Only After

Only After

Not enough ratings
Only After - 100% Achievements
By Hanni
Guidance for obtaining 100% achievements!
   
Award
Favorite
Favorited
Unfavorite
Introduction


Only After is a short adventure game featuring 23 Steam achievements. Important actions and choices are chronologically listed below; unmentioned choices don't matter.

The game features two mid-game branches and three endings. It's recommended to backup your save files to avoid multiple playthroughs. The files are stored in:

...\AppData\Local\OnlyAfter
First Playthrough
Action: As Judy, turn around and leave the hospital. [Anybody here?]
Action: After re-entering the hospital withdraw money from the green ATM machine. [Cash]
Decision: Keep the boat. [Navigator]

✘︎ Save 1 - Backup your save files after entering your room for the first time.

Decison: Call Julie.
Decision and Action: Don't go through the pipe at the end of the site. Find a ladder. [Clever]
Decision: Come out after hiding behind the stone.
Action: Inspect the door to "Emma's" outside the hotel, nearby the sea. [Hungry]
Action: Go through the broken fence and find the binoculars in the shed. [Hawk]
Action/Decision: After arriving in the forest, cross the road and carry the backpack. [Backpacker]
Decision: Take the lantern when you wake up in the tent at night. [Explorer]
Decision: Push Julie into the lake. [Lord of terrible ideas]
Story: Find Julie's phone in the tent. [Findings]
Decision: Steal the wallet. [Magic hands]
Decision: After waking up in the prison, take the knife and keep it. [Sensible]

✘︎ Save 2 - Backup your save files after leaving the sewers.

Bad Ending:

Decision: Don't make Joseph pay for his deeds, run away. [Coffee time]



Load 2

Good Ending #1:
Requirement: Call Julie during the first part of the game.

Decision: Make Joseph pay for his deeds.
Action: Interact with the door to Joseph's room twice. [Soap opera]
Story: Manipulate the fuse box. [Spoon | End of the road]
Second Playthrough
✘︎ Load 1

Decision: Ignore Julie's phone call. [Procrastinator]
Action: Go through the broken fence, instantly climb the tower and leave. [Ouch!]

Good Ending #2:
Requirement: Don't call Julie during the first part of the game.

Decision: Make Joseph pay for his deeds. [Brick]