only
* ship minimum (1 cryptosleep casket)
* ship for map colonists (X cryptosleep caskets)
* ship for all colonists (Y cryptosleep caskets)

Deep-count ingredients.
Remaining advanced component count isn't very helpful when you really need to track their accumulative ingredients of steel, plasteel, and gold.
A readout of not only the main resources you still need, but the recipe ingredients to make them.

Count inside relevant building frames.
Sacriel why'd you start that extra research bench? It will make us 10 components short!
If the construction is a part of your goal, its resources are still counted, but if not they will be needed again.

Performance.
Only updates as often as ordinary resource counter.

Mod compatibility.
All ship presets are generated from ShipUtility.RequiredParts(), and will work fine if modified.
Recipes to deep-count ingredient are found automatically, and changeable. Custom goals are also possible.

Custom goals.
Currently only possible through save-game editing, find the ResourceGoalTracker <goal> section, delete <usePreset>, and adjust the parts to whatever you desire.
(With usePreset the goal section isn't read, it's merely for example.)

Select recipe per resource.
By default, the first found recipe is used (and vanilla only has 1 per resource).
With mods, you may like to select which recipe ingredients you'd like counted.
Currently only possible through save-game editing, find the ResourceGoalTracker <recipes> section, and edit as desired.
(Blank the value to remove, i.e. <li></li> though this will produce a harmless error.)


Links
GitHub[github.com] Report issues![github.com]
Join our Discord![discord.gg] Join the RimWorld Discord.[discord.gg]

@Modders
Tired of updating your descriptions in 4 places? Steam, About.xml, UpdateNews.xml (HugsLib), Settings.xml (tooltips). Try my mod description tool.[github.com] Better yet, join our Discord[discord.gg] and I'll walk you through it.

Boring details about me.
I often make things for myself, but stop short of sharing them with the world. When coding I have passion to fuel me, but when finished it's gone.

I always want to share my creations back with the communities whom I have benefited so much from in the way of their creations, but it pains me that it takes more than snapping my fingers.

Instead I endure the minor tediums I have always struggled motivationally with: the descriptions, explanations, settings, code repositories, websites, blog posts, uploads, screenshots, and community sharing.

Suddenly a mind-numbing office job, I think of how I could be working on that thrilling next project instead... if I only let this one sit, finished for me, but no one else. And for years I've done exactly that with dozens of projects: let them sit.

But here I'm not just coding, I'm publishing some RimWorld mods that I make for myself; because this is such a lovely community I'm hoping when I read, "We like your things too!" it'll be just enough encourangement to push through that tedium, and publish each and every one of those other projects I've spent years on. :)

So thank you.
- Christopher Galpin (CodeOptimist)[codeoptimism.com]
Popular Discussions View All (1)
0
20 Mar, 2021 @ 7:15pm
PINNED: PUT ALL ISSUES IN THIS TOPIC - NOT IN COMMENTS
codeoptimist
5 Comments
Mistletoe The Bard 1 Apr, 2020 @ 5:38am 
@codeoptimist 😂😂😂😂😂 This mod is the mod which I thought I would need it, then I figured out that I only built the ship once in my 3k hours play time. Thanks for the reply!
codeoptimist  [author] 31 Mar, 2020 @ 8:47pm 
Updated for 1.1. =)
@Mistletoe, oh no! a message from '19! we've chatted more recently on the other mod pages though 😂. Yeah, that is a desperately needed feature. This mod isn't super user-friendly yet!
Mistletoe The Bard 11 Oct, 2019 @ 4:56am 
Is there anyway to turn off the goal tracker and only check it when we need to?
PhearedPhantom 10 Oct, 2019 @ 8:35pm 
Nice mod
Mistletoe The Bard 10 Oct, 2019 @ 9:15am 
Another very useful mod from you! You are pretty unique on making mods that makes things less tedious... I wish someday we will be able to do custom goals without the need of save editing.