RimWorld

RimWorld

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[Pratt] Rimworld At War : Vietnam War Weapons Pack (CE)
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Mod, 1.0, 1.2, 1.3
File Size
Posted
Updated
34.687 MB
5 Nov, 2019 @ 6:13pm
1 Nov, 2021 @ 10:10am
16 Change Notes ( view )

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[Pratt] Rimworld At War : Vietnam War Weapons Pack (CE)

In 1 collection by Pratt
[Pratt] All my Rimworld Mods (Vanilla-CE)
10 items
Description
[Pratt] Rimworld At War : Vietnam War Weapons Pack (CE)

Credits and disclaimer :

- A huge thanks to @Weimar for the help on all the weapons descriptions made and to come, thanks again my friend for your dedication and your patience regarding my unreliable and messy schedule.
- I based the weapons coding on the original Combat Extended mod and the expentions "Guns for Combat Extended" /
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1582570547&searchtext=gun+combat+extended
- The modular mechanic is a derivative of core Rimworld ones
- None of the custom sounds effects belong to me, they came from, among other : Call of Duty World at War, Fallout 4, diverse Fallout 4 mods, and the list goes on, all links (when I could find them) are easily accessible in the title and metadata in the sounds file of this mod.
- All textures and thumbnails are made by me.
- Some liberty has been taken regarding the modularity of some weapons to make it more interesting (I'm fully aware that you can't make a RPK with a AKM receiver)

Presentation :
This mod include a modular weapon system allowing you to dismantle and rebuild most of the weapons included depending on you alvailable ressources, this modifications will grealy impact the stats of the weapon (accuracy, weight, bulk, ammo capacity, etc.
In total, this create :
- 88 diferent weapons
- 16 manned turrets
- 5 sentry turrets

Weapon modules :
- Research prerequisite depends of the weapon parts. Furnitures should all be accessible at Gunsmithing (+ Chemfuel Refining for plastic like parts), mags for semi auto and full auto weapons should all be accessible at Blowback Operation, scopes and supressors at Precision Rifling, if you see any inconsistency let me know.
- As said above, some liberty has been taken regarding the modularity of some weapons to make it more interesting (I'm fully aware that you can't make a RPK with a AKM receiver).
- (rest of the description is WiP)

Rimworld At War : Vietnam War Weapons Pack (CE).

Include :

Rifles :
- MAS 36
- MAS 49
- M14
- M1 Garand
- M40
- Mosin-Nagant M91/30 variants
- SVD

Assault Rifles :
- AKM
- AKMS
- L1A1
- M16A1 variants
- PM md. 63
- PM md. 65
- Stoner 63 variants
- XM177E2 variants

Carbines :
- M2 Carbine variants
- SKS variants

LMGs :
- BAR M1918A2
- DP-27
- FM M24-29
- M60
- M1919A6
- RPD
- Stoner 63 variants

SMGs :
- Beretta M12
- K-43
- K-50M variants
- MAT 49
- M1A1 Thompson variants
- Owen MkI
- PPSH-41 variants
- PPS-43
- SW M76 variants

Shotguns:
- Double-barreled Shotgun variants
- Ithaca M37 variants

Handguns :
- M1911A1
- TT-33

Grenade Launchers :
- China Lake Grenade Launcher
- M79

Rocket Launchers :
- M72 LAW
- RPG-2
- RPG-7

Grenades :
- M67
- RGD-33

Static Manned Weapons :
- .30 Cal M1919A4 variants
- M60 variants
- Maxim M1910
- .50 Cal M2 HB variants
- .50 Cal A/N M2 variants
- DShK M1938
- Mk18 Mod0 variants

Sentry Weapons :
- .30 Cal M1919A4 Sentry MkI
- M60 Sentry MkI
- .50 Cal M2 HB Sentry MkI
- .50 Cal A/N M2 Sentry MkI
- DShK M38 Sentry MkI
93 Comments
Miha_metan 6 Apr, 2024 @ 3:43am 
Wild colonial boy 24 Aug, 2023 @ 2:53am 
1.4 please
Yunusoglu 1 Nov, 2022 @ 9:57am 
@Pratt Hi, are you planning to update this mod ? Also are you still planning to update your other mods with your new mechanics used in this mod ? Thank you
tsipras nlexis 25 Sep, 2022 @ 6:06pm 
Is this mod possibly going to get an update? Or other mods of yours?
cowboycomando54 18 Jul, 2022 @ 10:37am 
I am running into a problem where the work bunches are not usable.
Wild colonial boy 28 Apr, 2022 @ 8:14am 
Сan you please update textures and make them HD? Mod is great, but weapons look really bad
Auggster 26 Jan, 2022 @ 11:19pm 
It's no problem, but the gun itself is still craftable, it just has no use currently
Pratt  [author] 26 Jan, 2022 @ 3:11pm 
@Auggster Hi ! I'm really happy that you like my mod !

Yeah balancing this kind of weapon system is quite hard, I try to not make them too OP but at the end of the day a .50 with the rate of fire of around 850rpm will still be deadly, so as long as it's not game breaking... :')

I didn't added the .30 AN/M2 because as far as I rember it wasn't around in US service anymore during the Vietnam War, and that made me realise that I didn't removed it from the files, sorry for the inconvenience. :/
Auggster 26 Jan, 2022 @ 1:18pm 
I love this mod! The .50 AN/M2 sentry is slightly overpowered, but I'm not complaining, they ended up being the main line of my defenses. Is there any reason why you didn’t include the .30 AN/M2 stuff?
Pratt  [author] 26 Jan, 2022 @ 5:45am 
@SIR BANK Not specifically a West and East German mod but I have more Cold War stuff in reserve.