Sid Meier's Civilization VI

Sid Meier's Civilization VI

71 ratings
Expanded Experience
   
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Type: Mod
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16 Oct, 2019 @ 3:12pm
19 Dec, 2019 @ 8:31am
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Expanded Experience

Description
While underway, The Encampment Training, Harbor Shipping (Re-named to Harbor Patrols), and newly added Aviation Training projects grant experience to units of the appropriate domain (land, sea, or air) stationed on the respective district tile.

The Encampment Training project provides 3 XP per turn to the military land unit stationed in the city's encampment, +1 for each barracks, stable, armory in the city. It has also been changed to provide a small amount of culture each turn (half as much as the Theater Square Performances project) instead of gold.

The Harbor Patrols project provides 3 XP per turn to the naval stationed in the city's harbor, +1 for each lighthouse, shipyard, and seaport in the city. The amount of gold is provides per turn is now half as much as the Commercial Hub Investments project.

The Aviation Training project provides 2 XP per turn to all aircraft stationed in the city's Aerodrome; Aerodrome buildings increase the number of aircraft that the aerodrome can house and so increase the number of aircraft that can benefit from the project. It provides a small amount of science while active (half as much as the Campus Research Grants project) and great general points when finished.

The AI cannot understand keeping its units in the districts to receive the benefit, so instead, the Encampment Training and Harbor Patrols projects provide 1 XP per turn to all off the AI player's units while active. The Aviation Training project works the same for the AI as it does for the player.

Light Cavalry, Naval Raider and Recon units earn 3 XP each time they pillage an enemy tile.

Aircraft Carriers earn half of all experience earned by the aircraft they are carrying.
14 Comments
Fork The Disemboweler 25 Jan @ 1:48pm 
Fixed version is no longer available. Have you incorporated fixes into this version?
sirkerry 31 Dec, 2023 @ 10:46am 
And here is a version that adds support for Arsenals from More Maritime: Seaside Sectors.
sirkerry 30 Dec, 2023 @ 6:33pm 
If anyone is interested, I've created a fixed version of this mod, available here .
SolarFlare1234 30 Oct, 2022 @ 1:30pm 
i agree with drums, seaside sectors compatibility would be great since this is the only mod that adds unit training
Parameduck 6 Sep, 2022 @ 8:53pm 
I would love to use this mod in my multiplayer game, but I need to know if the bug triggering the XP gain multiple times has been fixed yet.
DeadWeatherDrums 16 May, 2022 @ 2:14pm 
I am guessing that this modder has left the building with Elvis and that this mod is out of date like lapels. Correct?
DeadWeatherDrums 23 Apr, 2022 @ 2:32am 
2 Questions: 1. Do you still get Great General and Great Admirals points if you use their respective city projects? I see you do (get GG points) for using the Aviation project. 2. Can you add compatibility with More Maritime: Seaside Sectors by Albro? It's quite cool and popular, but it adds a naval base district (the "Arsenal") for shipbuilding and protection, and makes the Harbor strictly a thing of commerce.
DeadWeatherDrums 21 Apr, 2022 @ 5:00am 
Great job, way cool, and realistic. I feel like more can be done with this mod (ChrisMartin had some good ideas, and I'm glad you mod-ified your mod for them) I just can't think of anything off hand, but this is a mod that makes sense and is cool way to experience and have fun with the promotions tree.

That Aircraft Carrier Experience addition was smart, and the whole mod is reflective of why the top militaries in the world in the world are so effective: they have the money and professionalism to prioritize training.
Fifthcolumn 11 Jan, 2022 @ 1:18pm 
Hey so this mod is cool but in multiplayer you can end your turn multiple times which allows you to trigger the XP multiple times in a single turn.
borgheshia 11 Nov, 2020 @ 5:46pm 
Hi bro !
Im really looking forward this function :
Aircraft Carriers earn half of all experience earned by the aircraft they are carrying.

Do you think you could make a simpe tweaking mod ?
that would be so nice hrom you !!
HUG ;)