Fuse
Materials 1 - Unpacked obj export
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"When a Fuse Model is exported as an UnPacked OBJ, each element of the model will be exported as a mesh object and each of these objects will have it's own material and texture group when imported into a 3D editor (ie, Body, Bottoms, Eyelashes, Eyes, Hair,Shoes and Top) Materials in the 3d Editor will be named the same as as the mesh objects that use them and each material will have a diffuse, normal, gloss and specular texture.

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