Sid Meier's Civilization VI

Sid Meier's Civilization VI

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WMD City Razing
   
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13 Oct, 2019 @ 3:00pm
25 Oct, 2020 @ 11:07am
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WMD City Razing

Description
WMD's can now destroy cities on direct impact.

Updated & working with the latest patch

This includes improvements, wonders and districts. Everything is destroyed if the weapon hits the same tile as the City Centre. If the WMD hits any surrounding tiles, damage and pillaging behaviour is the same as normal, and the city will not be destroyed.


Updates:

New Update v2.0:
- The chance for a city to be razed during a nuclear strike can now be fully customised in advanced options when setting up a game. This is set at 100% chance by default, but other options can be chosen to your liking.
This is for people who want more randomisation in their games, in order to make nuclear wars even more tense.


Update: v1.5:
- New notification added when a player launches a Nuclear Attack, left clicking this will take the player to the location of the attack.


Changes in v1.4:
- The mod has been completely re-written. It now functions as it should all of the time. There shouldn't be any crashes, and it will work in multiplayer; and even the AI will be able to raze cities with nukes.



Screenshots are using my Larger Mushroom Clouds mod.
58 Comments
Spavit 27 Dec, 2024 @ 6:12am 
Simple, but great. Makes ICBMs all the more scary and impactful. I like it when you have to use nukes as last resort, and not as a regular war strategy. I would say, make regular nukes also raze cities.
Talley' 12 Jul, 2024 @ 3:10am 
Magnificent
BrockKids1 5 Jul, 2024 @ 7:42am 
why do such good mods always require a dlc that is not worth the price
Insanecrusader19 16 Jun, 2024 @ 1:03pm 
this is a diabolical mod dude... any chance this could work in tandem with the "Refugee" mod? in that mod, any time you raize a city, part of its population is added to a neighboring city...
lachooo 2 Apr, 2024 @ 3:49am 
is this compatible with the castle bravo mod?
LacertineForest 12 Oct, 2023 @ 8:28am 
Any idea which mods would cause incompatibility issues? I can play my game fine with any mods I choose, but as soon as I enable yours and start a game, I get an error that tells me there are "problems with mods".
Kitsune 25 Dec, 2022 @ 4:04pm 
.. having a way to disable capital razing would be really nice .. as I've had quite a few domination runs wrecked when the AI decided to nuke another AI's capital.
Scapeh  [author] 20 Nov, 2022 @ 4:05pm 
@Winn Unfortunately not, but this is something I look to add in a future update. For now as a player, nuking next to the city hex will prevent it from razing
Winn 15 Nov, 2022 @ 12:15am 
Is there a way to disable razing capitals?
Scapeh  [author] 28 Jul, 2022 @ 8:31pm 
@Cyber Brain No it doesn't generate any grievances or warmonger penalty like standard razing, just the standard grievances/penalties for using a nuke