Space Engineers

Space Engineers

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Space Engineers Cutscene Editor (2019)
By Klime
Space Engineers contains a powerful Cutscene editor, which can be used for cinematics and gameplay. This guide explains how to set up cutscenes, trigger them and make them work in multiplayer
   
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Introduction
This is a step-by-step guide to creating and using Cutscenes in Space Engineers. Cutscenes can be used for cinematic purposes as well as gameplay purposes.

Cutscenes are vanilla, but generally require a mod to trigger them in multiplayer.
Setup
Cutscenes can only be set up in offline mode

Open an existing world in offline mode, or start a new one.
Highly recommended to add my "CutsceneExtension" mod

Click here for CutsceneExtension

CutsceneExtensions will let you easily visualise where your cutscene waypoints are. It is also compulsory to use this mod if you want your Cutscene to work in Multiplayer

Once this is done, start up the world and place your spectator camera in the area where you want the cutscene to take place
Adding Waypoints
Waypoints are special markers that the game uses to move the cutscene camera.

To open the waypoint menu, double press F11


This screen may look complex, but you can generally ignore 90% of it. Firstly, make sure "Disable Transformation" is checked



Now comes the time to spawn waypoints. The waypoint will spawn at the camera location, so position the camera before you hit spawn.

You can move the camera with W A S D, rotate with Q E and look around while holding the right mouse button

Tip: The spectator camera has speed controls. Use Alt + Scrollwheel to adjust the movement speed, and Ctrl + Scrollwheel to adjust the rotation speed. This will help you place Waypoints precisely

Once you are happy with the location, hit "Spawn" to create a Waypoint



Leave the waypoint name as it is (should be "Waypoint_0")

If you want to disable the markers, type /markers

Continue to move the camera and spawn in Waypoints. You should end up with a list of Waypoints

Adding the Cutscene
Once you have the waypoints created, select the "Cutscene" tab on the top left. Press "New Cutscene", and give it a name. This is the name that you will call when you want to trigger the cutscene



A cutscene is made up a sequence of nodes, each with custom timing and orientation. Start by clicking "Add Node"



For the first node, you generally want to put the camera at the Waypoint position immediately. Set the time to 0s, and fill the boxes similar to this



You can now add more nodes, linking up the waypoints. Node timing, FoV and other settings can be adjusted



After adding a node, hit "Play" to preview the Cutscene. Once you have finished adding the nodes, you should have something like this



Another option is to use the Spline function. Here, you supply a starting node, and then a sequence of nodes for the camera to automatically move between. And example is



Once the cutscene is finished, make sure to hit "Save"



You can now exit out of the Double F11 menu, and save the world
Triggering the Cutscene
Once your cutscene is saved, you can trigger it manually by pressing the "Play" button in the Cutscene editor.

To trigger the cutscene normally, make sure you are using my CutsceneExtension mod.

Place down a timer block, and name it "Cutscene CUTSCENENAME", where CUTSCENENAME is the name of your cutscene in the Double F11 menu



Triggering this timer will play the cutscene for all players. This works in Multiplayer and Dedicated Servers too.

OPTIONAL: Restricting the cutscene to players within an area

If you want to only show the cutscene to players in a certain area, add a number to the customdata of the timer block. Players within this radius will see the cutscene

14 Comments
Space Ace 4 Oct, 2024 @ 6:48am 
How do I use the Look Tracking? I tried putting the ship name and the waypoint names in it and I cant get the camera to track a specific location
Klime  [author] 30 Aug, 2022 @ 7:50am 
Try triple pressing F11
meako490 27 Aug, 2022 @ 6:24pm 
No cutscene tools button
meako490 27 Aug, 2022 @ 6:22pm 
I don't know if things have changed since this post was first made, but double-clicking F11 gives me only the transformation menu without a cutscene editor button. Has anyone else experienced this?
Klime  [author] 26 Sep, 2020 @ 7:55am 
Saw the same issue, I've just resorted to making my waypoint names "1", "2" etc :)

But yeah this is an annoying bug, I'll send it up to Keen directly
nevcairiel 25 Sep, 2020 @ 3:05am 
Is there a trick to be able to use the Cutscene Editor without keybinds triggering? Eg. when configuring a node and typing in a waypoint name, "P" triggers the color dialog and closes the Cutscene editor, which is really annoying, and backspace triggers the respawn dialog, etc.
Karma Knight 14 Sep, 2020 @ 4:32pm 
Is it possible to make a cutscene of a players respawn ship crash landing on planey earth, or is the cutscene not able to follow the random spawn locations of respawn ships. I created a custom respawn ship that experiences a catastrophic failure and crashes into the planet, it would be cool to make it cinematic.
Mr. Midori 11 Jun, 2020 @ 3:57pm 
Ah, thanks!
Klime  [author] 11 Jun, 2020 @ 3:39pm 
You need to add this mod to the world to get double F11 to show up: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2080738636

In the Frostbite patch, Keen made a change so that Cutscenes only work with a specific VST script running lol
Mr. Midori 11 Jun, 2020 @ 2:38pm 
Double tapping F11 doesnt seem to open any menu. Did KEEN change the keybind or remove the cutscene editor?