Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Unique Improvements in Rainforests
   
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2.068 KB
3 Nov, 2019 @ 7:38am
24 May, 2020 @ 11:25pm
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Unique Improvements in Rainforests

In 1 collection by Luke ✞ Jesus Saves ✞
Keep Forests and Rainforests Mods
6 items
Description
Allow most unique improvements to be build in rainforests. You do not need to remove it first to build on. Appeal and Adjacency bonuses remain. Full list of allowed improvements below.

Recent update added Patey and Hacienda from New Frontier Pass. I don't have the pass so I cannot test, please tell me if it does not work. I also changed the code so without any expansion you can still use it.

Fort
City Park

Chateau
Colossal Head
Great Wall
Kurgan
Mission
Sphinx
Stepwell
Ziggurat
Alcazar
Monastery
Pairidaeza
Chemamull
Makewap
Mound
Open Air Museum
Golf Course
Maori Pa
Moai

Patey
Hacienda
10 Comments
deine_mutter 16 Nov, 2022 @ 7:52am 
this is exactly the mod I need
Shlore 10 Sep, 2022 @ 7:37pm 
please add OUTBACK STATION .
Luke ✞ Jesus Saves ✞  [author] 25 May, 2020 @ 1:11am 
Glad you enjoy it. Thanks for confirmation. Have fun!
Cetbang 25 May, 2020 @ 12:55am 
I've already tested for the Hacienda, idk about the Batey though. The Hacienda doesn't have any problems being build in the forest/rainforest. Although it make it able to be built in the tundra forest, which is kind of odd, but acceptable. Thanks for the mod btw !
Cetbang 24 May, 2020 @ 11:48pm 
Thanks, i will try it if it works now.
Luke ✞ Jesus Saves ✞  [author] 24 May, 2020 @ 11:26pm 
Thanks, I only needed the improvement names. IMPROVEMENT_BATEY and IMPROVEMENT_HACIENDA added. I cannot test, but changed the code so that users without expansion improvements can still use. Will update my other mod for Forests too.
Cetbang 24 May, 2020 @ 11:05pm 
<?xml version="1.0" encoding="utf-8"?>
<GameInfo>
<Types>
<Row Type="IMPROVEMENT_BATEY" Kind="KIND_IMPROVEMENT"/>
<Row Type="IMPROVEMENT_HACIENDA" Kind="KIND_IMPROVEMENT"/>
</Types>
<Improvements>
<Row ImprovementType="IMPROVEMENT_BATEY" Name="LOC_IMPROVEMENT_BATEY_NAME" Description="LOC_IMPROVEMENT_BATEY_DESCRIPTION" Icon="ICON_IMPROVEMENT_BATEY" PlunderType="PLUNDER_FAITH" PlunderAmount="25" Buildable="true" SameAdjacentValid="false" TraitType="MINOR_CIV_CAGUANA_TRAIT"/>
<Row ImprovementType="IMPROVEMENT_HACIENDA" Name="LOC_IMPROVEMENT_HACIENDA_NAME" Description="LOC_IMPROVEMENT_HACIENDA_DESCRIPTION" Icon="ICON_IMPROVEMENT_HACIENDA" PrereqCivic="CIVIC_MERCANTILISM" PlunderType="PLUNDER_HEAL" PlunderAmount="50" Buildable="true" Housing="2" TilesRequired="2" TraitType="TRAIT_CIVILIZATION_IMPROVEMENT_HACIENDA"/>


This is the code, right? Sorry i can't give the full code due to commenting limitations.
Luke ✞ Jesus Saves ✞  [author] 24 May, 2020 @ 10:05pm 
Hi sorry I cannot, I don't have the pass so I don't have the data. Someone can fork/create a similar mod or give me the code so I can push it.
Cetbang 24 May, 2020 @ 7:42pm 
Hey, will you add the Gran Colombian Hacienda unique improvement next?
Jalustriel 8 Nov, 2019 @ 8:18am 
love it, thanks