Total War: WARHAMMER II

Total War: WARHAMMER II

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Marienburg Trading Company
   
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Tags: mod, Campaign
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Posted
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1.163 MB
26 Oct, 2019 @ 1:48pm
30 Oct, 2019 @ 4:44pm
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Marienburg Trading Company

Description
-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.


Welcome to the Marienburg Trading Company!

This mod makes it so Marienburg can establish trading companies that will each grant the Free City of Marienburg access to a specific resource in great ammounts, and the more settlements each trading company owns, the more of that resource it will grant to Marienburg.

When the player conquers or finds a ruin in the following continents, he can gift the region to:

-Empire lands - Imperial Trading Co. - Supplies Timber to Marienburg.
-Bretonnia - Bretonnian Trading Co. - Supplies Wine to Marienburg.
-Lustria - Lustria Trading Co. - Supplies Medicine to Marienburg.
-Últhuan - Ulthuan Trading Co. - Supplies Trinkets to Marienburg.
-Naggaroth - Naggaroth Trading Co. - Supplies Obsidian to Marienburg.
-Southlands - Southlands Trading Co.- Supplies Spices to Marienburg.
-Badlands and Mountain areas - Dwarven Trading Co. - Supplies Gems to Marienburg.
-Norsca lands - Norsca Trading Co. - Supplies Furs to Marienburg.
-Southern Realms and Western Badlands - Southern Realms Trading Co. - Supplies Marble to Marienburg

The more settlements each of those factions own, the more resources they will send to Marienburg, who will benefit from increased trading goods. For example, if Bretonnian Trading Co. owns 1 settlement, it will send Marienburg 5 barrels of wine per region Marienburg owns, but if they own between 3 and 6 settlements, they send 10 barrels, and so on.

Basically, each of those will be a vassal faction to Marienburg and the player is encouraged to mantain and grow the colonies in different parts of the world for more income and trading goods, making it so Marienburg becomes the first overseas economic power of Total War Warhammer, similar to how the Dutch were historically.
Each trading company will fund its own armies and so on, and will expand and defend itself, but help from the motherland of Marienburg might be needed here and there. This, combined with the gameplay Marienburg has with Mixu's mod which allows him to recruit in the go and be somewhat of a horde, makes things interesting.
I've tested this some but would be great to get more opinions and more testing, its a unique type of gameplay and its pretty hard to balance very well.

This mod requires both Mixu's Legendary Lords 1 and Mixu's Unlocker to make Marienburg playable, this wouldnt be possible without those great mods, so props to Mixu first and foremost.
Regarding compatibility, it should be compatible with anything Mixu's mods are compatible with.
Popular Discussions View All (1)
0
22 Jun, 2020 @ 2:06pm
Will this get an Update?
Hoi4 noob
43 Comments
Seek 8 May, 2023 @ 7:13am 
it still works, but if your military alliance declare your company, that game crash, and you have to give up that save
Tunch Khan 7 Apr, 2021 @ 7:22pm 
Would it still work with SFO?
SPACE ME 21 Sep, 2020 @ 9:47am 
:sadMio::sadMio:
Anyndel  [author] 21 Sep, 2020 @ 8:39am 
-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.
piercebuster 10 Aug, 2020 @ 8:42pm 
ATTN: THIS MOD WORKS pt. 2

The Trading Co. function so far as their own factions. They field armies and use them. No complaints there.

Although the Trading Companies say "This faction does not trade." I was still able to offer trade agreements to both the Dwarven Trading Co. and the Imperial Trading Co. (which they both accepted). I wasn't able to offer trade to the Bretonnian Trading Co.

Although the Imperial Trading Co. has 3 settlements, I still only receive 5 Wood from them.

All in all, this is still a functional mod, so I recommend it for your Marienburg campaign!
piercebuster 10 Aug, 2020 @ 8:42pm 
ATTN: THIS MOD WORKS pt. 1

Mostly.

It's turn 24 in my test game. So far, and in order, I have created the Dwarven Trading Co., the Bretonnian Trading Co., and the Imperial Trading Co. I have captured 3 settlements for the Imperial Trading Co.

The resource you get from the Trading Co. takes a turn to arrive.

Only the Dwarven Trading Co. is a vassal. Is it a Total War limitation to only have 1 vassal? I don't normally have vassals in my playthroughs.

I do not have many diplomatic options with the other Trading Companies, however our diplomatic relations are very high and we automatically have Military Access pacts. I can still ask them to Declare War, however since they are not my vassals they may accept or decline.
SPACE ME 30 Jun, 2020 @ 8:34pm 
update plz
santiagosilva20005 30 May, 2020 @ 12:14pm 
hey sorry to bother you this seems like an amazing mod does it still work
Slunko 22 May, 2020 @ 10:47pm 
I'm still regularly checking to see if this gets a fix/update at some point. It was one of my favorite mods on the workshop.
TikiMaster43 16 Apr, 2020 @ 9:30am 
Will this be updated now that SFO and Mixu's mods are updated?