SCP: Secret Laboratory

SCP: Secret Laboratory

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Guide for SCP encounters (And playing as them)
By Lordship of Uncreation
Classified File: S1EKSCP

Class Restriction: 4

Access Granted
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Hello, welcome to this guide. Here you will find information about the SCPs in SL. This guide will help to explain how the recommend tactics against the SCPs and controlling them.
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SCP-106 (The Old Man):
(Against 106)
- 106 or Larry (Another name for 106) is a Keter SCP has the ability to teleport any humans to his pocket dimension by simply touching them, including going though solid objects. If encountered, you must run until you lose him, otherwise you will be set to his pocket dimension, along with losing part of your health. In the event that you are in his dimension, you have 8 hallways, and only 1 can get you out (the rest can kill you) 106 can be re-contained by the "femur breaker" located at Larry's containment chamber. In order do so, will requires someone sacrifice themselves and another person to press a button which makes 106 forced back into his chamber. If you wish not use the femur breaker but still want to contain 106, use shock weaponry and Frag Grenades.

(Playing as 106)
- As you already know, 106 can sent people into his pocket dimension (Note: You can't kill them but sending them to the dimension can still give you time to stop any humans). To ensure you are not re-contained, if you're in or nearby 106's chamber make sure no one gets to the Femur Breaker or the button, otherwise you're f*cked. (Also, cooperate with other SCPs could help). You can go solid objects, including going though some doors not every SCP can go though.

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SCP-049 (The Plague Doctor)
(Against 049, and -2)
- If encountered you must avoid him at all costs, he can instakill you when he touchs you. And he can also turn any corpses into 049-2 instances ( In other words, zombies) If equip with weapon, terminate 049 and along with any of his instances. Remember, the longer he's still active, the more he poses a threat and can result the site overrun by 049-2 instances.

(Playing as 049, and -2)
- If playing as the Doctor, you'll have to go into the LCZ or the Entrance Zone since humans will only spawn there. In the event that you've cure someone, press E to turn them into 049-2 instances. The more you cure, the more that you can take over site [][][][] easily.
- If playing as SCP 049-2, you can move at a quicker pace then 049. (If possible, get the humans into a trap by blocking the route their heading and have them go to 049)
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SCP 096 (The Shy Guy)
(Against 096)
- 096 is dangerous, and must be avoid at all cost. Because unlike SCP-173, 096 will attack anyone who looks at him. If he is seen, he will enter into a rage state. During that, he can move very fast and can break some doors (The blast doors of Gate A and B can not be destroyed, elevator doors and other large doors can not be either). His weakness is range weaponry (A MTF squad should damage him before he becomes enraged) Shock weaponry is also recommended. A recommend tactic is if the Warhead is armed, you can kill him (Make sure Gate A and B blast doors are closed in order to do so).

(Playing as 096)
- You'll have 2000 health and the ability to break down some doors (In enraged state). You can move fast when enraged which can you outrun any human players. A recommended tactic is that teaming up with 173 is proven to be effective. (Since 173 can only move when no one is looking, and 096 attacks anyone who looks at him)
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SCP-173 (The Sculpture)
(Against 173)
Unlike 096, he only moves when no he's no one is looking and will kill when you're in his kill range. His weakness is multiple people looking at him, along with shock weaponry.

(Playing as 173)
You move fast, instakill, but here's a problem, in the event that someone looks at you, you can not move until no one looks at you or if there's no human player. Cooperating with 096 is recommend since he doesn't like anyone looking at him.

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SCP-939 (With Many Voices)
(Against 939)
There are 2 939s (Known as 939-89 and 939-53). They can see and hear you. To make matters worse, they also speak to human players to make you mistake them as a other human. Attack them on open areas. Bring the Micro HID and few grenades to counter them

(Playing as 939)
You have great hearing, can mimic human voices (Thus speak to humans), have large health. Avoid open areas (Such as the Surface area) to avoid far-range combat, attack the human players in close quarters. Mistake the humans as you're one of them, if possible misguide them into a custerfu*k (A mixed group of SCPs should do it)

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SCP 079 (Old A.I.)
(Against 079)

Since 079 does not have a organic body, which you can have speed on your site. However since he now has access to the Site [][][][] systems, that means he can use the cameras, open/close/lock doors, mess with the shock defence systems, cause a blackout in a room. The only way to contain the machine is activate the 5 generators located in the Heavy Containment area, Use a level 3 or higher keycard (A commander, Chaos device, or a 05 keycard) to unlock the generator permanently, then place the Weapon Manager Tablet in the generators. The CASSIE will announce the generator is activating (Be ready for a encounter and defend the generator until it finish activated). When all 5 are active, there will be a minute of life for 079, after that he's recontained. If you want a simple way of containing him, use the the warhead. P.S: Should 079 lock a door you're trying to get through, use grenades to break through.

(Playing as 079)
You can move through cameras, interact with some of the Site [][][][] systems, mess with a room's lights (Which helps 173), and mess with the doors (Which helps the SCP players). You have can also talk to human players. You can also look at the map to the site to guide the SCPs. (Like 914 containment area), you must interact with the Elevator Systems or Checkpoint system between Heavy Containment and Entrance Zones to access the map to those areas, along with entering those areas. Be alert that when a human player activates a generator, you be alerted and you must guide any SCPs to the generators their in before the overcharge can kill you.

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All SCPs (Against and Playing as them)

If you want to recontain all of them in one move, use the warhead (Make sure no one turns it off), block the entrance to the Heavy Containment zone, set up a ambush. Use any tactics that deem fit.
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I hope I give you enough infomation about the SCPs. Leave a comment down if you want.
   
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