Guns of Icarus Alliance

Guns of Icarus Alliance

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Ammunition for Guns
By Konta Fox and 2 collaborators
A quick guide to help players decide what ammunition to put on each gun.
   
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Light Guns
Artemis Light Rocket Launcher
Burst Rounds: for short range, more disables
Charged Rounds: for long range, faster missiles

Echidna Light Flak Cannon
Greased Rounds: more dps, empties faster

Whirlwind Light Gatling Gun
Charged Rounds: same dps as normal but with longer range
Greased Rounds: for short range, more dps
Incendiary Rounds: for short range, more dps

Dragon Tongue Light Flamethrower
Lesmok Rounds: increases range

Barking Dog Light Carronade
Greased Rounds: for short range, pops balloon
Heavy Clip: for moonshine charges, for popping balloon at max range, and for sniping components
Incendiary Rounds: for shooting hull after balloon pop (can pop balloon if urgent)

Javelin Light Harpoon Gun
Charged Rounds: for medium range, more damage
Extended Magazine: for short range, one extra harpoon before reload
Lesmok Rounds: for long range, shoots straighter

Beacon Flare Gun
Extended Magazine: more flares before reload
Heatsink Clip: against fire ships
Heavy Clip: to snipe components accurately

Mercury Field Gun
Charged Rounds: for long to medium range, shoots straighter, more damage
Extended Magazine: for medium to short range, one extra shot with same disable power

Scylla Double-Barreled Mortar
Lesmok Rounds: faster missile speed, shoots straighter

Banshee Light Rocket Carousel
Greased Rounds: more dps, empties faster

Phobos Light Mine Launcher
Burst Rounds: for short range, more area
Lesmok Rounds: for long range
Lochnagar Shot: for very short range, cripples the enemy

Hades Light Cannon
Burst Rounds: for short range, less arming time, more dps
Lesmok Rounds: for long range, faster missile, shoots straighter

Seraph Tempest Missiles
Charged Rounds: more range and missile speed
Extended Magazine: more disables

Seraph Tempest Missiles [Mk. II]
Charged Rounds: more damage and missile speed
Extended Magazine: more damage per clip

Seraph Tempest Missiles [Mk. S]
Charged Rounds: for long range, more damage
Extended Magazine: for medium range, more dpm
Incendiary Rounds: for short range, more fires

Aten Lens Array
Charged Rounds: more dps and range

Aten Lens Array [Mk. II]
Charged Rounds: less spread, more range
Heavy Clip: less spread

Aten Lens Array [Mk. S]
Charged Rounds: for long range, more range and damage
Greased Rounds: for short range, more dps, empties quickly
Incendiary Rounds: pressures enemy crew, can be used on balloon

Kalakuta Gas Mortar
Burst Rounds: more area
Charged Rounds: for long range
Incendiary Rounds: more fires

Kalakuta Gas Mortar [Mk. II]
Burst Rounds: for short range
Charged Rounds: for long range
Greased Rounds: for medium range

Februus Weaponized Coil
Charged Rounds: more chains and range

Februus Weaponized Coil [Mk. II]
Charged Rounds: more chains and range
Heavy Guns
Typhon Heavy Flak Cannon Mk. I
Extended Magazine: for miedum range, more dpm
Greased Rounds: for short range, less arming time, more dps
Lesmok Rounds: for long range, faster missile, shoots straighter

Typhon Heavy Flak Cannon [Mk. II]
Burst Rounds: for medium range, ignores components, less arming distance
Charged Rounds: for long range, more damage, shoots straighter
Lochnagar Shot: for short range, less arming distance, extreme damage

Manticore Heavy Hwacha
Burst Rounds: for disabling at short range
Extended Magazine: for killing
Heavy Clip: for sniping engines of fleeing enemies

Nemesis Heavy Carronade
Charged Rounds: for destroying heavy guns
Greased Rounds: for short range, more dps
Heavy Clip: for long range sniping

Hellhound Heavy Twin Carronade
Heavy Clip: for popping balloon at max range, and for sniping components
Incendiary Rounds: for popping balloon at melee range
Lochnagar Rounds: for popping balloon at melee range

Lumberjack Heavy Mortar
Burst Rounds: for medium range, less arming time, more area
Lesmok Rounds: for long range, faster missile, shoots straighter
Lochnagar Rounds: for short range, less arming time, more damage

Minotaur Heavy Cannon
Extended Magazine: for medium to long range, more disables (push or shatter)
Greased Rounds: for short to medium range, faster shooting, more dps
Heavy Clip: for long range, accurate shots

Roaring Tiger Heavy Detonator
Burst Rounds: for short to medium range, more area, more dps
Extended Rounds: for medium to long range, more dpm
Greased Rounds: for short to long range, more dps

Roaring Tiger Heavy Detonator [Mk. II]
Burst Rounds: for short range, more area, more dps
Greased Rounds: for medium range, fast shooting, less arming distance, more dps
Heavy Clip: for long range, less spread

Roaring Tiger Heavy Detonator [Mk. S]
Burst Rounds: for short range, more area and damage
Charged Rounds: for medium range, more damage and range
Incendiary Rounds: use intermittently to pressure the enemy crew

Immortal Gaze Heavy Accelerator
Greased Rounds: fast charging

Immortal Gaze Heavy Accelerator [Mk. II]
Greased Rounds: fast charging
Epilogue
Special thanks to Bob, Frostbound and Zetnus for sharing their knowledge of ammunition, to Death Punch for the branding image, and to Gentlewheatley for featuring in the branding image.

This guide is dedicated to Tbear.
3 Comments
WombatWaffles 8 Sep, 2021 @ 4:05pm 
I hope it helps.
Konta Fox  [author] 10 Jan, 2020 @ 4:14am 
Thanks, this was inspired by your ammunition guide!
Zetnus 9 Jan, 2020 @ 7:29pm 
Nice work!